10 Best Roblox Games in 2021

Over its 15 years journey, Roblox has amassed millions of loyal players around the world and, with it, a community of creative minds building game modes for others to enjoy. So yes, even though Roblox is defined as a game, it is more of a platform to deploy projects to you and the fans alike. Roblox, as a result of this paradigm, has also accumulated quite an expansive set of game modes for players to enjoy. “Expansive” might even be slightly misleading as there are over 40 million game modes currently playable in Roblox in 2021, and this figure will expectedly continue to increase as the game becomes more popular every day.

However, scrolling through 40 million possibilities of fun and entertainment is not a very feasible task, to say the least. Therefore, we have selected the 10 most popular (according to Statista) and best games considered by the community in the whole of the Roblox ecosystem.

Adopt Me!

Source: Roblox Wiki

One of, if not the most visited games in all of Roblox is an MMO called Adopt Me!. Developed by Uplift Games, Adopt Me! has already garnered over 5 million likes and 25 billion visits as of writing this article. The game is essentially a glorified version of Sims in Roblox, where players can either take the role of a pet-owner or caretaker. You can obtain pets from hatching eggs, purchasing them with Robux (and the in-game currency Bucks), or trading with other players. Each pet has its own distinct rarity, which also affects its costs or pricing.

However, Adopt Me! hasn’t always been about taking care of virtual pets. 2 years ago, the game focuses more about adopting and raising children. But as the game shifted and received updates that introduces adoptable pets, Adopt Me! quickly rose in popularity and became what it is today.

Tower of Hell

Source: Roblox Wiki

Obbies (or obstacle courses games) are often shunned upon by the Roblox community due to the fact most of them are made with low quality. However, Tower of Hell is a major exception. This game is the pinnacle of obbies in Roblox, has gathered near to 15 billion visits as of November, and even received nominations as the “Best Mobile Game” in the 7th annual Bloxy awards. Tower of Hell has all the features you want in an addicting and high-adrenaline obstacle course, such as randomly generated levels, multiplayer (up to 20 players), and the absence of checkpoints. So if you are looking for an intense parkour experience in Roblox, Tower of Hell will not disappoint.

MeepCity

Source: Roblox.com

MeepCity is one of the most popular games in the Town & City category, with over 10 billion visits at the current moment. It is an MMORPG that is all about socializing and hanging out in the virtual world of Roblox. If you want to feel what it’s like to go outside before the pandemic, then MeepCity will truly relive that experience. To maximize its social aspects, the servers in MeepCity even go one step further in expanding their capacity to accommodate up to 200 players (where 30 is usually the limit). There are also other additional features, such as customizable pets called Meeps and constructing your own home, so you won’t have any trouble getting bored.

Brookhaven RP

Source: Roblox Wiki

If you want to have a smaller-sized space for hanging out in Roblox, then Brookhaven RP is a great alternative in MeepCity. Other than its smaller server sizes, Brookhaven also emphasized living in a luxury and providing a chill environment to socialize or meet up with other like-minded players. There is a reason why this relatively new game created in 2020 was able to have its popularity skyrocket: it is the perfect place to relax, cool down, have a small chat, and possibly make long-lasting friendships.

Piggy

Source: Roblox Wiki

Piggy is a horror game that interestingly combines many elements from zombie apocalypses, mystery, survival, and a cute Peppa Pig. It is, in a lot of ways, similar to the indie horror game called Granny with the added episodic storytelling scheme that is highly interesting as you continue to uncover it in-game. Piggy also provides a free setup for private servers, so this is a definite go-to game when it comes to having a horrifying yet fun Roblox session with your friends. Of course, when I say horrifying, I mean it by Roblox’s standards.

Murder Mystery 2

Source: Roblox.com

Despite being placed in the horror category, Murder Mystery 2 is much more suited to be called a social deduction game. Simply put, it’s Among Us in Roblox. I am sure that we all experienced the boom of social deduction games in 2020, which is why it is not surprising that Murder Mystery 2 became exponentially popular recently. The gameplay of Murder Mystery is much more similar to Werewolf than it is with Among Us. Instead of all the innocents voting out the murderer (or impostor), there is one sheriff designated with this task. But of course, all the fun elements of discussion, lies, blames, and convictions are very much present in Murder Mystery 2.

Jailbreak

Source: Roblox Wiki

Jailbreak is another popular game in the Town & City category, but its gameplay diverges from the norm to a great extent. Jailbreak is essentially GTA Online, with all the gore and explicit materials removed. You have the option of being criminals executing heists all around town or becoming the cops that stop them in their tracks. So if you want a chill premise to socialize, Jailbreak is not the game for you. But if you are looking for an intense experience of fighting criminals or becoming one, then you are in for an awesome ride.

Today, it still remains as one of the most played games in Roblox, already accumulating over 5.2 billion visits. The game’s popularity also spawned several merchandise deals and led to its feature on Roblox’s Ready Player One event.

Welcome to Bloxburg

Source: Roblox Wiki

The Town and City category is filled with games that try to replicate the pinnacle of life-sim games, The Sims. However, only one game came close to being defined as the Sims copy in Roblox, and that game is Welcome to Bloxburg. Welcome to Bloxburg has all the features you expect in a Sims game, a character you fully control, choices for work, leisure, and adventuring. One major selling point of Welcome to Bloxburg is build mode, a feature that allows you to build your homes to your liking. Unfortunately, unlike all the games in this list, you have to purchase access to Welcome to Bloxburg. However, despite its 25 Robux paywalls, it still has over 4.8 billion visits as of today, which is a pretty amazing feat considering the entry barrier to the game.

Theme Park Tycoon 2

Source: Roblox Wiki

This game is all about building the best and most creative theme parks to attract as many guests as possible. Theme Park Tycoon closely mimics the RollerCoaster Tycoon franchise, perhaps the most popular coaster sim game. So if you are a fan of coaster sims, Theme Park Tycoon will certainly be the game for you. Despite being over 9 years old already, Theme Park Tycoon never gets boring with constant new updates being released. The game is truly a blank slate for you all with creative minds to pour out your ideas and construct what you have always envisioned to be the dream theme park.

Anime Fighting Simulator

Source: Roblox Wiki

Anime Fighting Simulator is exactly what it sounds like: a game where you can pick favorite characters from various animes and battle against other players. The game is perfect for avid anime fans who want to see and control their beloved characters from popular shows. For those who don’t watch anime, the game is still very much playable. However, just take note that you might not see the true picture of the characters’ capabilities, since you know… it’s Roblox after all. Fortunately, Anime Fighting Simulator is not only about mindlessly combating other players. There are quite a few additional game modes such as Tournament mode of story mode that you can try out as well.

 

Featured Image: Gamer Roof

Apa Sebenarnya yang Dimaksud dengan Game Play-to-Earn?

Belakangan ini, game play-to-earn terus membombardir media dan dunia gaming dengan seluruh hype dan keterkaitannya dengan cryptocurrency. Tentu saja, Anda mungkin bertanya-tanya apa sebenarnya jenis game baru ini dan mengapa ia tiba-tiba menjadi begitu populer.

Kalau mau disederhanakan, play-to-earn tidak lebih dari sebuah model bisnis gaming. Anda mungkin pernah mendengar game free-to-play atau pay-to-play sebelumnya. Nah, play-to-earn hanyalah iterasi lain dari model-model tersebut. Definisi dari model bisnis ini juga terkandung dalam namanya — para pemain memainkan game-nya dengan harapan memperoleh sejumlah uang dalam bentuk cryptocurrency.

Anda mungkin menyadari kalau hampir semua game yang memiliki fitur perdagangan (trading) secara tak langsung mengimplementasikan sejumlah elemen play-to-earn. Di CS:GO, Anda bisa mendapatkan dan menjual skin di Steam Market. Apabila skin-nya luar biasa langka, biasanya Anda juga bisa menjual (menukarnya) dengan mata uang asli. Sejumlah skin bahkan bisa mencapai $100.000 atau lebih dalam beberapa kasus.

Skin “Howl” untuk senjata M4A4 ini berharga lebih dari $100.000 / Sumber: esports.net

Di World of Warcraft, Anda bisa menjual akun dengan uang asli dan menaikkan harganya berdasarkan level dari barang-barang (item) yang dimiliki. DotA dan game-game kompetitif serupa juga dibanjiri kasus pembeli akun, dengan pemain-pemain amatiran yang membeli akun-akun berperingkat tinggi dan bermain di luar jangkauan peringkat Elo mereka. Jadi ya, disengaja atau tidak, hampir semua game sebenarnya memiliki sejumlah elemen play-to-earn.

Kendati demikian, game play-to-earn sepenuhnya mengimplementasikan elemen ini sebagai fitur dan mendorong pemain untuk meningkatkan item atau karakter mereka guna menaikkan daya tarik pasarnya. Semakin banyak waktu yang pemain habiskan di game, semakin besar hadiah yang didapatnya dari karakter atau aset bernilai tinggi; main lebih banyak untuk dapat lebih banyak. Game-nya juga akan menyediakan alat dan ruang yang diperlukan bagi pemain untuk memperdagangkan aset-aset ini. Tentu saja, alat-alat ini tidak ada pada game-game sebelumnya, dan situs pihak ketiga biasanya diperlukan untuk merampungkan transaksi. Seperti yang bisa Anda lihat, game play-to-earn pada dasarnya memanfaatkan NFT untuk menjalankan model bisnis baru ini.

Market di Axie Infinity, salah satu game play-to-earn paling populer saat ini / Sumber: rappler.com

Korelasi NFT dan crypto dengan game P2E

Memahami NFT sangatlah penting ketika Anda ingin memahami semua tentang game play-to-earn. Jika Anda sudah tahu apa itu NFT, Anda bisa langsung lompat ke seksi berikutnya dari artikel ini. Jika belum, NFT, atau non-fungible token, pada dasarnya adalah bentuk modern dari menukar cryptocurrency dan ditunjang oleh teknologi blockchain. NFT biasanya diasosiasikan dengan benda-benda “internet” seperti foto, video, GIF, atau dalam kasus ini, aset dalam game. Tentu saja, tidak butuh banyak untuk membuat salinan dari benda-benda ini di internet, dan itulah kenapa NFT juga menyertakan bukti kepemilikan yang dijamin oleh teknologi blockchain.

Di titik ini, Anda semestinya sudah bisa cukup memahami koneksi antara NFT crypto dengan game play-to-earn. Jadi Anda memainkan game-nya untuk memperoleh barang-barang langka. Barang-barang ini direpresentasikan sebagai NFT, yang memverifikasi kepemilikan Anda atas aset tertentu dalam game. Anda kemudian bisa menjual atau menukarkan barang-barang ini ke pemain lain dengan cryptocurrency. Siklusnya berulang dan pada akhirnya menciptakan ekosistem atau ekonomi crypto-nya sendiri dalam game tersebut.

Gambar header: Freepik. Diterjemahkan oleh: Glenn Kaonang

Play-To-Earn Games: Just What Exactly Is It?

Recently, Play-to-Earn games have been bombarding the media and the gaming world with all their hype and connection with cryptocurrency. Of course, you might be left wondering what is this new type of game really is and why it’s becoming so popular all of a sudden.

To put it simply, play-to-earn is just another gaming business model. You might have heard of free-to-play games or pay-to-play games in the past. Well, play-to-earn is just another iteration of those types of gaming models. The definition of this business model is also in its name – the players play the game in the hopes of earning something money in the form of cryptocurrency.

You might realize that almost all games that have some trading features indirectly implement some play-to-earn element. In CS:GO, you could obtain and sell skins in the Steam market. If the skins are incredibly rare, you can also usually sell (trade) them using real-world money. Some skins even go as high as $100,000 USD and even higher in some cases.

This M4A4 “Howl” skin goes for more than $100,000 USD | Source: esports.net

In World of Warcraft, you could sell accounts with real-world money and raise their price according to the level of items owned. DotA and other similar competitive games are also plagued with cases of account-buyers, where noob players purchase high-ranked accounts and play outside their ELO range. So yes, intended or not, almost all games virtually have some element of play-to-earn.

However, play-to-earn games fully implemented this element as a feature and encourages players to upgrade their items or characters to increase their market appeal. The more time a player puts into the game, the more they will be rewarded with high-value characters or assets; play more to earn more. The game will also provide the necessary tools and space for players to trade these assets. Of course, these tools are non-existent in the previous games, where third-party websites are usually needed to complete a transaction. As you can see, play-to-earn games essentially take advantage of NFTs to run this whole brand-new business model.

The Axie Infinity market, one of the most popular play-to-earn games at the moment | Source: rappler.com

NFT and Crypto’s correlation with P2E games

Understanding NFTs is critical when you want to make sense of these whole play-to-earn games. If you already know what NFTs are, you can proceed to the next section of the article. If you don’t, NFTs, or non-fungible tokens, are essentially a modern form of bartering sprinkled cryptocurrency and supported by blockchain technology. NFTs are usually associated with “internet” items such as photos, videos, GIFs, or in-game assets in our case. Of course, it doesn’t take much to make copies of these items on the internet, which is why NFT also incorporates proof of ownership that is secured by blockchain technology.

By now, you should already have some sense between the connection of the whole crypto NFT shenanigan with play-to-earn games. So you play the game to earn rare items. These items are represented as NFTs, which verify your ownership over the particular in-game asset. You can then trade or sell these items to other players in exchange for cryptocurrency. The cycle repeats and eventually creates its own crypto ecosystem or economy around the game.

Featured Image: Freepik

The History of Random Access Memory: From Drums to DDR5

The Random Access Memory, or RAM, of a computer plays a quintessential part in allowing the computer to execute processes and programs. Unlike its counterpart, the ROM (Read Only Memory), the RAM’s memory is actually not permanent or volatile in proper terms. Hence, once the computer is shut down, the contents of the RAM will cease to exist. Therefore, the RAM is not used to store permanent information like the OS program, Input/Output systems, and other necessary utilities. Rather, it acts as the temporary space where the CPU can execute its computations and run your programs or games. This is why most gamers care less about the storage size of ROMs and more often emphasize the RAM when discussing gaming computers.

There are also two primary types of RAM in existence today, namely the Dynamic (DRAM) and Static (SRAM) RAM, with their own specific uses. Of course, this was not the case back in the day. In fact, the RAM has evolved and gone through many different iterations that have upgraded its power and simplified its structure into the minuscule yet complex hardware we know RAM of today. So, let’s take a look at the full history of the RAM, from its initial invention to the recently released state-of-the-art DDR5.

But before that, you will need some basic understanding of the job of RAMs in the computer. For RAMs to work, it needs to be able to read and write information. In other words, we must be able to store information and give that information back to the computer. The reason why we keep getting new iterations of RAM is to speed up each of these two operations. Simple enough? With that out of the way, let’s proceed.

 

Drum Memory

Source: Wikipedia

The first resemblance of a RAM was called Drum memory, invented in 1932 by Gusta Tauschek. Technically speaking, a Drum memory does not fully function as a modern-day RAM and is much more suited to be an HDD or hard disk drive. However, in those olden times, there was no reason to separate the main working memory or secondary memory, which is why we still could consider a Drum memory to be the first generation of RAM. 

So how does this ancient technology work? A drum memory’s outside surface is coated using a ferromagnetic material, which acts as the storage that saves binary information. Think of it as a disk or but 100 times larger. There are also read-write heads are positioned above the ferromagnetic surface to input or extract information. If you want to write information into the drum memory, an electromagnetic pulse is produced and the orientation of the magnetic particle in the surface is altered to store the binary information. If we want to perform a read, we can simply scan the intricate orientation of each magnetic particle along the surface. This is as simple as it gets when dealing with a Drum memory.

However, to optimize read-write speeds, we must have a great deal of knowledge of the structure of each hardware component. Programmers, in particular, were constrained to optimum programming, where they strictly position their code in the drum to minimize instruction loading time (also known as skip factor or interleaving). Despite all of these difficulties, drum memory was the primary choice of computer memory for more than two decades since the 1950s due to its efficient memory retrieval and low costs.

 

Vacuum Tube Memory

Source: Wikipedia

As mentioned previously, Drum memory acts much closer to a disk rather than a RAM due to its non-volatile nature. Thus, the first true grandfather of the RAM is actually the Williams Tube. The Williams Tube was invented in 1949 by Freddie Williams and Tom Kilburn. It utilizes the same exact technology as first-generation bulky TVs, which is the cathode ray tube. The memory writing works by sending an electron beam, deflecting it off with positively charged coils, and striking the phosphor surface to make the grid patterns shown below.

Williams Tube bit pattern | Source: computerhistory.org

These patterns represent the binary information that can be read by the computer. Like modern-day RAMs, the Williams Tube is non-volatile since these patterns will fade over time and the electron beams can overlap read-writes in each pattern spot. However, the Williams Tube’s major flaw lies in the electron beam deflection process, which is highly sensitive to nearby electrical fields. If there are any charge imbalances surrounding the cathode ray tubes, write operations can severely be compromised. The Vacuum Tube memory was first implemented on the Manchester Baby computer, allowing the computer to successfully run programs in June 1948.

 

Magnetic Core Memory

Source: cs.odu.edu

The Magnetic Core memory was considered the commercial RAM for computers in the 1950s up to the 1970s, essentially displacing the use of Drum memory for random-access purposes. The hardware is comprised of many magnetic rings (or core), which can store information due to a phenomenon called Magnetic Hysteresis. Simply put, these rings can remember information by altering the direction of the magnetization. We can change the polarization of these magnets (or input information) by conducting an electrical current to the many wires that run through the rings. As for the read operation, there is a special sensing wire to detect the charge state of each core extract the corresponding binary data.

Before the meta-defining transistors became the norm, these humongous magnetic core memory was the only solution for random access. However, you might be surprised that core memory is actually non-volatile, unlike a normal RAM. Instead, it falls into the category with which we know today as NVRAM. Core memory is able to retain information when the computer is shut-down because the magnetic rings can maintain their polarization.

Static Random Access Memory

Things took a turn after the invention of the metal-oxide-semiconductor or MOS memory in 1964. In short, MOS Memory was able to significantly outperform magnetic core memory while consuming less power and being cheaper to produce. Most importantly, however, MOS memory was able to be shrunk down into small chips that can easily be fitted inside a computer. It quickly took over the market and drove core memory out of fashion

Following the development of MOS, Robert H. Horman invented the first static random-access memory (SRAM) in 1963. A year later the MOS SRAM was invented by John Schmidt. IBM finally utilized SRAMs commercially when they released the SP95 memory chip in 1965.

A typical 6-transistor SRAM cell | Source: researchgate.net

It is not really easy to explain how an SRAM operates since you will require some degree of knowledge in electrical physics. In any case, the most important thing to note here is that SRAMs typically use 6 (MOSFET) transistors to store a bit of memory (either a 0 or 1). You can supply an electrical current accordingly to charge up these transistors and store the binary information, which will stay persistent when supplied with power. The term Static comes from the fact that it does not have to be recharged or refreshed periodically, opposite its counterpart DRAM. Consequently, SRAMs also consume much less power and are used to store more persistent data such as caches or registers that require brief but fast access times.

You might already realize that SRAM is not the RAM that you are probably thinking about. If you are taking a look at computer specs and see the RAM details, that is referring to DRAM. SRAMs also do not get the same amount of attention or development as DRAMs, since it plays a less significant factor in increasing computing power. Furthermore, SRAMs are much more expensive and take up a great deal of space compared to DRAMs. The history of the SRAM’s development is also expectedly boring. For instance, the latest iteration of SRAM was released by Hyundai in 1995 and still uses the same exact same MOSFET technology that was created 3 decades prior.

Dynamic Random Access Memory

Source: HP

We can now discuss the nitty-gritty part of the topic, DRAMs. As mentioned previously, DRAMs are what we would describe today as RAMs. It functions as the main memory for most computers and provides the required space for programs codes to run properly. This is why DRAMs are more important when talking about PC specifications, as it essentially plays a significant part in affecting a computer’s processing power.

So what distinguishes DRAMs from SRAMs? And why can’t they both switch up their jobs on a computer? The answer lies in the structure of both hardware. While SRAMs mostly use 6 transistors to store one bit of information, DRAMs are able to only use 1. Therefore, DRAMs, by their design, are much smaller have a greater storage density. Its relatively simple structure also makes DRAMs much cheaper per bit compared to SRAMs.

Conventional DRAM circuit design, notice its simplicity over the SRAM | Source: allaboutcircuits.com

Instead of using 5 extra transistors, DRAMs utilize capacitors to store the information. Capacitors are similar to rechargeable batteries. If the capacitor is charged, it means that it stores a 1. If it is uncharged, it stores a 0. The main caveat of DRAM’s design is that they must be periodically refreshed (hence the dynamic name) to retain information since capacitors slowly leak their charge away. This is the reason why SRAMs are more power-efficient in the long run. However,

The idea for creating DRAMs initially came up in 1966 when Robert H. Dennard was working on the SRAM technology. Dennard realized that a capacitor can be created using the same MOS technology and use transistors it up. And thus, DRAMs were born. The new memory technology was commercialized in 1969 by Honeywell, and, at this point, DRAMs were able to store 1000 bits or 1kbit of data. Unfortunately, this iteration of the DRAM, called 1102, had many problems that didn’t appeal to the market. Intel, which previously worked with Honeywell, eventually redesigned the DRAM and created a brand new chip on their own, called 1103. This was the first DRAM chip that was truly commercially ready and available for the public.

DRAM technology was upgraded in 1973 when Mostek released its MK4096 4000-bit chip. Designed by Robert Proebsting, the new DRAM made a significant breakthrough by utilizing an effective multiplexed addressing scheme. Essentially, this new design uses single address pins to access memory rows and columns by doing it in turn. In previous DRAMs, you would have to do this with two pins and address lines. Of course, reducing the number of pins also drops significantly down manufacturing costs, especially when memory size and density grow larger.

Mostek MK4096 4-Kilobit DRAM | Source: IEEE Spectrum

Mostek released the second iteration of its new DRAM chip called the MK4116, this time having 16 kbit of storage. The MK4116 chip proved to be very popular in those times and managed to own 3 quarters of the worldwide DRAM market share at one point. The last commercially produced chip was made by Samsung in February of 2001 with a capacity of 4 Gbit, and that seals the deal with the DRAM era.

But, of course, the RAM story did not end in 2001. Instead, it marked a transition towards a more advanced type of RAM called synchronous dynamic random-access memory or SDRAM.

Synchronous Dynamic Random Access memory

The primary difference between SDRAM and DRAM lies in their names. Regular DRAMs operate asynchronously with respect to the computer’s system clock, while SDRAMs will always stay synchronized. As a result, read-write operations of SDRAM are far more efficient and fast compared to DRAMs. The memory structure of SDRAM is also divided into a number of memory banks that allow for concurrent accesses, which improves speed yet again.

Samsung coincidentally was also the first manufacturer of the SDRAM chip called KM48L2000, which has a measly capacity of 16 Mbit. In June 1998, Samsung began experimenting with the DDR or Double Data Rate technology. DDR essentially allows data transfers to occur twice as fast compared to normal SDRAMs since it is able to send or receive signals two times per clock cycle. 3 years later, DDR2 was created, which doubles the speed of DDR1 yet again since it performs access four times per clock cycle. At this point, however, most large RAM manufacturers out like Sony and Toshiba there haven’t jumped into the DDR hype train, putting more effort into producing embedded DRAMs or eDRAMs

DDR3 was eventually developed in 2003 by, you guessed it, Samsung. Again, DDR3 doubled the read-write rate to 8 accesses per cycle. Despite all the increase in speeds, its progress is still heavily held back with latency or most commonly known as CAS latency. CAS Latency pertains to the delay between the RAM in responding to data access requests and, obviously, the lower latency the better. Unfortunately, the CAS latency increases as we continue to double our data rate, which means that slower SDRAMs might have a marginally lower “true” latency (latency that we experience).

Unlike the previous iterations of DDR, DDR3 gained widespread adoption by manufacturers and by the general users as well. Starting from mid-2008, Samsung began to commercialize DDR3 chips, initially with a capacity of 8192 Mbit. The chips were a massive hit and many computer systems in that time begin opting to use the DDR technology. Consequently, Samsung continued to upgrade the capacity and clock rates of the DDR3 to combat the aforementioned problem of latency. Another relatively new player in the RAM manufacturing business also began to jump into the DDR3 fray called SK Hynix. Both the Korean tech companies create the necessary competitiveness in the market to constantly improve the DDR3 technology to the next level.

Information about DDR4 was teased at Intel Developer Forum in 2008, which was expected to be released in 2011. Hynix struck first and released a DDR4 prototype in early 2011 with a capacity of 2048. The new double data rate tech promised a lot of things, lower power consumption (1.2v compared to 1.5v) and faster data transfers just to name a few. Samsung eventually commercialized its DDR4 chip in 2013, but most people have grown accustomed to its predecessor DDR3. Thus, the DDR4 technology only gained widespread adoption later in 2015.

As for the latest iteration of the DDRAM, we have DDR5. The JEDEC standards of DDR5 were already significantly delayed by 2 years after its initial expected release in 2018. Many manufacturers have also begun laying down their plans to release their DDR5 chips, some even already have put them out on the market for purchase.

However, you should probably not get your hands on a DDR5 as of now. Indeed, like all DDRAM updates, there is always a speed or performance gain. DDR5 also further decreases the memory voltage down to 1.1v compared to the 1.2v of the DDR4. Despite all these merits, DDR5s are probably not stable or compatible with most hardware or processors out there. The price of this new RAM also speaks for itself. DDR4, despite being more than 7 years old, is probably still the most suitable RAM to use as of now.

Conclusion

The DDR5 marks end of the history of the Random Access Memory, one of the most sought-after hardware components when discussing computing speed. If we take a look back again at the progress of the RAM, we were able to shrink giant-like magnetic core structures that used to fill up a whole room into minuscule pocket-sized hardware while exponentially increasing its storage capacity and access effectivity. That right just goes to show another feat of human intelligence and the immense power it beholds.

Featured Image: Freepik

The Bizarre World of Cheating and Hacking in Video Games

Cheaters or hackers are definitely a unique species that are constantly frowned upon in the gaming community. Most of the honest players never even understood why they resorts to hacks in the first place. Are they bad at the game? Are they too lazy to learn, practice, and grind? How do they find enjoyment in accomplishing feats that they didn’t work for?

Although most of us categorize cheaters into one sociopathic, evil, and ill-driven personality, not all hackers are actually the same. It is 100% true that hackers, malicious or not, will always ruin the integrity and sabotage the true gaming experience, especially when their actions affect other players. I, myself, stopped playing CS:GO due to the insane abundance of hackers in my matches despite Valve’s constant effort to stop the cheating problem. Plus, cheating is always punishable by a ban, showing its illegal nature. However, like the cheaters who use them, not all hacks are the same. Thus, in this article, we will be taking a look at the different forms and “severity” of hacks, trying to answer why people cheat in games, and how to resolve the hacking problems that are prevalent in gaming today.

Different Types of Hacks

For us to understand the whole topic of hacking, we first need to distinguish hacks into two different classes and where they are commonly used. The first type of hack is called soft hacks. Soft hacks do not interfere with other players’ experience despite altering the gameplay to your advantage. If you use hacks in a single-player game, chances are you are using soft hacks. Take Grand Theft Auto, excluding its multiplayer elements, as an example. Money hacks, car hacks, infinite HP, and other cheats are always used in that game. People never complained about the abundance of GTA hacks and even deemed them necessary as part of the gameplay since it only affects one player: you yourself.

Money cheats in GTA 5 are an example of a “soft” hack

Of course, soft hacks can also be present in multiplayer games. Skin mods are incredibly popular in many mod-able games like Counter-Strike back in the day, but they can be highly punishable by the devs who want to rack up money from the legitimate skins. There are also money, level, and HP hacks in RPG games, which is definitely a multiplayer genre. However, they are rarely utilized in PvP and more in the PvE scenarios when players are trying to grind for loots or resources.

Despite being illegal to use, skin mods do not interfere with others’ playing experience | Source: Zagruzka Mods

On the flip side, we have hardcore hacks, the hacks that truly matter in this discussion. These are everybody’s favorite, run of the mill type of hack. Hardcore hacks are infamous for frustrating the hell out of players and destroying their gaming experience. In the FPS genre, we have aimbots, which allows you to lock on the people’s heads automatically, and wallhacks, which allows you to see through walls and obtain free information on the enemy’s whereabouts. CS:GO is also known for its incredibly annoying spinbot hack. You essentially but an aimbot hack and add rapid 360 degree turns so that you will spot enemies from all different angles. There are also other FPS hacks like speed hack, anti-aim, but they are niche and rarely used.

An aimbot software in CS:GO

In the MOBA genre, there are many, extremely undetectable scripts that can allow you to automatically cast abilities or incoming spells based on game events. Some hacks allow you to zoom out and give a larger top-down FOV. You might see a common theme in the examples of these games: competitiveness. FPS and MOBA are both multiplayer games that rely on PvP elements, which is why cheats that give an unfair advantage are detrimental to the game’s experience. Nobody really cares if you use infinite HP hacks when fighting a boss in World of Warcraft. However, use that same infinite HP hacks on Dota, and you’ll piss off every single player on the server.

The psychology of using hacks

So why do people use hacks? Well, it is for a variety of reasons, and is also unique to the type of hacks used. For instance, people use soft hacks to remove unnecessary burdens or blockades in the game. Not everyone has the time and effort to grind out money and resources for a game. These grinds, more often than not, are incredibly boring, stale, and hindering the real excitement that people play games for. Cheats, as result, has the capability to provide the necessary shortcuts to more freedom and fun in the game.

Cheats’s can allow players to experience certain games to the fullest extent without having to grind hours on it | Source: Kwebbelkop

Furthermore, as a person who always seeks to play on the same playing field, I do sometimes justify the use of money hacks in pay-to-win games. These games rarely emphasized the players with the best skills and more often rewards players who have access to their mom’s credit card. Free-to-play players can, in turn, lift out the paywall set up by the developers through money hacks and show their true skill-level in the game.

However, the notion of using hacks to remove built-in barricades in games doesn’t apply to cheaters who use hardcore hacks. More often than not, people fall into the world of using hardcore hacks because they simply suck at the game and do not want to slowly improve. They want to get an easy advantage without having to practice or learn properly. It is not a strange fact that everyone starts out as a noob in every game. We cannot install CS:GO for the first time and begin one-tapping everyone on the server. We can’t queue our first Dota 2 game landing every single invoker combo. It is through thousands of hours of practice, experience, and losses that we can achieve all these amazing feats that we see from pro players. Perhaps, in the minds of hackers, they are some sort of talented chosen one who never needs to practice to be a pro. However, when they can be wrecked by better players who grind at the game, they turn to hacks to fulfill their misled purpose.

The next point ties closely to the previous one, which is that hackers can’t handle losses. Everyone who plays games will always face losses. Even the best players in the world lose their games. However, what separates normal players, pros, and cheaters is how they treat their losses. Normal players might not even think that big from losses, it is just part of the game. Pros get better from losses because they think critically about how they can improve and what aspects they could’ve done better to increase their chances of winning the next game. Cheaters, on the end of the spectrum, perhaps never want to learn from their mistakes. They do not recognize losses as a stepping stone for the future but as a setback on their goal to win. To them winning = good, losing = bad, simple as that. Thus, they turn to hacks to maximize their winning percentage and make it impossible to lose. Hackers want to get instant gratification from their wins without acknowledging that it does not come from their effort.

However, I also mentioned that not all hardcore hack users might have the same ill-intent and malicious behavior we all associate them with. In the depths of the hacking community, we also have ethical cheaters who consider hacks to be their own art-from. In the CS:GO landscape, there are often hack vs. hack servers where cheaters hang out and battle each other to show off who has better or more optimized cheats. They even develop a set of strategies specialized to combat other hackers. So, instead of playing CS:GO like a normal shooting game, they play the game like a mechanic tuning their race car. These ethical hackers simply enjoy the game in a different way than most of us, and that way just happens to involve one of the most illegal aspects in gaming. But what happens if these hackers queue up in a normal match with honest players? Well, true ethical hackers will simply turn off their hacks or even use unique cheats to cancel the game. For all they know, they are wasting their time queueing with the wrong players. There is a whole video about the topics of these hackers in the following video from CS:GO YouTuber under the name of 3kliksphillip.

Solutions to hacking problems in games

Whether or not a hacker is ethical, their presence is undoubtedly not always welcomed in the eyes of honest players. Many players have, consequently, even stopped playing certain games due to the immense cheating problems. Therefore, let’s take a look at existing several approaches that game developers have implemented to combat cheaters in their games.

The first and most straightforward solution to cheating problems is using anti-cheats. An example of this is VAC or Valve Anti-Cheat, undisputedly the most popular anti-cheat software in all of gaming. However, VAC and most anti-cheat software out there are also notorious for being highly ineffective in spotting cheaters. Expert or experienced hackers can effortlessly identify obvious weaknesses in anti-cheats and can develop hacks that are specialized to bypass these blindspots. VAC’s weaknesses, for instance, are already common knowledge in CS:GO hacking community, which could explain the rampant case of cheaters in the game.

Perhaps the best anti-cheat software in today’s era is Riot Games’ Vanguard, their cheat protection software for VALORANT. Taking from my experience when playing VALORANT, I could never recall getting matched up against a hacker. Even if there are hackers, none of them are blatant enough to fully ruin the game like CS:GO spinbotters. However, Riot’s ability to achieve such impressive security in detecting potentially malicious programs stems from Vanguard accessing our operating system kernel. Essentially, Riot has the capability to extract information about all of your computer’s ongoing processes and, to a certain extent, take full control of your device. Incredibly sus, but highly effective in spotting cheating programs nonetheless.

Riot’s Vanguard when a cheater is detected | Source: Hotspawn

Unfortunately, anti-cheats still suffer from one major problem: creating new accounts. Although anti-cheats can spot hackers and ban them in place, the same cheaters can easily create a new account and modify their programs in the hopes of not getting detected in the future. Simply put, there is no significant consequence or punishment that will prevent hackers from returning to the game after being banned. One method of overcoming this loophole is establishing some sort of paywall, or making the game not free. CS:GO, for instance, costs $15, which is already decent in preventing a minority of “free-to-play” hackers. But again, there still exists blatant hackers in my CS:GO matches from time to time. Creating a price tag in a game will also sacrifice some of the honest player bases who aren’t willing to pay for the game.

A more weighty punishment is an IP ban, which bans you from fully connecting and playing with the game server. Even if you make new accounts, you still wouldn’t be able to play because you still use the same exact IP address from your home network. However, IP bans are not a common practice in this day and age because most IPs today are dynamic, meaning that they change from time to time. VPNs or are also widely available today to mask and “change” your IP. From what see, anti-cheats can be useful to a certain extent, but will never thoroughly eradicate the cheating plague because no significant consequence exists to stop hackers from disregarding their bans. Thus, another solution is required, one that does not need to remove the cheaters in the first place.

We can solve the cheating problem by essentially isolating the cheaters from the honest player base. Therefore, cheaters will play against cheaters whereas the honest players can have their own fun. Hiding the problem is not always the most elegant solution, but it is definitely necessary in this case. To isolate or cluster the cheaters, we need to first identify the cheaters using the anti-cheat software. However, instead of banning the cheaters, we will simply mark their accounts and force them to queue with other marked cheaters. Developers can also provide hack vs. hack servers where cheats are allowed, but I highly doubt that any dev will ever promote this sort of idea. Nonetheless, with this approach, cheaters are allowed to thrive on their own without interfering with the honest player base. A win-win solution in the end

The last approach to solve the cheater problem is to scam the cheaters themselves. This solution is inspired by the ScriptKid. If you do not know who ScriptKid is, he basically creates “bait” cheat software that will troll anyone who runs the program. In one of his early YouTube videos, he engineered a fake PUBG hack that will secretly chuck grenades underneath the player without their knowledge, resulting in many hilarious deaths. He also makes similar fake hacks in CS:GO and even Minecraft. Of course, these bait hack software will ruin the experience of noob cheaters who don’t know how to find or create their own high-quality hacks. In turn, this solution could be effective in pushing away potential newcomers to the hacking community.

Conclusion

Hacking, whether we like it or not, will always be a part of gaming. With the continuous development of technology, hacks are also getting more evasive and sophisticated against anti-cheats. For instance, a new next-gen cheat program was released a couple of months ago that utilizes AI and computer vision input movement that will assist your aim. This program doesn’t work like any normal aimbots and is virtually impossible to detect since there is no way of distinguishing between the AI movement with human movement. I suspect that similar or even more sophisticated cheats will be created in the future.

Despite this fact, we can still keep our chin up with our newfound knowledge of cheating and hacking. We know that not all cheats or cheaters are the same, how some of them may be “legal” or “illegal”. We also have seen several solutions that might be implemented in the future to combat the ever so worsening cheating problem. So, even if you and I all hate cheaters, just keep in mind that there are several ethical hackers out there who aren’t willing to annoy and waste your time. As for the non-ethical ones, we can hope that they can be clustered together away from our playground and have their own fantasy of being a “god gamer”.

 

Featured Image: Pexels

Deaths in Games: What can We learn from Them?

With all that we have been through in the COVID-19 pandemic, it’s safe to say that we will not come out of this event the same person. In particular, all the chaos and outrage that the virus rained down upon our society has prompted me and a lot of people to rethink the occasion that all of us human beings are predestined to experience: death. For the past year, I began to notice that so many close individuals around me have died, whether it’s my relatives, friends’ family, or people in my communities. Most of their deaths were not even caused by COVID but by the surmounting pressure and stress that this new era has inflicted on their lives. 

However, when all of this turmoil around the world was going down, a majority of us are fortunate enough to be able to cope through video games. Thus, it begs the question of whether there are any correlations between death and video games? If there are, what are the valuable lessons we can take from them?

I am sure that all of you gamers out there is not a stranger when it comes do dying, in-game of course. Anyone who has played games in their life will have experienced some form of death inside a game. Most of us likely interpret dying as a mere level restart or a sign or that we didn’t perform to our expectations. However, blind to our perception, death in-game might actually serve a deeper purpose or function that can even re-wire our brain processes. But before discussing what these purposes are, let’s take a look at the unique approaches to death in various popular games or gaming genres.

The Games

Different games utilize death mechanics to induce different experiences for the players. Some urge players to learn from their mistakes. While others induce extreme and often comical rage and frustration. Some games also use death to send a unique, thought-provoking message to their players.

Dark Souls | Source: Steam

Dark SoulsBloodborne, and other similar dungeon crawling games are infamous for their annoying deaths. It is close to impossible to complete these games without dying to the point where death is literally part of the process itself. The game is essentially a vicious cycle of progress and death: you face a new challenge in the game, die, learn how to get past that part, and repeat. The game punishes and forces you to learn until you get it right. However, the most irritating part about dying in Dark Souls or Bloodborne is the “YOU DIED” message that pops out on your screen. Yes, we get it, we died, you really don’t have to add salt into our wounds.

A majority of competitive games like Dota 2CS:GO, or VALORANT, are incredibly unique since they utilize the element of death in a sport-like environment. Obviously, you can’t (or are unlikely to) die when playing traditional sports like football, basketball, or even boxing. However, the competitive games I mentioned use death to remove the players out of the game momentarily, rendering them useless to contribute to the team. Unlike Dark Souls, death in this fashion also forces you to carefully consider the decisions and actions you make in-game because there are no restarts; all the mistakes you make will compound and determine the fate of your victory in the match. Furthermore, your deaths will also affect your teammates and their morale, since these are all team games after all. You might die so much to the point where you get called a feeder or get reported for griefing the match; that is something no one wants.

Spiritfarer | Source: Xbox

While these two genres utilize death to amplify or use it as a mechanic in the game, Spiritfarer brilliantly tackles the event of death and grief like no other has done before. Chances are you have probably never heard Spiritfarer, so let me briefly introduce you to this criminally underrated game. Spiritfarer is an indie sandbox or simulation game that’s all about helping the spirits of the deceased accomplish their unfinished business on earth. The game gives the players deep-seated messages and a thought-provoking perspective on the concept of death or the afterlife, which can be extensively relevant during these times. The music and visuals are also fantastic, aesthetic, and allows you to immerse into the world of the characters. You should definitely try out this game, especially if you are interested in the topic.

Death and Taxes | Source: Wikipedia

Death and Taxes is also another sim game that discusses death by allowing players to choose who lives and dies, essentially being a grim reaper of sorts. You’ll be given a brief description of each of the souls that you will be judging. Their final fate, which you will determine, will ultimately shape the reality of the world. Although the game’s objectives are rather simple, Death and Taxes opens up about death in a way that helps people deal with this delicate issue and reflecting on it from a new perspective.

To Learn

As seen from Dark Souls and Dota 2, death encourages players to learn from their mistakes and grow. The more you die, the more you will know yourself and the game. Death in this fashion actually draws parallels to our failures in real life, as both of them represent the results of our mistakes. Similarly, there are always two ways to look at our downfalls or death in-game: we can see it as an outcome of our incompetency, or we can see it as an opportunity to learn and come out as a better person. However, only people who are to thrive both in life or games are the ones who adopted the latter perspective.

As a result, gaming could be incredibly beneficial to learn core and important life values as well. By constantly being bombarded with death and losses, you’ll eventually be able to endure failures and know how to use them to your advantage. Soon enough, your disappointments will turn into an unstoppable drive to try again, and death will be a force that brings about success.

There is a saying that goes “Death is not the opposite of life, but a part of it.” Although this might be referring to the afterlife, I think that gaming is perhaps a fitting embodiment of the quote. Through the deaths we experience in-game, we learn and progress in life. It teaches us invaluable lessons through mere projections of light in each pixel of your screen. More importantly, however, gaming shows that death or failure does not put a permanent roadblock in the journey of our lives but is a stepping stone to something much greater.

To Cope

Processing loss and grief in these troubled times can be a challenge. Fortunately, gaming has provided us with an avenue and safe space to cope and endure death. We have seen death-oriented games like Spiritfarer tackle this issue and provide some possible interpretations about the afterlife, which can undoubtedly aid us in our griefing journey. For others who prefer to seek to disconnect from the death of their loved ones, games can also serve as a necessary escape for our minds.

Roy Sugarman – a psychologist and the cofounder of Transhuman – also mentioned video games can help us unload all the complex emotions in the stages of grief. “Games put you in a metaphoric world where you can express a range of stuff honestly, where you can express grief,” says Sugarman. “For people who are isolated, video games bring you to another world where you can be disinhibited and expressive.”

Roy Sugarman

According to Sugarman, the anonymity that video games provide can help us express our emotions freely without any fear of judgment from the outside. As he put it, “You’re willing to show a lot more emotion to these metaphoric avatar-like creatures than you would face-to-face with some old guy with a beard.”

Furthermore, he thinks that the games have the capability to gather people in grief and bring about a much-needed sense of togetherness during their hard times. “There is a consistency of grief, distractibility, irritability, which is replaced by kind of an addictive contact with people,” Sugarman explains. “If you think about it in evolutionary terms, we all sacrifice a great deal for kinship or a sense of relatedness, and video games do all of this.”

We have seen this exact case last year when the gaming community lost one of the most beloved streamers on Twitch named Byron “Reckful” Bernstein. Thousands of players gathered in World of Warcraft for his funeral and memorial, showing to the world that video can be more than just a place to play. Of course, in-game funerals like these did not only happen on one occasion. Franchises like Final Fantasy and Animal crossing have also started to provide such services to be used by the player base.

Byron Daniel Bernstein, more known as “Reckful”

Conclusion

From this article, I hope that you have obtained a much deeper understanding of the meaning of death in games and how it could evoke different responses in players. Similarly, we could utilize all the in-game experiences that we have accumulated and translate them into valuable real-life lessons. However, perhaps the most essential thing we can take from dying in games is the appreciation that we are still alive today, and we should make the most out of it.

 

Featured Image: Unsplash

The Story of the Biggest Minecraft YouTuber: Dream

Dream is undoubtedly one of the biggest Minecraft content creators on YouTube. His speedy rise to fame through the fan-favorite Minecraft Manhunt series is also definitely a story to tell, breaking all records and expectations from the community. However, Dream is also not free from the fair share of controversies of famous pop culture stars today with his speedrunning allegations that occurred last year. With that said, let’s take a look at the story of how this Minecraft player from Florida was able to gather millions of loyal followers and become one of the most successful YouTubers in Minecraft History.

Before Youtube Popularity: How the Dream Team got assembled

Source: MunchyMC

Dream actually created his Youtube channel way back in 2014. However, we may never see what the old videos look like since Dream either private or unlisted all of them. What we do know about his activities in those days is playing in the Mc PVP server, where he also met his most notable partner in crime: Sapnap. Dream was never really into the grind of posting YouTube videos for a long time until he came up with an idea to create his own Minecraft server. This is ultimately when he learned his useful coding skills since he coded the entire server entirely by himself. His work also got noticed by BadBoyHalo, which used to be a much more popular YouTube channel than Dream and consequently asked him to join Bad’s server (MunchyMC) developer team. Coincidentally, Dream crossed paths with another favorite figure we all know as GeorgeNotFound in the dev team. And thus, the Dream team bond that we know and love today has been forged.

The Start of the YouTube Grind

Dream hadn’t made any moves on YouTube for 5 years after the creation of his channel. However, he decided to change his fate forever. He posted a comment on Discord, mentioning that he will be a giant YouTuber and that he will do anything to achieve this goal. Thus, he began studying the gears that run the YouTube website, how the infamous algorithm works, and how to manipulate it to his own advantage.

After months of research, he uploaded his legitimately first YouTube video entitled “This Cursed Minecraft Video Will Trigger You”. The video was relatively simple and essentially contains Dream breaking all the unwritten rules of Minecraft like mining dirt with a pickaxe, killing your pet dog, not using shear with right-click, and so on. Despite its simplicity, the video was able to blow up due to its easily sharable moments; not bad getting more than a million views for your first video. However, the video also shed some light on Dream’s programming capability when he was able to sleep in the nether and make a pig blow him 10 feet into the air.

Dream continued to post these “triggering” Minecraft videos for quite a while, and all of them were all viral hits. However, while most YouTuber’s might decide to stick with the winning formula of success, Dream improvised and initiated another project that is correlated with one of the biggest names on the website: PewDiePie.

The PewDiePie Saga

Source: PewDiePie

In July 2019, PewDiePie decided to create a YouTube series on Minecraft. The game was somewhat considered to be dead, and many avid fans have left the game for good. However, PewDiePie ultimately relighted Minecraft and brought back millions of audiences to the game. PewDiePie’s viewers were also incredibly curious in getting his Minecraft’s world seed, and Dream took this opportunity to do the impossible: locate the exact seed out of 18 quintillion possibilities. He gathered a team of Minecraft experts and tried to reverse engineer PewDiePie’s world seed using coordinate locations, maps, and other crazy shenanigans. They eventually succeeded and released the world seed to the public. However, a few hours later, PewDiePie spoiled the party by announcing that he won’t be releasing the world seed until he defeated the Ender Dragon. Dream ultimately was under fire from a barrage of criticism and made an apology video towards the matter. Luckily for him, some people recognized the sheer skill, effort, and time required to find the world seed, further growing his following on YouTube.

Before Manhunt

After the charade with PewDiePie, Dream quickly took advantage of the fame that he had accumulated and released yet a novel series on his channel called Minecraft Unsolved. The series tackles intriguing questions in Minecraft, such as the infamous Herobrine and the longest possible jump in the game. Needless to say, the series far exceeds expectations and showed the knowledge Dream had about Minecraft. The videos are also deeply researched and highly informative, which helped Dream establish his trust with his audience and the community.

The next series that Dream released was exponentially popular compared to the previous one, namely the coded Minecraft challenges. Here, Dream showcased his programming skills that he has learned to create Minecraft plugins that infinitely increase the game’s excitement. He also teamed up with all of his friends to complete these challenges. Some of the popular videos from this series are beating Minecraft with X-ray on, placing a massive black hole that slowly swallows everything, and random gravity flips.

Yet again, Dream continues to improvise and implement the element of PvP in these coding challenges. Instead of working together, Dream and his friends would duel to the death and be the last man alive. A popular video from this series is Minecraft Block Shuffle, where players have to stand in a designated block before the timer runs out. Minecraft Death Swap is another example of these PvP coded challenges and, this time, players would have to cleverly set traps before swapping positions with the opposition.

The Manhunt Era

Source: Dream

The YouTube series that needs no introduction. Dream created the Manhunt series as another iteration of the coded PvP challenges and titled the first video “Beating Minecraft, But My Friend Tries To Stop Me”. As we know, the videos displayed Dream’s prowess in Minecraft PvP in an incredibly fun fashion. He also did several modifications to Manhunt such as the “Assassin” video where Dream’s opponent will one-shot him but will freeze if Dream placed locks his crosshair on the opponent. It was also around this time that Dream broke through the 1 million subscriber mark, a feat that is probably not that amazing considering his later achievements. The Manhunt era eventually still lasts until today, producing over 25 videos and a million Reddit-worthy plays or clutches that you are all too familiar with. If by any chance you haven’t experienced any of this fun, here is the playlist for all of Dream’s Manhunt videos.

Dream SMP

The Dream SMP initially just started out as a private server between Dream and GeorgeNotFound, where they try to explore the new Nether Update in Minecraft. Soon, Dream invited some of his team crew, with the likes of Sapnap and ItsAlyssa, to join the server. Eventually, more content creators joined the fray, and the Dream SMP spiraled into all the chaos we all know today. The content made in the server ranges from drama, war, politics, friendship, and betrayal, you name it. Most of the events that occurred in Dream SMP are only shared on Twitch streams, so a majority of Dream’s YouTube fans might never get a full glance at what truly transpired in the server. However, you can check out the fascinating Dream SMP documentary below to catch up with all the drama.

Speedrunning & Cheating Controvery

To train for the Manhunt series, Dream decided to embargo his journey of Minecraft speed runs. After all, random seed Minecraft speedruns require a similar set of skills (excluding PvP) and achieve the same goal of eliminating the ender dragon, like Manhunt. Streaming and doing Minecraft speedrun essentially kills 2 birds with one stone: train for Manhunt, and try to get a world record in the speedrunning category. Dream did his speedrun streams for quite a while and things went pretty normally. However, in early October of 2020, Dream achieved a world record and placed 5th as the fastest runs in the 1.16 random seed category. He subsequently submitted his run on speedrun.com and his name was placed on the podium. 

Unbeknownst to Dream, another Minecraft speedrunning expert has been spectating his stream and noticed the significantly higher drop rates of Ender pearls in his runs, an integral item to have in this category. A few weeks later, Dream denied all allegations of cheating or tampering with his Minecraft drop rates, dismissing it as another form of cherry-picking random events.

However, after two months of rigorous investigation by the moderators of speedrun.com, Dream’s run was concluded to be not legitimate and was consequently removed from the leaderboards. A YouTube video on Geosquare’s channel (one of the speedrun.com mods) and an in-depth report were soon released to explain the whole matter. In short, the primary reason behind the verdict to discard the run was Dream’s insane drop rate odds of 1 in 7.5 trillion.

Guilty or not, Dream was considerably pissed off at the whole thing and went on a Twitter and discord rant that produced quite the drama, to say the least. Nevertheless, he still believes that the allegations are false and will soon hire an expert to back his perspective. On December 23, Dream released his response as well as the report made by an anonymous statistician claiming that Dream’s odds were much closer to 1 in 10 million, far less than the initial 7.5 trillion. However, the report eventually received a lot of criticism and other statistics or math experts, such as the likes of Matt Parker, quickly pointed out existing errors and still stand on the side of the moderators. At the end of the day, Dream did not get his speedrun reenlisted on the leaderboards, and the controversy was at a stalemate. On the one hand, we have people who believe in the maths and, on the other, we got people who do not exclude the chance of someone’s lottery-winning lucks.

Fortunately, the drama was finally concluded on May 30, 2021, when Dream made a statement that admits that he accidentally had a mod that tinkered with the item drop rates. So yes, Dream did cheat, but it is now only an issue of whether it was done unintentionally or blatantly

Other Ventures Outside YouTube

On April 2021, two YouTube giants, Dream and MrBeast, did a crossover no one expected. MrBeast collaborated with Dream to release the Dream Burger in his MrBeast Burger fast food restaurant.

Unbeknownst to most of Dream’s fans, he also released several songs on his music channel. His first-ever song, titled “Roadtrip” was released on February 4, 2021, as part of a collaboration project with PmBata.Mask” was released a few months later on May 21, and his latest song, “Change My Clothes“, which features Alec Benjamin, was released on August 19.

 

Featured Image: Dexerto

The Great Reshuffle After The International 10: Week 1

A week has passed since the conclusion of perhaps the most unpredictable TI in Dota 2 history. We see esports giants make an early exit with the likes of OG and EG. We have also witnessed the sequel of Dota 2’s cinderella story when Team Spirit won it all from the lower bracket. After all of TI’s chaos ensues, we fans are only waiting for the inevitable roster reshuffles that will happen across the world. And with all of the upsets we have seen in the tournament, I am sure that we are going to be treated to the spiciest roster reshuffles yet. Many people have placed their bets and prediction on Reddit regarding the future of competitive Dota 2 will look like. Some have logical predictions backed up by the most credible sources, while others may have formed their own fairytale or fan fiction. So, after 3 hours of scrolling through countless posts and comments on Reddit, I will be compiling and summarizing some of the most probable predictions in this article. But before we do that, let’s see some of the roster changes that have occurred for the time being.

What we know so far

Even though it has only been a week since TI ended, many players and orgs have already begun to initiate their own set of moves. South America had a pretty lackluster performance at The International, and so they were naturally the first region to start their roster shuffles. Right after TI ended, Thunder Predator immediately disbanded its whole roster consisting of Mnz, Leostyle-, Frank, MoOz, and Mjz. Thunder Predator did have quite the unfortunate run at TI, virtually losing all of their games, going 0-16, and being the first the exit the tournament. Despite being org-less, the players are still planning to stick together for the next season of DPC, and are still currently looking for an organization to sponsor them.

Two days later, on 18 October, NoPing Esports, which finished 4th in the South American qualifier, also released their roster but was soon picked up by the empty Thunder Predator. Thus, the new Thunder Predator roster consists of:

  1. Crhistian “Angel” Savina
  2. Gonzalo “Darkmago” Herrera
  3. Oscar David “Oscar” Chavez
  4. Farith “Matthew” Puente
  5. Jose Leonardo “Pandaboo” Padilla Hernandez

SG Esports finished last beside Thunder Predator and also bid farewell to their entire player lineup on 21st October. As of now, Costabile, 4dr, Tavo, Thiolicor, and KJ are completely org-less, and we should see some updates on their plans for the near future.

Moving on to China, PSG LGD once again fell short in claiming the Aegis even after their attempt to comeback their 0-2 deficit against Team Spirit. Needless to say, the many Chinese fans were incredibly upset with PSG LGD’s runner-up result in TI and soon fired a barrage of criticism towards the players. Zhang “xiao8” Ning, the coach of the roster, even faced allegations of betting and purposely throwing the Grand Finals match due to the questionable decisions he made during the draft. Although these claims are unconfirmed (and most likely false), it just goes to show the measure of disappointment of the fans rooting for PSG LGD. Despite all these negative comments the roster received, they announced their unanimous commitment to stick together for the next DPC on Weibo, a Chinese social media platform.

Xiao8 and the PSG LGD roster | Source: Gamebrott

As for Asia, TNC initiated the region’s roster shuffle when they released their entire roster on 17th October. The news was definitely a surprise for many fans as their performance last DPC was not that bad, finishing 2nd in the TI qualifiers and top 8 in WePlay AniMajor. Nevertheless, Tims immediately joined Boom Esports while the TNC’s captain, Boomy, found a spot at Polaris Esports, a new Philippines-based esports org. Gabbi, Armel, and Bok haven’t made any of their own moves and are still currently LFT.

Ng Kee “ChYuan” Chyuan and Yang “Deth” Wu Heng also recently departed from Fnatic, the second SEA team in TI besides T1, due to their contract expiration. It is undoubtedly weird to not see both of them getting an extension since they haven’t stayed for very long in the team. Despite joining in Q2 of 2021, the team still managed to qualify for TI, outperforming old dogs like TNC. Even though it is sad to see the lost potential of the new SEA powerhouse, the team and players undoubtedly have only set a better plan for Fnatic in the future.

Quincy Crew was one of the favorites coming into TI, especially for many NA fans. Unfortunately, they did not manage to reach their expectations, only finishing 9-12th place. Quincy Crew’s manager, Jack Chen, quickly hinted at a roster change after the conclusion of the tournament. A few days later, Lelis, the team’s offlaner, officially announced his departure from the roster on Twitter


On the EU landscape, Alliance’s expected underperformance in TI possibly prompted the org to modify its roster. On 21st October, Alliance announced the departure of their midlaner, Limmp, and support, fng, on its blog. At the end of the week, the legend Gustav “s4” Magnusson himself also parted ways with Alliance. We haven’t had any additional news if s4 will retire or will take his talents elsewhere. 

The former 2-time TI winner OG, also had quite an early exit at TI, possibly signaling the end of an era. Sebastian “Ceb” Debs also hints at retirement, saying that TI10 is going to be his last tournament. Although no official statements have been released, Misha, OG’s coach has stepped in as Ceb’s former role as team captain, further suggesting Ceb’s departure from the competitive scene.

Future Roster Shuffle predictions

Before discussing or predicting roster shuffles, let’s briefly filter out the teams that will most likely not make any changes. The first and probably the most obvious one is the winners of TI, Team Spirit. I don’t think I have to explain why a winning team would not want to change their player lineup; if it ain’t broke, don’t fix itPSG LGD, as we have seen previously, has also followed this route and stuck together as a roster.

The second runner-up, Team Secret, is will also not likely to make any changes. This point is imperative to clarify since many have speculated some player swaps between Secret, EG, OG, and even Nigma. TI10 was the first major breakthrough of Team Secret in The International, and they were able to achieve this goal by not making any roster changes since 2019. Therefore, I highly doubt that Team Secret will modify its roster for the upcoming DPC season. One prevalent theory that always pops up when Secret fails to win in TI is the rejoining of Arteezy, consequently trading MATUMBAMAN to EG. This trade will probably never happen since it is more of a downgrade than it is of an upgrade for the Secret roster.


People have split opinions regarding the future of T1. Some suggest that they will not stay together, while others think that they are already a perfect match. Judging from their latest interviews and tweets, I don’t think that the team will split up for the next DPC season. Their current roster is only assembled in early 2021, and with enough time and effort, T1 could truly be one of the top contenders in TI. If they were to split up, SEA’s potential to build their new powerhouse would be incredibly wasted.

Virtus.pro is another team that will possibly stay with the same lineup due to their amazing run at TI, managing to place 5th. Lastly, fan-favorite Team Tundra, who almost kicked OG out of the TI qualifiers, is highly likely to stay together for the next DPC seasons. The team is relatively new, forming only in early January, but already has promising prospects as the new “OG” in Dota. Now that we have clarified the teams that will stay out of the roster shuffle, we can now make some predictions about the team lineup changes that will occur throughout the Dota competitive scene.

Let’s start with one of the big guns who had quite the upsetting results at TI: Evil Genius. NA’s Dota 2 powerhouse, EG, had an unusually early exit at the tournament. For many, EG was always considered a top 3 team in the entire world, and they rarely or hardly ever finished below 6th place in a tournament. This TI, however, only finished 9-12th beside their NA brethren Quincy Crew. With this incredibly disappointing performance, fans quickly speculated of a roster modification in EG. PPD, a former captain of EG, predicted EG’s future lineup on Twitter.


If the lineup prediction above were true, Abed and iceiceice will presumably return to SEA Dota, while CCNC and Lelis (who parted ways with Quincy Crew) will join EG to fill the void. However, these rumors were quickly dismissed by Cr1t- on his 19th October Twitch stream. “I mean, it just makes no sense. Abed is literally like the best midlaner in the world. There’s no doubt in my mind about that. There is no way we would part ways with him.” Cr1t- commented on Abed.

EG’s coach, Kanishka “BuLba” Sosale, was also under fire for his stale and uncreative drafts throughout TI. For instance, Abed was mostly constrained to only playing the “spirit” heroes, even though his hero pool is much more versatile. Arteezy was never given access to his patented farming heroes and is forced to play more aggressive carries with the likes of Razor. Many EG fans have wanted BuLba out of EG for quite some time and let Fly do the drafting; TI10 could just be the straw that broke the camel’s back. If BuLba were to leave EG, PPD or Aui_2000 could be both suitable substitutes in the coaching position.

Kanishka “BuLba” Sosale | Source: Liquipedia

Another organization with a major upset in TI is OG. We have previously established the possibility of Ceb retiring from pro play (maybe going back to coaching), and this prediction has been somewhat confirmed by Misha taking over the captain role. Topson and N0tail have also hinted at retirement options some time before TI10, but they have yet to make follow-up statements after the tournament. If Topson were to exit OG, Sumail can have the option to go back to the mid position, which he has been playing in his recent Twitch streams.

One far-fetched but still possible theory that has been crafted is the reuniting of Fly and N0tail. After all, Gorgc, who had previously had connections with OG, mentioned that the roster shuffle will be “spicy”. Furthermore, both EG and OG have massively underperformed at TI, putting them on the same boat. If these two players were to reunite, the Naru-tail and Sasu-fly storyline that the fans have created will ultimately be complete. However, as much as I want this to happen, it is more likely to be a fairytale than reality. The closest thing we can get to this theory is some form of player swaps between the two orgs, maybe Abed and iceiceice going to OG, for instance.

“The Handshake”

The slightly more plausible theory is that some SEA free agents will step into either EG or OG. Gabbi, Mikoto, and Armel are all org-less players who have explored options to play in EU or NA teams after TI10. Kpii and InYourDream can also fit into this category of players.

Let’s see how these SEA free agents can fit in OG. Gabbi can take the carry role in OG as Sumail switches to mid. If Sumail were to stay in position 1, then Armel, Mikoto or InYourDream can take the position 2 role. Kpii can fill the void that Ceb left behind.

In fact, the same arsenal of players can also be a part of Team Nigma, who recently merged with Galaxy Racer to form Nigma Galaxy. InYourDream, who is currently in Team Nigma Galaxy SEA, can possibly join the EU section of the organization while the rest of the roster moves to the rebuilding GeekFam. This is somewhat likely to happen since Valve does have a rule that only allows one roster per organization to compete in TI. Therefore, I highly doubt that Nigma Galaxy SEA will work out in the long term.

All these available org-less SEA players do have the potential to join EU or NA teams, but it is also likely that they will stay in their region and form a new team or join a pre-existing SEA team. If you recall, Fnatic has parted ways with their midlaner ChYuan and offlaner Deth. So, as you may expect, Armel/Mikoto and Kpii fit both of their roles in the team. If iceiceice were to return to SEA, he could also possibly return to Fnatic, his previous team before EG, as its offlaner as well.

A common prediction surrounding OG’s shuffle is the entry of Aliwi “w33” Omar. Around April 2021, w33 was surprisingly moved to the inactive roster of Nigma Galaxy and is substituted by younger Russian talent. Igor “iLTW” Filatov.

Many speculated that w33 will soon leave Nigma for good and join another EU organization, the most obvious candidate being OG if Topson were to retire. Hopefully, the transfer would not be similar to when OG picked up Pajkatt to fill Ana’s role in hard carry after TI8. Pajkatt ultimately only stayed in OG for 38 days and left due to chemistry issues. W33 could also take his talents to Alliance, which recently parted ways with Limmp. W33 would undoubtedly be a massive upgrade for Alliance since he is a far more superior and experienced midlaner compared to Limmp.

Another popular prediction is Nine and 33 going to OG. Indeed, they have a great potential to fit the OG’s team structure. Nine always has a similar playstyle to Topson, so the team would not have any problems adjusting. 33 also spent a short time and had some experience in OG as a stand-in during ESL One Los Angeles 2020. However, both Nine and 33 are currently part of Team Tundra, which I believe will not break up for the next DPC. But if this were all to happen, OG might have the necessary caliber to step up as real contenders in the next year. Both of them could possibly also go to Alliance with the recent exit of s4.

Team Tundra’s offlaner, 33 | Source: Liquipedia

A recent rumor stated that Yapzor will be moving to NA, while Cr1t- wishes to join an EU team. However, the rumor is not very solid, and both of these players seem incredibly invested in their respective teams at this point. Secret’s had massive success in TI partly due to the high-level support plays from Yapzor. Cr1t-, despite being Danish, is considered by most fans to already be an NA player and probably 2nd or 3rd best player in EG.

Nintendo Switch Online Expansion Pack, Halo Infinite Specs Requirements

The new Expansion Pack will introduce nostalgic Nintendo 64 and Sega Genesis titles to Nintendo Switch users. There will be a total of 14 Sega Genesis games, all of which are listed below:

  • Castlevania: Bloodlines
  • Contra: Hard Corps
  • Dr. Robotik’s Mean Bean Machine
  • Ecco the Dolphin
  • Golden Axe
  • Gunstar Heroes
  • MUSHA
  • Phantasy Star 4: The End of the Millenium
  • Ristar
  • Shining Force
  • Shinobi 3
  • Sonic the Hedgehog 2
  • Streets of Rage 2
  • Strider

On the other hand, we should expect the following 9 Nintendo 64 titles during the Expansion launch:

  • Super Mario 64
  • Mario Kart 64
  • Star Fox 64
  • Yoshi’s Story
  • The Legend of Zelda: Ocarina of Time
  • WinBack: Covert Operations
  • Mario Tennis
  • Dr. Mario 64
  • Sin and Punishment

Fortunately, the list of N64 titles does not end here. Nintendo has promised to release 7 more games sometime after the launch. Some of the games include MarioGolfBanjo-Kazooie, and F-Zero X, just to name a few. Lastly, the new expansion pack will also grant access to the upcoming Animal Crossing: New Horizons DLC called Happy Home Paradise.

Those perks are pretty neat, to say the least. But how much will the Nintendo Switch Online membership cost? Well, the expansion pack, which is only available in a 12-month package, costs $49.99 for single users and $79.99 for the Annual Family Membership.

What are the minimum required specs to run Halo Infinite?

Source: Steam

One of the most awaited releases in 2021 is undoubtedly Halo Infinite. For the first time in the history of the franchise, the game will incorporate an open-world system that allows for endless freedom and creativity when exploring the Halo world. The game will be released around December on old and next-gen Xbox consoles. Players with the Xbox Game Pass will also be able to get access to Halo Infinite from day one of the release.

PC fans can also enjoy the new Halo experience as the game will also be released on Windows. Of course, unlike our console brethren, PC gamers will have to double-check their PC specs to see if it will support or run the game smoothly. After all, Halo Infinite will, without a doubt, be a heavy and graphically demanding game.

Here are the minimum specs you will require to run Halo Infinite:

  • OS: Windows 10 RS3 x64
  • Processor: AMD FX-8370 or Intel i5-4440
  • Memory: 8 GB RAM
  • Graphics: AMD RX 570 or Nvidia GTX 1050 Ti
  • DirectX: Version 12
  • Storage: 50 GB available space

Here are the recommended specs to run the game smoothly:

  • OS: Windows 10 19H2 x64
  • Processor: AMD Ryzen 7 3700X or Intel i7-9700k
  • Memory: 16 GB RAM
  • Graphics: Radeon RX 5700 XT or Nvidia RTX 2070
  • DirectX: Version 12
  • Storage: 50 GB available space

As a side note, Halo Infinite can only run in a 64-bit processor and OS. If your PC does not qualify the minimum specs, consider upgrading it before purchasing or playing the game unless you want to experience nasty crashing, 10 FPS, overheating and overclocking shenanigans.

Thunder Predator Disbands Its Entire Dota 2 Roster Shorty after TI10

The conclusion of The International 10 marks a new era in the Dota 2 competitive esports scene. With that, we should also see some major roster shuffles in the upcoming weeks. However, Thunder Predator shook the whole community with the swift announcement of its roster disband just after the event came to a close. Fortunately enough, the players (Mnz, Leostyle-, Frank, MoOz and Mjz) plans to stick together for the time being. “By mutual agreement, our players will remain together as a team, but not with us” the South American esports organization wrote on Twitter. “Without a doubt, their talents and efforts will continue to be rewarded. We wish them the best in their professional future.

Many speculate that the team’s unsatisfying 18th place finish in TI was the catalyst behind the loss of Thunder Predator’s support. Whether or not this is true is up for debate, but it is needless to say that their TI results left fans incredibly disappointed. Thunder Predator looked exceptionally solid throughout DPC, beating the likes of VP and PSG.LGD on several occasions. However, their TI journey was short-lived, placing last and only managing to rack up $100 000 USD out of the $40 million USD prize pool. For that, Joel Mori “MoOz” Ozambela also made an apology on Twitter.

Avid fans of the ex-Thunder Predator roster do have one encouraging piece of news to look upon as MoOz and the rest of the squad still wish to continue to compete in Dota 2. MoOz also addressed the team’s plans for the near future, announcing that they are currently looking for any organization that is willing to accept them in open arms.

With a new sponsor, we can only hope that they could come back to the Dota 2 scene better, stronger, and live up to their initial expectations.