Potentially Leaked Specifications of Upcoming NVIDIA GeForce RTX 3080 Ti

Just a few days after NVIDIA released an 11-second teaser video of a GeForce event, coupled with the announcement of Lite Hash Rate on their future GPUs, leaks of NVIDIA GeForce RTX 3080 Ti’s began to surface the internet.

Before the leaks came to life, there have been multiple rumors surrounding the release of GeForce RTX 3080 Ti and RTX 3070 as well. Most people speculated that these novel GPUs were going to be revealed on May 31, and it seems very plausible given the existing pieces of evidence.

As reported on TechPowerUp’s GPU-Z Validation, potential specifications of the upcoming GeForce RTX 3080 Ti have been released to the internet. It features a shiny 12GB VRAM running on GDDR6X memory, with a bandwidth of 912.4 GB/s. This means that the new rendition has an additional 2GB of memory compared to its RTX 3080 predecessor.

Moreover, it appears that it would also have a base GPU clock speed of 1,365 MHz and a boost that reaches up to 1,665 MHz. Further, they are reported to have a Pixel Fillrate of 186.5 GPixel/s and a Texture Fillrate of 1,420.2 GTexel/s. These tests were run on the NVIDIA 466.54 drivers, which makes it likely to be performed by reviewers who had access to this driver.

And as discussed by Tom’s Hardware, the NVIDIA GeForce RTX 3080 Ti’s were probably made to compete with AMD’s Radeon RX 6900XT which sits at about the same price range. As the RTX 3090 wears a price tag of $1,499, RTX 3080 Ti will presumably be priced at about $1,000.

If the rumors are true, then the specifications listed in the GPU-Z Validation would be the final specifications of Nvidia GeForce RTX 3080 Ti, believed to be released later on June 4, and that the May 31st GeForce event would showcase this very product.

Featured Image by NVIDIA.

WePlay Esports Clutched Last-Minute Private Flights for Chinese Teams in AniMajor

Due to the coronavirus and the various strict immigration policies, securing international flights isn’t exactly the easiest thing to do, let alone for esports events. Tournament organizers of WePlay Esports did a clutch move that secured flight visas for their Chinese players at the very last minute.

Four Chinese teams made it through the WePlay AniMajor planned to take place on June 2-13 in Kyiv, Ukraine. The list consists of top Chinese Dota Pro Circuit teams including Team Aster, PSG.LGD, Vici Gaming, and Invictus Gaming. These teams, unfortunately, were struggling with flight and travel issues that would have prevented them from participating offline.

According to WePlay Esports, those teams had already booked a return flight and their tickets were attached to their visa applications. However, due to the recent changes in European airspace policies, these tickets are voided by the authorities responsible for their flights.

As a result, the organizers scrambled to find substitute flights such that these teams would be able to participate in the highly anticipated second DPC Major of 2021. Do note that it was certainly difficult to secure such a flight at this point in time given that they had very limited time before the event kicked off.

To everyone’s surprise, WePlay Esports did what most didn’t expect: they booked a private flight for their Chinese players. In their follow-up tweet, WePlay Esports explained, “To maximize the Chinese teams’ convenience within the current situation, we’ve organized a private flight. All participants will fly to Kyiv directly from China, and this will happen very soon.”

Vici Gaming arrived in Kyiv, Ukraine. Source: WePlay Esports Reddit.

Dota fans throughout social media dubbed the flight “Tiny airlines”. All that is left to do for the Chinese players is to make it to Kyiv in time and return home via another private flight which WePlay Esports presumably as well. Further, as of the time of writing, both Vici Gaming and PSG.LGD’s players have arrived safely and are waiting for their results whilst isolating.

This isn’t the first time that Dota players have dabbled with issues related to travel restrictions. Nonetheless, WePlay Esports’ response to the problem is surely one-of-a-kind and would forever be remembered in the history of competitive Dota.

Featured Image by @weplay_ru.

Legion of Racers Secured Top 1% in the Olympic Virtual Series Global Qualification Stage

The first Olympic Licensed virtual sports event, known as the Olympic Virtual Series (OVS), has just concluded its first Global Qualification stage. The Singapore-based team Legion of Racers sent six of their best motorsport players, who ended up in the top 1% of the leaderboard, but sadly failed to qualify for the World Final.

The Global Qualification stage initially kicked off on May 13, with players all over the world eligible to join, so long as they comply with the specific rules and age limits. A Time Trial that spanned 10 days was held in the game Gran Turismo Sport (GT Sport) with a total of 33000 participants. The battleground of choice was the Tokyo Expressway (South Inner Loop) track and only the top 16 players, one person from each country, will proceed to the World Final.

One of Legion of Racers’ players almost made it through the World Final: the Indonesian player Moreno Pratama. In fact, Moreno is the top Indonesian driver throughout the event, but was only 0.019 seconds short of guaranteeing his slot in the next stage. It was the Malaysian driver Taj Aiman who managed to secure the last qualifying position.

Despite his loss, Moreno is still satisfied with his commendable attainment. As reported on Legion of Racers’ official website, the 18-year-old Indonesian said, “I’m having mixed feelings as I feel really happy with my lap time and to be up there with the fastest drivers around the world in Gran Turismo Sport but at the same time, I’m left disappointed not being able to qualify for the Global Final after being so close!”

Nevertheless, the five remaining drivers from Legion of Racers successfully made it to the top 1% of racers within the qualifying round. Specifically, Moreno Pratama, Andika Rama Maulana, Fadtris Isa, Ethan Yoh, Zaim Rasyad, and Luis Moreno, ended up in the 57th, 77th, 115th, 127th, 238th, and 266th places respectively. They all utilized Toyota GR Supra Racing Concept Gr.3 as their car of choice.

Finally, Co-Founder of the Legion of Racers Melvin Moh expressed a similarly optimistic view regarding the team’s results. He said, “I was really hoping one of the boys could make it to the Global Final but overall, it was still a great effort by all of them. To be in the Top 1% is already an achievement for the team and it shows we have a great pool of drivers. Our aim is to continue working hard and come back stronger!”

Featured Image by Legion of Racers.

10 Most Influential People in the Development of Computers Technology

Most of us humans take for granted a piece of technology like computers in this day and time. They are everywhere, in our desktops, laptops, mobile phones, cars, and the list goes on. These seemingly small machines have become essential in our day-to-day activities. Without them, the world we know and love would probably be unable to operate like how we used to see it.

Like every other invention, computers have a long history behind their development. The idea of computation dates back years ago, but its practical implementation only emerges in the recent decades. Being a universally used machine, there were tons of people working on the advancement of computers — each with a set of their own findings that helped improve its speed, efficiency, and capability.

Programming on a Macbook. Source: Caspar Camille Rubin on Unsplash.

Though different, their works have impacted and influenced the remaining history of computers as we know it today. From physical implementation, theoretical ideas, programming languages, you name it, these people worked on very diverse applications of a computer. If these puzzle pieces weren’t connected, today’s technological breakthroughs like blockchain, video games, the internet, including reading this very article, wouldn’t be possible.

So who were these influential people whose works impacted the development of computers? Before we dive into more niche and applied fields like PC gaming, let’s take a step back and start from the fundamentals. In no particular order, these are ten of the most influential people in the history of computer development.

 

Charles Babbage

One of the earliest mechanical implementations of a programmable computer was invented by Charles Babbage, a Lucasian Professor of Mathematics at Cambridge University. Initially, Babbage proposed the Difference Engine, a computing machine capable of generating mathematical tables. With the Difference Engine, the process of generating tables like logarithm tables, astronomical tables, and actuarial tables was easily done.

Soon enough, Babbage proposed the Analytical Engine, which is essentially a more general rendition of the Difference Engine. The capabilities of the Analytical Engine are far more versatile than its predecessor and the machine exhibits similar computing logic as modern computers can. It had a memory store, a central processing unit, conditional branching, and was controlled by a program of instructions.

Ada Lovelace and Charles Babbage in The Thrilling Adventures of Lovelace and Babbage. Source: NPR.

 

Ada Lovelace

Working on top of Babbage’s previous findings, Ada Lovelace extrapolated that the Analytical Engine could be extended to applications beyond mere calculations. In fact, she expected that the machine might be able of composing “elaborate and scientific pieces of music of any degree of complexity or extent.” Moreover, she programmed one of the first algorithms for the Analytical Engine that produced Bernoulli numbers. Due to that, she is widely considered the first computer programmer.

The legacy that Ada Lovelace left was part amusing and part humorous at the same time. On one side, her idea of applying computers to more general fields via programs inspired a generation of programmers. On the other hand, despite her groundbreaking findings, she surprisingly had no scientific background, was a poet’s daughter, and saw herself as a fairy.

 

Joseph Marie Jacquard

Nowadays, the question regarding who the first programmer really is remained greatly debated. Some speculated that Ada Lovelace’s work wasn’t truly authentic and that Babbage had thought of the same, but his ideas never really got off the drawing board. But perhaps the person to be credited with the idea of creating a program of instructions is Joseph Marie Jacquard.

Jacquard developed a loom that used a punched card-based paper tape to regulate the pattern being woven. Indeed, it was Jacquard’s weaving loom idea that Babbage adopted into his design of programming the Analytical Engine. Later down in the timeline, punched cards became one of the earliest methods of programming a modern IBM computer.

 

Alan Mathison Turing

A more prominent character in the modern history of computer development is Alan Turing, famous for his Enigma Code. Aside from his commendable achievement, which arguably shaped the world’s history as we know it, Turing laid out the principles of a modern computer. The machine, known as a Turing machine, operated by manipulating symbols on a strip of tape according to a table of rules.

Aside from these fundamental computing concepts and breakthroughs in codebreaking, Turing contributed to and proposed ideas related to modern concepts of artificial intelligence and artificial life. His work extends to the famous Halting problem, Turing-completeness of programming languages, and many other intriguing ideas.

 

John von Neumann

Like Turing, von Neumann was a lead figure in the earliest days of modern computing. Early on in his life, von Neumann was already regarded as a child prodigy. Many even dubbed him as the last representative of the great mathematicians, given his ability to integrate pure and applied sciences.

A classic example of von Neumann’s contribution to computing included the merge sort, a sorting algorithm capable of sorting items in less than quadratic complexity time. This is only one instance of his works, but he worked on countless computing concepts such as the cellular automata, game theory, and artificial intelligence.

 

Gottfried Wilhelm Leibniz

We shall take a detour and move back in time, as we investigate a more fundamental idea of the binary system which builds into pretty much the rest of computing and programming history. Though studied independently by multiple people from multiple regions, Leibniz helped refined the binary number system that shaped digital computation that later influenced the works of von Neumann.

Statues of Isaac Newton and Gottfried Leibniz. Source: Wikimedia.

In case you’re unfamiliar with Leibniz, he too, is famous for the development of Calculus, independent of Isaac Newton. Nevertheless, his philosophical ideas transcended the mathematical field and into the field of computation, one of which included his dream of being able to boil reasoning down to computations. Unfortunately, it was Turing’s halting problem that ultimately deemed such a process to be impossible.

 

Blaise Pascal

Moving a further step backward in history, we find that the French mathematician, Blaise Pascal, invented a mechanical calculator known as Pascal’s calculator or Pascaline. The machine is capable of performing arithmetic calculations like addition and subtraction — two basic operations that could be extended to multiplication and division.

It is also this machine that influenced Leibniz’s ideas as well as calculators as simple as an office calculator in the years that came after. Further, it became the pioneer in the modern field of computer engineering as we know it and hence paved the way to designing a mechanical computation machine, or more simply, computers.

 

David John Wheeler

Now, we shall take a leap forward in time and jump to modern-day computers. Underneath the hood, the programs we run on our computers are processed by, well a processing unit, in a language of instructions that they understand. One major language which machines generally understand is the Assembly language, and Wheeler is one of the first creators of the language.

The Assembly language became the machine language in which higher-level languages like C and C++ are compiled into. Unlike high-level languages, the Assembly language might not be legible to the general public and resembles much closer to an architecture’s machine code instructions.

 

John Warner Backus

As we discussed earlier, the Assembly language isn’t the most convenient of a programming language. Instructions were very rigid and it was thus hard to produce algorithms relevant to simulating the physical world. John Warner Backus, who worked at IBM, proposed a more practical programming language known as Fortran.

Fast Fourier Transform Algorithm in Fortran. Code Source: Supercomputing Center of USTC. Source Code Generated by carbon.now.sh.

Fortran provided a novel programming method that sits on top of Assembly language — the language that machines understand. To translate Fortran code to Assembly, it required another puzzle piece known as compilers. Indeed, Fortran’s creation was the advent of compilers, and that many higher-level programming languages like Lisp, C, and Java are derived from Fortran.

 

Dennis MacAlistair Ritchie

Finally, we shall conclude this list with a more modern programming language that still remains influential until today. Like Fortran, C is a higher-level programming language whose main focus lies on operating systems like Windows, Unix/Linux, and Mac OS. Together with Ken Thompson, Dennis Ritchie worked on the creation of C at Bell Laboratories.

Applications of the C programming language are virtually countless, not to mention other programming languages derived from C, like C++ and Objective-C. More importantly, though, modern electronics like your washing machine and smart fridge most likely runs on C, given their blazing speed. Despite its age, C ranks first in the measure of the popularity of programming languages according to the May 2021 TIOBE index.

 

Closing Remarks

These people weren’t the only influential ones which contributed to the development of computers. Countless people should be on the list, but we only have so much time in our hands. I greatly suggest reading deeper if you’re interested in this topic of computing, as so much has been invested in this unique field.

Featured Image by Wikimedia Commons.

WePlay Esports Announces Second DPC 2021 Major: WePlay AniMajor

With the Dota Pro Circuit 2021 Season 2 concluding soon, a Valve Major event is expected to be announced soon. It is thus unveiled on May 17 that this DPC season’s second Major is to be held in Kyiv, Ukraine, namely the WePlay AniMajor.

Tournament organizers WePlay Esports is yet again entrusted to conduct this year’s second offline Major event, after previous successful runs in both WePlay Bukovel Minor and WePlay Mad Moon. This year’s theme, as its name suggests, revolves around the world of anime. WePlay Esports is known for their story-telling capabilities in the tournaments they host, so it shall be interesting to unearth what they have up their sleeves this time around.

The event is set to take place starting June 2 to June 13 at WePlay Esports Arena Kyiv, with all 18 teams from the top regional DPC leaderboards joining the fray. It doesn’t only pride itself with a total prize pool of $500,000, but it shall also distribute a total of 2700 DPC points. Now that TI10 has been confirmed by Valve, teams are surely eager to rack up the remaining DPC points and secure their flight to Stockholm later this August.

Furthermore, the official list of participating DPC slots has been provided beforehand. The 18 teams will consist of the top 4 teams each from Western Europe and China, the top 3 teams each from Southeast Asia and Eastern Europe, and the top 2 teams each from North America and South America. As of the time of writing, only Alliance and Virtus.pro have secured the Playoffs seed, together with Team Spirit receiving the Group Stage seed.

As WePlay Esports has explained in their Reddit AMA, the tournament’s format will be identical to that of the Singapore Major, with the exception of a slight change in the event schedule. That is, the event will run for a total of 12 days compared to 9 days in the previous Major. Likewise, although the event will be hosted offline, the tournament will be closed to spectators given the current situation in Kyiv.

Regarding the choice of hosting an anime-themed Major event, organizers of WePlay Esports explained that “Dota 2 and Anime worlds have been connected in the audience’s interests for a long time already. […] Think about the fast SOLD OUT of Team Liquid Naruto merchandise series or the recent Dota 2 anime “Dragon’s Blood” on Netflix. And the most interesting is that the community loves and hates anime simultaneously. The same as the game itself.”

And like their previous events, general producer and chief visionary officer at WePlay Esports Maksym Bilonogov states, in a report by European Gaming, that his team hopes to “create a show that the fans will remember and want to rewatch for many years to come” in the upcoming WePlay AniMajor.

Featured Image by WePlay Esports.

Top 7 Legendary Dota Players of All Time

Dota 2 has been around for quite some time, a successor to the original Defense of the Ancients — which started out merely as a mod to Warcraft III: Reign of Chaos. Since then, the game has taken various shapes, eras, and timelines which form the game we all know and love today.

However, Dota 2 isn’t just like any other MOBA (multiplayer online battle arena) video games you would find. The game is famous for its ever-evolving competitive scene which has attracted millions of gamers, or more appropriately professional esports athletes, from all corners of the world.

DTS in ASUS Open Spring 2010. Source: joinDOTA.

Given how diverse the gameplay of DotA (and Dota 2) could be, different players have their own interpretation and understanding of the complex game. Distinct players have come up with their ingenious tactics and strategies which gave them the title of Dota Legends.

Though the title might be subjective to a particular person or group, these players have undoubtedly shaped the general understanding of Dota 2 and shall live on to be known as the world’s best DotA/Dota 2 players of all time.

This article shall list seven Dota Legends of all time (in no particular order), including players from both eras (DotA and Dota 2). Some of these players even played in both eras, some of which even still compete today. Aside from their legacies and victories, it’s also worth knowing what they were up to before retirement, which shall be discussed as well.

 

Vigoss

Dubbed V-God by the Chinese community, Ivan “Vigoss” Shinkarev is a Russian player known for his aggressive playstyle and team-ganking abilities. Indeed, he was amongst the earliest players to apply the Russian Dota playstyle of item-rushing and constant lane-pressuring — a tactic deeply rooted in the region’s playstyle. Together with ARS-ART, Vigoss quickly made Virtus.pro a Russian powerhouse in 2006-2008.

Ivan “Vigoss” Shinkarev. Source: GameSpot.

Perhaps Vigoss’ greatest achievement with Virtus.pro is his consecutive victories in MYM Prime Defending #6, #7, and #8. After his golden days in Virtus.pro, Vigoss joined other notable DotA teams like Ks.Int and DTS. Once Dota 2 was released, he joined the team Moscow 5 (M5) and even participated in The International 2012 where he, unfortunately, finished last. His last stint in the competitive scene was in 2015, but he has since hopped in and out of teams as a stand-in player.

 

YaphetS/PIS

Around the same time as Vigoss’ rise to popularity, Bu “YaphetS” Yanjun came to prominence in the Chinese scene. The pubstar-turned-competitive player had his skills showcased in a legendary video titled Perfect Is Shit, hence his nickname. Out of all the heroes he played, it is no doubt that YaphetS is known for his signature Shadow Fiend gameplay. In fact, one of Shadow Fiend’s nicknames was named after YaphetS himself at one time.

YaphetS playing with Tong Fu. Source: GosuGamers.

He played competitive DotA in 2010-11 and is renowned for his time playing under Nirvana.cn. They were generally known for being the second-best Chinese team at that time, ranked just below EHOME. He made a return to Dota 2 by playing with Immortal Magneto Gaming and Team FanTuan sometime in 2015, but failed to re-emulate his DotA achievements since then.

 

Merlini

In North America, another DotA legend soon came to prominence: Ben “Merlini” Wu. As of today, he’s probably known for being a commentator at Valve events, but his DotA career has a massive influence on the rest of the world. Merlini is popularized for his Zeus 1v3 ownage, but he too made novel strategies a popular choice in professional gameplay. For instance, Merlini arguably invented Boots of Travel Tinker and the Jungler role, both of which weren’t popular prior to his gameplay.

MYM Merlini. Source: MYM.

Merlini’s time in MYM quickly became iconic and he had joined several other organizations like EG, OK.Nirvana.int, and SK Gaming. In Dota 2, he joined Team Zephyr and Monib Baray for a short while, but ended up mainly as a commentator until 2017. From time to time, he also played with Vegetables Esports Club, a casual team consisting of Dota personalities.

 

YamateH

Back in the east, Ng “YamateH” Wei Poong also rose to popularity. Like his Chinese counterpart YaphetS, YamateH is iconic for his Shadow Fiend gameplay. In fact, the two faced each other off in a 1v1 Shadow Fiend show match in WDC 2010, where YamateH lost against YaphetS. Aside from that, YamateH’s Lina is also famous for outplaying SK Gaming’s Loda, which at that time, was the world’s best team.

Mushi (left) and YamateH (right). Source: VPEsports.

Out of all the legends mentioned earlier, YamateH has spent the greatest amount of time in professional Dota 2. Since his transition to the new title, he has joined various Malaysian and Southeast Asian teams like Orange, Zenith, Titan, Taring, and last played for TEAM STAR in 2020.

 

Loda

As hinted earlier, Jonathan “Loda” Berg was part of SK Gaming which utterly dominated almost the entire DotA scene back in 2007-9. Loda is known for his skills as a Carry player and his leadership while in SK Gaming. The Swedish player has since replicated his achievements in Dota 2 by famously winning The International 2013 with his team Alliance.

Loda (center) with Alliance’s Roster. Source: GosuGamers.

Ever since his TI3 victory, Loda has continuously been in Alliance and remained as an active player in various eras of Alliance’s roster. He has only retired officially in 2018 and proceeded to become Alliance’s present coach and co-owner. No other legends mentioned earlier managed to achieve as much as Loda did after his transition to Dota 2.

 

BurNIng

If YaphetS is iconic for his Shadow Fiend, Xu “BurNIng” Zhilei does the equivalent for Anti-Mage. Considered the best Carry player of all time, BurNIng has been in the professional scene as early as 2010. In DotA, he played under legendary rosters of CaNt, 7L, Ks.cn, CityHunter, EHOME, and Team DK. BurNIng’s victories with EHOME in tournaments like ESWC, IEM V, SMM Grand National 2010, and World Gamemaster Tournament 2010 showed how consistently the 33-year-old player performs.

During Team DK’s transition to Dota 2, BurNIng is also included in the lineup although the team struggled in their earliest stages. However, they soon became a powerhouse in 2014 once the team recruited Southeast Asian duo Mushi and iceiceice, as well as Chinese veterans MMY! and LaNm. Although BurNIng hasn’t secured a single TI victory under his belt, he won DAC 2017 with Invictus Gaming, beating the likes of OG.

 

Dendi

Last on the list is Danil “Dendi” Ishutin, one of Dota 2’s earliest icons and often considered “the face of Dota.” Although the name Dendi might no longer be heard by newcomers, older players who followed the first few years of Dota 2 will certainly be familiar with his signature Pudge pick. Like many other legends, Dendi made a name in DotA and continued to do so once the scene transitioned to Dota 2.

His most notable victory is no other than Natus Vincere’s first TI1 victory, and their subsequent second-place finishes at both TI2 and TI3. Unfortunately, Dendi’s performance since then has been a steep downhill, but the legend just never stopped playing the game he knows and loves. After his memorable departure from Na`Vi, Dendi founded his own organization B8, and is currently participating in DPC 2021.

 

Closing Remarks

There are countless DotA and Dota 2 legends, and to cover them all would lead to an ever-growing list of players. Everyone has their most beloved legendary players who might not make the cut on this list. This list merely serves as a reminder to some of the world’s best and most iconic players who shall live on to be remembered as Dota’s legendary players of all time.

Cover Image by DotaBlast.

Singapore-based Legion of Racers Announce their 6-player Roster for Olympic Virtual Series

The International Olympic Committee (IOC) has previously announced the Olympic Virtual Series (OVS) which will include esports in its competition lineup, one of which is motorsport. The Singapore-based SIM Racing esports team, Legion of Racers (LOR), has announced its six-player roster for the upcoming event.

The team consists of players from three neighboring Southeast Asian countries, namely Luis Moreno from the Philippines, Javier Lai, Ethan Yoh, Zaim Rasyad from Singapore, Andika Rama and Moreno Pratama from Indonesia. These six will race to become their respective nation’s only representative for the World Final — a requirement set by tournament organizers.

The event will kick off on 13 May, starting with a 10-day Time Trial Challenge as its Global Online Qualification stage, open to anyone eligible and is above 18 years old. However, there is a 21-year-old age requirement especially for players in Saudi Arabia, Kuwait, and the United Arab Emirates.

The top 16 contenders from Asia, North America, Central & South America, Europe, the Middle East, Africa, and Oceania, will then continue their journey to the World Final, planned to be held on June 6. Further, the competition will be conducted within the PlayStation4 game, Gran Turismo Sport (GT Sport).

The Indonesian LOR team member Andika “RamStig” Rama Maulana said that he’s certainly “very excited with the presence of the Olympic Virtual Series, especially when Sim Racing is included in there.” 27-year-old Andika who had previously won GT World Challenge Asia Esports Championship Sim Racer and ERGP Indonesia Edition explained that the choice of GT Sport as a sim racing game isn’t his most favorite, but he will perform his best nonetheless.

Legion of Racers announced their 2021 Racing roster. Source: Legion of Racers.

“Although I’m actually not really a fan of GT Sport as a sim racing, but yes, simracing is simracing, racing is racing, all the participants are in the same condition, so there’s no excuse. We will try to push as much as possible. In fact, I even borrowed my ex’s PS4, because my PS4 has been sold,” Andika added.

According to him, this event will be very challenging because “to qualify for the Main Event, they (organizers) will only allow for the top-16 players in the world and only one representative from each country.” Hence, Andika doesn’t only need to secure top-16, but also outperform other Indonesian participants in the process.

His fellow Indonesian teammate, Moreno Pratama, expressed a similar outlook towards the upcoming OVS event and the choice of GT Sport. The Balap Di Rumah 2021 champion, shared that he’s “very excited about the upcoming OVS.” Further, he is “also happy because GT Sport is starting to gain more traffic which opens more opportunities for GT Sport players to compete.”

Like Andika, Moreno has barely touched GT Sport for the longest time. He thus has to re-familiarize himself with the game, because “most of the sim racing events are held on PC (Assetto Corsa) which clearly has a very different feel compared to GT Sport.” Regardless, the 18-year-old will try his best and is ready to compete with LOR’s other Indonesian representative for the World Final phase — his very own teammate Andika Rama.

Andika described Moreno’s racing skills as being “really fast” and that he is also a “world-class” player. Therefore, Andika said that “it will be very difficult to be able to qualify. But yeah, nothing is impossible,” and surely he will “first and foremost, give my very best.” Together with their other LOR teammates, the two Indonesian representatives will soon begin their sim racing journey in the realm of GT Sport, in hopes of becoming their nation’s pride.

Cover Image by Legion of Racers.

One-Tap Potential: Jason “f0rsakeN” Susanto’s Youthful Esports Pursuit

When we think of esports athletes, we tend to think of relatively older players who either have dropped out of school to chase their dreams or be semi-responsible for their academic lives. More often than not, it’s tempting to play games over doing homework, since most of us probably dislike the idea of not having fun.

Well, one might wish that we had been taught how to balance games and academics since we were young — perhaps most of us would be Ph.D. gamers by now. Jokes aside, a delicate balance between games and life, in general, is as necessary as ever, especially during a time like today where the pandemic made every other thing, aside from work and studies, a little more tempting than usual.

To have the innate ability to balance those two extremes is a talent of its own, one that needs to be nurtured since young. But since most of us are casual gamers, we might not have much of a problem. But what about the professional players? They certainly have a life outside of games, don’t they?

Most adult gamers literally have a job of playing games professionally, so they might not have too much of a difficulty in that aspect. Younger professional players, however, mostly have to keep up with their academic or work life. Without a good balance on both ends, things might get cluttered; either you give up gaming or studies altogether.

The ideal is to not completely abandon either one of them, as both possess their own sets of benefits and struggles. It’s safe to say that a responsible gamer is the best kind of gamer; one that understands the importance of both and upholds the responsibilities entrusted to them.

Jason and Aerowolf at BINUS Esports Olympiade 2017. Source: Instagram @jasonsusantoo.

Such a character does exist in real life, a person whose age might shock older readers. His name is Jasonf0rsakeNSusanto, a 17-year-old VALORANT player from Indonesia. Some of you might have heard of his name in the professional Counter-Strike: Global Offensive (CS:GO) scene, but he has since made the switch to Riot Game’s hottest esports title of today.

There’s a lot to be told about Jason. His earliest days of playing professionally, his transition to professional VALORANT, and his recent successes with the Singapore-based team called Paper Rex. Let’s break his journey down part by part.

 

Dawn of the Aerowolves

Jason started his first professional stint with the subsidiary roster of a prominent Indonesian CS:GO team of its time, Recca Academy. Back in the day, Recca Esports was amongst Indonesia’s strongest teams, especially when its roster was filled with the likes of BnTeT, FrostMisty, roseau, Sys, and Jason’s very own brother, xccurate.

In fact, Jason has started playing competitively since the age of 11, way before his prime career time. However, there was an internal problem in the Recca Academy roster, which ultimately led to the disbandment of the roster altogether.

Fortunately, Jason soon found himself playing with a former Recca Academy teammate of his, Jose “Histoire” Iman. After the team’s disbandment, Jose’s father founded the organization known as Aerowolf, to which Jason was quickly invited to their premiere CS:GO debut roster.

Jason and his teammate Jose “Histoire” Iman. Source: Aerowolf Pro Team.

It was starting this time when Jason’s name quickly became a headline. With Aerowolf, the then 13-year-old Jason won ROG Masters 2017 Asia-Pacific: Indonesian Open Qualifier #2 and ESEA Season 25: Open Division – Asia-Pacific thereafter. Jason who was initially simply known as “xccurate’s brother” proved that he too had what it takes to be a professional esports player.

What’s amusing is not only Jason’s ability to achieve such a title at such an early age, but also his ability to balance both his academic life and chasing his esports dream. His secret lies in his father’s reminder to always balance responsibilities and Jason lives up to that standard.

In an interview with Jason, he explained that “since childhood, I was taught by my father to study earnestly and diligently if I’d like to play games. I was told to maintain a balance between academics and pursuing a career in gaming. That is what enabled me to try to balance things out in various ways. For instance, every time I come home from school I would immediately do homework or study before I play, and so on.”

Jason’s thought process at his age is truly commendable. Hearing his story made me realize how my younger self could’ve achieved more if only I had better managed my priorities.

Certainly, Jason is also somewhat lucky to have supportive parents behind his back. I had a chat with Jason’s father back in 2018, and throughout our conversation, it’s vividly clear that he’s open to a progressive perspective towards esports, so it shouldn’t be surprising that his children are presently excelling in esports.

But parents aren’t the only ones to deal with when it comes to playing professionally. Education plays a crucial role and excelling in school is seen to be of great importance especially in Indonesia.

Again, luckily for Jason, his school acknowledges and is very much supportive of his esports career. He said, “My school knows that I am active in the field of esports. They responded by having a positive outlook towards esports and I am even given the permission (to be absent) whenever I need to attend and compete in a tournament.”

 

Indonesian CS:GO Winter

Things were going well thus far in Jason’s esports journey. With the agreement and support from both his parents and school, he’s very much set to play CS:GO competitively; what’s left is for him to actually win tournaments.

Sadly, after being together for about five months, Aerowolf’s CS:GO division became inactive. With the initial departure of the Malaysian player Ashraf “acAp” Firdaus, Anlika “LurkZz” Putra, Andrew “Bali” Joseph, and Windi “wnd” Halim soon left the team as well. Only the two “brothers” are left in the team, that is, Jason and Jose.

It didn’t take long before Jason found a new home for himself. His choice was tied between joining either one of Indonesia’s top teams at that time: teamNXL and BOOM ID (now BOOM Esports). Jason finally decided to join BOOM ID, playing with the likes of 6fingers, and mindfreak, who is still Jason’s teammate up to this day. More on that later on.

His earliest days playing under BOOM ID, which later became BOOM Esports, weren’t exactly the nicest days. The team struggled to attain much of an achievement in the entirety of 2018 and had to undergo various player-swaps before starting to climb back slowly in 2019. BOOM Esports was able to secure several qualifier victories but still struggled in Main Events nonetheless.

During their time with Jason, BOOM Esports’ biggest achievement included their victory in Indonesia Esports Games 2018 and particularly GeForce Cup Pacific – Indonesia, where Jason took down his brother’s team to win first place. Later on, BOOM Esports won a third-place finish in GeForce Cup Pacific held in January 2020.

And now that we have entered 2020, you probably know what soon came down: the COVID19 pandemic. Most, if not all, LAN events got canceled worldwide due to restrictions, and most tournaments were forced to be moved online. Jason is “very sad because before the pandemic, events were held offline, but now we have to play from our homes.”

Jason playing for BOOM Esports. Source: Instagram @boomesportsid.

Before the pandemic hit, however, BOOM Esports already made a drastic roster change in their CS:GO division. They had just acquired players from the Brazilian team INTZ, and thus released their underwhelming Indonesian roster, except for Jason who stayed under the organization but remained inactive.

It is also around this time that the Indonesian CS:GO winter took place, perhaps even before 2020 kicked off. With the release of VALORANT, many former CS:GO players decided to transition to the new game given how stale the CS:GO professional scene has become. Nevertheless, Jason remained in the CS:GO scene, at least for a good while.

While being inactive under BOOM Esports, Jason spent a good amount of his time playing as a stand-in for different semi-casual and temporary lineups like FFAMIX, SGINDOMIX, and Big Time Regal Gaming.

Jason’s official team, unveiled in mid-2020, turned out to be a new team called JMT Game Team, consisting of the Taiwanese player Marek, Chinese players equal and Drea3er, as well as the Russian player killmatic. The team didn’t achieve much during their time, as the Asian scene was greatly dominated by more experienced teams, such as that of xccurate’s.

Unsurprisingly, Jason only spent a few months playing under the new organization and quickly found a new home in Paper Rex.

 

The T-Rex in Paper Rex

On September 4, 2020, Jason found himself playing under the Singapore-based organization Paper Rex. The team had struggled to keep up with the rest of the Southeast Asian scene, but picking up a new roster that included Jason proved to be the right fix they needed. It is also in this team where Jason teamed up with a familiar face, Aaron “mindfreak” Leonhart, whom he had played together with under BOOM Esports.

Paper Rex’s new VALORANT roster. Source: Facebook @pprxteam.

Aside from Jason, Paper Rex picked up players like Kumersan “Tommy” Ramani, Tidus “StyroN” Goh, and decided to move their player Alexandre “alecks” Sallé to the coaching role. With the new roster, Paper Rex won second-place in ESEA Season 35: Open Division – Asia-Pacific losing a short 1-2 match against TIGER in the Grand Finals.

According to Jason, Paper Rex is the best team he has ever played with. Out of all the teams he had played in previously, he chose Paper Rex as his favorite because “they are capable enough to manage what the players should do during training and are clever in setting schedules for training.” He also added that “the training given to us are never in vain as I gained a lot of knowledge playing with this team.”

Of course, playing under an international team like Paper Rex comes with its own set of challenges for Jason. Since he’s playing with an international team, he has to communicate with the rest of his team in English, which he admits to still struggle with until today. Moreover, their communication takes place via Teamspeak because of the current situation.

Paper Rex’s last achievement in CS:GO was their first-place victory in eXTREMESLAND Festival 2020: Southeast Asia, beating the likes of ZIGMA, Beyond Esports, and BREN Esports. After about five months of playing with a stable roster, the team suddenly announced an abrupt departure from CS:GO, including the retirement of all five of their players.

It is later unveiled on the following day that their roster, in fact, didn’t completely disband. The same five-man roster plus coach was signed into their novel VALORANT division, and their new journey awaits in a much greener pasture.

According to Jason, members of the Paper Rex roster agreed to make the switch and he himself agreed to it, especially seeing how much the professional Southeast Asian CS:GO scene has dimmed in recent years. Their switch looked very much inevitable. Jason himself had already made a name in VALORANT, as he topped first-place the Southeast Asian VALORANT leaderboard.

 

Paper Rex 2.0 and Beyond

Paper Rex didn’t take long to keep up with the rest of the Southeast Asian VALORANT teams — indeed a very sharp change since their CS:GO days. When asked whether he found difficulties during his transition to VALORANT, Jason explained that it was “not too difficult given VALORANT’s similar in-game shooting mechanics.”

Additionally, he shared that his CS:GO skill “just needs to be sharpened in the aspect of utilizing each agent’s abilities. Aside from that, the gameplay and aiming mechanics are almost identical to that of CS:GO.”

Jason considers his first-place victory in eFire Master League Season 1 and a third-place finish in VCT 2021: Southeast Asia Stage 2 Challengers Finals to be his best achievements in VALORANT thus far. His ultimate goal, however, is to not only play in a North American or European team, but to also win every tournament, and to be a world-renown player.

Paper Rex and Jason’s next upcoming event is VALORANT Champions Tour Stage 3, to which Jason claims that he’s “very confident and convinced” that he and his team could win VCT Stage 3 in the days to come.

Looking at how far Jason’s esports journey has come is truly inspiring. His story is unlike others and what’s even more amusing is that he is achieving so much at a very young age. As I begin to wrap up this writing, I came to recall his father’s closing message as we closed off our 2018 conversation: “I have kept my eyes on him. He will be the best player in the future.”

 

Cover Image by Paper Rex.

EVOS Esports Crowned Champions of MPL Indonesia Season 7

After an eventful three-day action-filled Mobile Legends Professional League (MPL) Playoffs, the white tigers of EVOS Esports are crowned champions of MPL Indonesia Season 7. They took down Bigetron Alpha in the Grand Finals with a penultimate score of 4-2 after previously losing to them in the Upper Bracket Grand Finals.

This is not the first time the White Tigers were able to lift the Indonesian MPL Trophy, as this marked their second MPL victory with a strikingly different roster lineup. Last time, they were able to secure an MPL victory in Season 4 and the M1 World Championship thereafter.

However, in the seasons that followed, it was their rival team of RRQ Hoshi who had the chance to secure a back-to-back MPL victory in both Seasons 5 and 6. Nonetheless, EVOS Esports’ victory in this season is to be commended, given that their roster is relatively filled with newcomers of MPL.

EVOS Legends win MPL Indonesia Season 7. Source: @evosesports.

Specifically, EVOS Esports’ latest winning roster consists of EVOS veterans REKT, Wann, and Luminaire, newly transferred players LJ and Antimage, as well as up-and-coming players like Clover, Darkness, and Ferxiic. These players were mixed-and-matched throughout the Regular Season and the best 5-player lineup was eventually drafted to the MPL Grand Finals.

Interestingly, EVOS’ MPL Season 7 victory doesn’t only signify REKT, Wann, Luminaire’s second MPL victory playing under the EVOS banner, but also Antimage’s second alongside LJ’s fourth MPL victory after formerly playing under ONIC Esports and RRQ Hoshi respectively.

On the other hand, Bigetron Alpha had a respectable runner-up achievement despite their loss. Their Playoffs run in this season of MPL Indonesia is a major surprise considering their fourth-place finish in the Regular Season. Branz and co. were able to play consistently during Playoffs and even kicked EVOS down to the lower bracket before losing in the deciding final match.

With their respective Playoffs finishes this season, both EVOS Esports and Bigetron Alpha are guaranteed a ticket to the Mobile Legends Southeast Asia Cup (MSC) 2021, where they will face the strongest teams from neighboring nations. The tournament is planned to be conducted later in June 2021, with a total prize pool of US$150,000.

 

Cover Image by @evosesports.

Defying All Odds: OB Esports x Neon’s Singapore Major Tale and Team Profile

Almost all competitive events know and love the idea of having dark horses on their participant list. These dark horses are full of surprises, secret tactics, and, more than anything, have almost nothing to lose. Win or lose, most of these dark horses never fail to deliver entertaining matches, ones that audiences will likely remember forever.

When and why this phenomenon happens remains a wild guess, but when it does, it usually defies all possible odds, with chances being as slim as ever. The same story was told in Dota 2’s latest offline Major event: ONE Esports Singapore Major 2021.

The Filipino squad of OB Esports x Neon, formerly known simply as Neon Esports, did what most didn’t expect at all. Sure, they didn’t go home as champions of the event, but their journey and fight showed how intriguing and intense a Dota 2 match could be.

 

A Major Roster Problem

Before their matches even began, OB x Neon faced a major roster problem. Their supposed Hard Carry Player, Natsumi-, was “unfit to travel” with the rest of the team to Singapore, where the Major was held in. This alone was already a huge problem as a roster change right before an event is certainly not fun to have.

Nevertheless, OB x Neon secured a stand-in player to fill in their empty slot, their former Offlaner, Rappy. Rappy was a member of Neon Esports for almost two years and has played over 1000 matches together, so this move is indeed sensible.

Neon’s Singapore Major Update
Neon’s Singapore Major Update. Source: @NeonEsportsPH.

There’s still an issue with the respective player roles, since Natsumi- is a Hard Carry player, while his substitute, Rappy, is an Offlaner. To address that issue, the team decided that their official Offlaner skem would take up the Carry role and Rappy proceeded to play as an Offlaner like he usually does. With things seemingly in the right place, the team flew to Singapore.

Entering the Singapore Major, OB x Esports were seeded into the Group Stage thanks to their second-place finish in Dota Pro Circuit 2021 Season 1. Together with Fnatic and T1, the three teams are Southeast Asia’s only representatives in the event.

As the event commenced on March 27th, T1 had a fair share of their run in the Wild Card stage. Unfortunately, they failed to secure top-3 and had to pack their bags early, leaving only Fnatic and OB x Neon to represent the region.

 

Every Cloud Has a Silver Lining

Soon after, the Group Stage kicked off. OB x Neon was up against the world’s best teams around. Particularly, the Chinese giants of PSG.LGD and Vici Gaming, along with the up-and-coming South American team, Thunder.Predator, were the strongest contenders of the Group Stage.

As many had predicted, OB x Neon performed shakily on their first matchday, losing 2-0 in three different series, and managed to only tie a single match against Team Aster. Their start looked daunting and things were about to get even worse for the Filipino squad, as if they hadn’t faced enough challenges.

On March 30th, OB x Neon announced that their stand-in player, Rappy, was in close contact with someone who had COVID-19 prior to the event. Although Rappy tested negative in all four tests, the team decided to take the safe route and halt his activity with the rest of the team.

While performing poorly in the Group Stage, OB x Neon had to not only find a substitute for their initial substitute but also adapt to the new player, whoever it may be. With time ticking rapidly, the team scrambled to find a new substitute.

Skem was tasked by the team’s manager to find a substitute as quickly as possible, given that they were only hours away from the next Group Stage match. Skem rang up the Singaporean player Deth, who he might have got in contact with during his time with Complexity Gaming.

Skem at Singapore Major 2021
Skem at Singapore Major 2021. Source: @NeonEsportsPH & @ONEEsports.

The story of how they tried to contact Deth was nothing but a clutch, as highlighted in an article by ONE Esports. “To be honest, it was all a blur to me. First I was asleep, so the team couldn’t contact me. So skem reached out to my girlfriend, but my girlfriend was also asleep,” said Deth. “Skem continued frantically calling my girlfriend up until she woke up, then she repeatedly called me until I woke up too.”

Now that a substitute player is secured, what the team is left with is the problem of adapting to the new lineup — not to mention their tight Group Stage progress. Surprisingly, the shiny new addition of Deth to OB x Neon’s roster proved effective, if not better than their previous lineup.

On their second matchday, skem and his team were able to tie two different series: one against Thunder.Predator, and the other against Alliance. Moreover, they were able to deliver a huge upset against Team Liquid, who they absolutely stomped in the match that followed.

Thanks to their victory against Liquid, OB x Neon clinched a seventh-place finish in the Group Stage. They were only a position away from getting eliminated altogether from the Major event. What initially seemed like adversity, turned out to be a silver lining for OB x Neon.

 

“What an instant classic of a game!”

Skem and his boys managed to fit their way into the Lower Bracket of the Playoffs stage where they faced their Southeast Asian rival, Fnatic. As the two fought bravely to remain as Southeast Asia’s last representative, it was the Filipino squad who had the upper hand. More importantly, OB x Neon’s Position 2 player Yopaj soon received international spotlight given his outstanding performance.

OB x Neon’s next opponent is the beast of Vici Gaming. The odds were totally against the Filipino team judging from how well Vici Gaming performed in the Group Stage. Noticeably, the two teams greatly competed for Puck, a hero that became one of the strongest Midlaners in the 7.28c patch.

Yopaj at Singapore Major 2021
Yopaj at Singapore Major 2021. Source: @NeonEsportsPH & @ONEEsports.

Vici secured Puck in game one, where the hero paved way for their first win. Thereafter, the hero fell to the hands of Yopaj and proved to be as deadly as ever. In the two games that followed, Yopaj and his squad rolled over the multi-major winners and quickly rose to popularity. With a top-6 finish under their belt, OB x Neon certainly was no joke.

Continuing their super thrilling Major run, OB x Neon was up against their “final boss” or more casually known as Team Secret. Team Secret is famous for their high-intensity matches, especially for their consistency throughout different games. If OB x Neon made it through, they stand a chance to make history by defeating Team Secret.

Game one, simply put, was Secret’s free-to-roam playground. With a Bristleback and Keeper of the Light duet, Secret utterly crushed OB x Neon in the first game, despite Yopaj securing a Puck pick.

Game two, however, turned the stakes around. OB x Neon opted for an agile yet sustainable pick consisting of heroes such as Batrider, Leshrac, Gyrocopter, Tusk, and Oracle. This draft works by essentially sweeping the enemy team in a blitz skirmish as quickly as possible.

Batrider initiates a team fight with his Flaming Lasso, Leshrac chain-stuns with Split Earth, Tusk follows up with a Walrus Punch, all while Gyrocopter casually hits like a raid-boss. The sustainability acts as a backup/abort mission, thanks to Oracle’s False Promise, Tusk’s Snowball, and Leshrac’s Guardian Greaves.

That said, in just under 27 minutes, OB x Neon took game two, flipping the tables around and upsetting many. Most thought that Secret, being the beast that they’re known for, was going to 2-0 the Filipino squad, but OB x Neon stood strong.

The final determining game, as many had put it, was nothing but historical. It’s too complex of a match to describe in words, and I strongly urge readers to witness the game instead. However, to sum it all up, it was easily Yopaj’s career highlight, regardless of OB x Neon’s penultimate loss.

The last final moments of the game showed how the tiniest of details could flip a game’s outcome — essentially the beauty of Dota 2. After a back-and-forth skirmish between the two teams, Secret came out as the winning team. As the caster Gabriel “Lyrical” Cruz tweeted, it was “an instant classic of a game!”.

 

OB Esports x Neon’s Brief Team Profile

OB x Neon went home as 5th-6th-place finishers of the tournament. Although they didn’t win the Major event, it is clear that the Filipino powerhouse is to be respected in the tournaments to come. Seeing all these plays got me thinking, who are these guys anyway?

The Neon Esports organization has been around since 2017, making their first international stint by participating in The International 2017 Open Qualifier. Out of all the present players, it is PlayHard who had been with the team for the longest time, joining Neon’s TI8 Open Qualifier roster.

It was only starting late 2019 when the team started getting noticed in the novice Southeast Asian scene. Amidst the 2020 pandemic, the team began to climb up in the professional scene, and arguably their best Southeast Asian performance was during DPC 2021 Season 1. That means their earlier Singapore Major run was the first time they made it to the international spotlight.

OB Esports x Neon at Singapore Major 2021
OB Esports x Neon at Singapore Major 2021. Source: @NeonEsportsPH & ONE Esports.

The players alone have been in the professional scene for quite a long time, except for Natsumi- and Yopaj. Skem, PlayHard, and Jaunuel had played in different local and international teams like Mineski, Arcanys Gaming, Sterling Global Dragons, Geek Fam, and many others. The three probably had played together multiple times in different phases of their career and different teams.

On the flip side, Natsumi- and Yopaj only started playing competitively in 2019. The 19-year-old boys kicked off their esports career when they were only 17. In fact, before joining OB x Neon, Natsumi- was part of the Filipino Dota 2 team Adroit who won first place in the 30th Southeast Asian Games.

Yopaj, conversely, had a rather laid-back career in his earliest competitive esports journey. The now-famous Midlaner had an underwhelming experience during his time in Execration and played under the Indonesian organization The Prime for a while back. In September 2019, he joined the ranks of OB x Neon and the rest became history.

As of the moment of writing, OB x Neon is currently participating in Season 2 of DPC 2021, this time with Natsumi- back on board. Thus far, Yopaj has picked Puck twice and won both games against BOOM Esports. In their match against TNC Predator, where Armel picked Puck in all three games, OB x Neon lost 1-2.

Only three weeks into the event, it is still unclear whether OB x Neon could deliver the same result in the next leg of professional Dota 2. What remains is a mystery for most, but what’s certain is that the Filipino squad of OB x Neon should not be taken lightly.

 

Cover Image by Twitter @NeonEsportsPH and ONE Esports.