The Intertwined Fate Between the Esports and Football Organization

There is a saying that goes: if you can’t beat them, join them. This statement best describes what is currently happening with football clubs and the esports scene. Esports has become an enormous and legitimate industry, far different than what it was a long time ago. Capitalizing on this immense growth, football clubs have begun to enter the world of esports through various methods such as recruiting professional players, working with esports organizations, or even creating their own esports division. This phenomenon is also occurring in Indonesia today.

 

Which football clubs have explored esports?

According to The Esports Observer‘s report, the first-ever football club to dive into the world of esports is Turkey’s Besiktas Istanbul. They created the Besiktas e-Sports Club in January 2015. Unfortunately, the Besiktas esports division did not last very long and got disbanded just a year later. This tragedy, however, does not discourage other football clubs from trying to enter the world of esports.

Since then, many football clubs have attempted to enter the world of esports, each with their own unique approach. For example, VFL Wolfsburg – a football club that competes in the Bundesliga, Germany – chose to partner up with FIFA player Benedikt “Salz0r” Saltzer in 2015. Wolfsburg is not the only football club to have opted for this approach. In May 2016, West Ham United also teamed up with Sean “Dragonn” Allen. In the same year, Manchester City also partnered with professional FIFA player Kieran “Kez” Brown.


Most football clubs in Indonesia also adopted this approach. We can take PERSIJA or other clubs playing in the Indonesia Football e-League (IFeL), the virtual version of Liga 1, as an example. Moreover, most of the players recruited by these clubs have succeeded in making achievements in the PES esports scene, such as Rizal “Ivander” Danyarta, representing PERSIJA, Rizky Faidan, representing PSS Sleman, or LuckyMaarif representing PERSIK Kediri.

Rizky Faidan berhasil lolos ke World Finals PSE 2019. | Sumber: Bola
Rizky Faidan managed to qualify for the 2019 PES World Finals. | Source: Liga1PES

Another approach that football clubs usually take when they want to enter the esports world is to partner with an esports organization. If you are going to jump into a new industry that you haven’t explored, it’s easier to work with organizations or entities who are already experienced. Simply put, you won’t have to go through the trouble of building the whole infrastructure from the ground up. Therefore, this approach is much more strategic than the previous one (recruiting or partnering with a single esports player).

The first football club to use this strategy is Santos FC. In August 2015, the Brazilian club collaborated with Dexterity Team, which has rosters in League of Legends, Counter-Strike: Global Offensive, Battlefield 4, and Heroes of the Storm. The following year, Clube do Remo, also from Brazil, partnered up with Brave e-Sports. They have rosters in Hearthstone, Heroes of the Storm, and SMITE.

A couple of months ago, in November 2020, AC Milan announced their collaboration with the local esports team Qlash. Juventus also partnered with Astralis – one of the most acknowledged teams in all of CS: GO – to represent them in the eFootball PES league 2019/2020 season.

There are also football clubs that choose to form their own esports division, such as Arsenal. However, they do not manage their own esports division. Instead, Arsenal delegated the management of their esports division to the Esports Gaming League. Therefore, responsibilities such as talent searches, interviews, and signing player contracts are all accomplished by a separate entity.

Interestingly, the participation of these clubs in the esports industry is not limited to virtual football leagues. Several football clubs create teams which compete in other esports games besides FIFA and PES. An example of this is Schalke 04. The German team bought the European League of Legends team, Elements, in 2016. Until now (2020), the Schalke esports team is still competing in the League of Legends European Championship. At LEC Summer 2020, they managed to win fifth place and prize money of US$14,802.

Schalke 04 punya tim League of Legends.
Schalke 04’s League of Legend team.

Another example is Paris Saint-Germain. Currently, they have teams that compete in three esports games: Dota 2, League of Legends, and Brawl Stars. Previously, PSG had also tried to enter Mobile Legends by collaborating with RRQ. Unfortunately, this collaboration only lasted about a year and a half.

 

Why are football clubs interested in getting into esports?

Previously, Hybrid had discussed the importance of player regeneration in the world of esports. Similarly, in the world of football, the regeneration of players and fans is also equally important. The average age of a Premier League fan is 42 years old, according to marketing company CSM Sport & Entertainment. As a comparison, based on the research conducted by Paper Money Grading in 2018, the average age of an esports viewer is 26 years old. Therefore, for these football clubs, attracting the younger generation of viewers can be the primary motive to enter the esports world.

“The average age for a Premier League fan is 42 and rising, and no doubt is higher than 42 within developed fan markets like in the UK. This ageing fan base begs two questions to football clubs: How do the clubs ensure their longevity and remain relevant to the next generation of sports fans? And how do they ensure to keep the sponsors interested in their clubs?” Said Corporate Strategy Director, CSM Sport & Entertainment James Gallagher-Powell in the ESI Digital Summer, as quoted from Insider Sport. “Esports can provide the perfect channel for this. It’s a way that clubs can attract a younger audience to their core operations, i.e football, and it can help clubs to safeguard their future popularity and therefore their future profitability.”

The same notion was expressed by the Chairman of the European Club Association and Chairman of Juventus, Andrea Agnelli. Last year, he advised the football industry to be ready to compete with the gaming industry in capturing the interests of potential fans.

“Now, the habits of the fans are starting to change,” said Agnelli, from an article by Goal. We’re looking at ‘Generation Z’, the new digital natives who are turning into adulthood. We have to look at what is the behaviour of ‘Generation Z’. We should seriously start to think that the competitors are not clubs next door but League of Legends, e-sports, Fortnite. I think those are going to be the ones who are going to be our competitors going forward.

 

VIEWERS

Viewers and fans are not the only driving factor in entering the world of esports for football clubs. According to Gallagher-Powell, esports could be a major source of income for football clubs in the future. He realized that the franchise fees in large esports leagues are now in the price range of US$ 10-50 million, similar to the European soccer leagues around 20 years ago.

In 2018, slots in the League of Legends European Championship were valued at US$13 million. In the same year, Activision Blizzard set the price of the Overwatch League slot at US$20 million for the first 12 teams. They then offer an extra slot valued at around US$ 30-60 million.

Furthermore, football clubs can also use esports as a marketing tool, as suggested by Esports Insider’s Co-founder and Managing Director, Sam Cooke. In September 2019, Manchester City announced its partnership with the FaZe Clan. Through this collaboration, the two of them will make limited edition co-branded merchandise. Moreover, Manchester City will also have professional players representing them in Faze Clan’s FIFA matches, in the hopes of marketing their brand.

However, sports games like FIFA and PES are still less popular than MOBA and FPS games, such as Dota 2 or CS: GO. According to Remer Rietkerk, Head of Esports at Newzoo, the three most popular esports games right now are League of Legends, CS: GO, and Dota 2. In 2019, the total watched hours of the three games on Youtube and Twitch combined reached 845 million hours. As a comparison, FIFA 19’s total watched hours only reached 8 million hours, and FIFA 20 only reached 3 million hours.

“Fifa is a good game, many people play the game, but no hardcore esports fan will tell you, ‘I’ve been watching Fifa for years’,” said Carlos Rodriguez, the founder of G2 Esports, quoted from Financial Time.

The same idea was expressed by Account Director, CSM Sport & Entertainment, Debs Scott-Bowden. Indeed, being active in the FIFA and PES esports scene is not bad at all, as it may provide extra exposure to sponsors. However, the number of viewers of football esports games will never reach the heights of MOBA and FPS games.

Therefore, football clubs that wish to reach a much larger audience must explore the esports scene of more popular games, such as League of Legends and CS: GO. Several football clubs already took up this approach, such as Schalke 04, PSG, and FC Copenhagen. An example of a football team from Indonesia that has taken this approach is Bali United (IOG Esports); they have rosters in Free Fire and Mobile Legends.

“This route is naturally higher risk, but potential benefits are considerably greater,” said Gallagher-Powell. “The non-football or non-sports titles are the most-watched and most followed with fan numbers that dwarf that of FIFA or Rocket League. If a club wants to attract a large number of new fans, naturally, they’re better off using games with the largest followings.”

Substantial operating costs are also one of the obstacles that must be faced by football clubs if they want to create an esports team from a popular game. When a team wants to enter an esports league with a franchise system – as Schalke 04 does – they have to pay a considerable fee. Not only that, the salaries of esports players from League of Legends, Dota 2, or CS: GO are also significantly more expensive than FIFA or PES players. As an illustration, the salary of a high-end League of Legends player can fund an entire FIFA esports team, according to Gallagher.

 

How about Indonesia?

In Indonesia, football clubs and professional esports players are brought together in the Indonesia Football e-League (IFeL). Putra Sutopo, Head of IFeL said, “the initial motive of creating the IFeL was our envy of neighbouring countries having their own virtual version of League 1. We want to create something similar to that. As a matter of fact, there are currently many Indonesian players in Thailand’s League 1. As proof, the top 5 teams in the League mostly consist of Indonesian players.”

Putra admitted that he was initially surprised by this phenomenon. He eventually realized that the football fanbase in Indonesia is not only massive but also very enthusiastic. He, and many others, even consider the football fans in Indonesia to be ‘fanatical’. From there, he then took the initiative to invite League 1 clubs to participate in IFeL. “The results and responses we received were beyond our expectations,” he said. “The number of viewers is quite massive, even far exceeding neighbouring leagues.”

Both football teams and professional players, of course, have their own separate fanbase. Putra revealed that IFeL’s viewers are a combination of the two fanbases. He also believes that the football and esports leagues can go hand in hand without any interferences, such as fighting over viewership or audiences. “The esports competition is usually conducted in the pre-event,” said Putra. “For example, if the soccer game commences at 7 pm, we’ll have an esports match at 5.”

Fans sepak bola di Indonesia cenderung fanatik.
Football fans in Indonesia tend to be fanatical.

According to Putra, cooperation between the football team and professional players can be considered as a mutualistic relationship. The esports industry, especially the virtual soccer scene, will benefit from the increasing amount of entities participating in the development of the industry.

“With the increasing number of football clubs entering the esports world, we hope that PSSI will finally recognize this industry,” he said. “In my opinion, this will become a massive leap for the virtual football industry as our country still extensively lags behind many neighbouring countries in terms of the development of the industry.”

The involvement of football clubs in the esports industry can benefit many players in the industry, said Rizki Darmawan, CEO and Founder of IVPL. That advantage is emotional bonding. The primary reason people watch football esports content is to get some knowledge of the game or support the content creator. They are actually less interested in the esports content of football itself.

The case is very different from football club fans, said Rizki. They usually have strong emotional ties to the club, so they will remain loyal and support their favourite team, regardless if that team wins or loses. Hopefully, this loyalty will translate towards the virtual football game if their respective favourite clubs decide to collaborate. For this reason, IVPL plans to collaborate with Liga 2 teams.

“We want to tap into League 2 to create emotional bonds. Football fans always stay loyal to their team even if they underperformed. We want to take advantage of this relationship between fans and their clubs to create something different,” said Rizki. He compared the emotional bond between a football club fan and a celebrity’s fan. “Fans of a particular celebrity always want to know what he or she is doing. That’s the exact formula we are going to use.”

The one aspect that distinguishes IFeL and IVPL is that IFeL focuses on 1v1 matches in PES, while IVPL focuses on 11v11 competitions in FIFA. Rizki revealed that his long-term goal is to create a virtual football national team.

There are plenty of benefits that football clubs can obtain if they enter the esports scene. Rizki revealed, “They will get new fans, new sources of income, and sell new merchandise.” He added that managing a virtual league is also much less demanding than a football league. For example, tournaments can be held online and watched from home. “You don’t have to go through the trouble of renting out a venue for the tournament, saving a tremendous amount of costs. You essentially only have to focus on managing the tournament itself,” he said.

Similar to Rizki’s views, Putra also said that getting into esports would allow the clubs to expand their market and reach out to the millennial or younger generation. “If they can make good use of this, esports can be a very profitable prospect for football clubs,” he said. “Unfortunately, not many football clubs in Indonesia understand the esports business model just yet.”

Putra further explained that the newly made football club esports teams will have no trouble participating in esports matches. “This can be a good source of income for the club,” he said. “It will also not be difficult for them to get sponsorship simply because their brands are already big and established.” He added that the club can also make a profit from selling or loaning their players.
Of course, there are still many clubs out there that are ignorant of the whole esports scene. However, Putra felt this problem could be resolved by opening the minds of football teams about the esports industry. “They are ignorant simply because they are not yet familiar with the esports business system. However, with the existence of IFeL, we can already see that several clubs have finally dive into the industry and open their own teams, such as PERSITA,” said Putra.

 

Conclusion

There are several reasons why football can be one of the most popular sports in the world. Firstly, the game itself is simple and easy to understand. Playing football also does not require any special equipment that is difficult to set up, such as a PC. All you need is the ball, ample space for the field, and of course, some friends to play together. However, these days, it is not really easy to obtain those things. On the flip side, everyone today pretty much has smartphones. Not only that, many games can be played for free. So don’t be surprised if some people prefer to play games over football.

However, football and esports leagues don’t have to fight for fans and viewership. Instead, the two of them can stand side by side and work together. We can see this partnership during the coronavirus pandemic where various football leagues were converted into virtual football matches, such as leagues in Singapore and Malaysia.

The collaboration between football clubs and esports players has also proven to be beneficial for both parties. So instead of trying to take over each other’s viewership like some zero-sum game, the esports and football industry should cooperate, support, strengthen each other, and use this opportunity to grow together.

This article is translated by Ananto Joyoadikusumo. Feat image: eFootball PES 2021 Season Update.

M2 World Championship Post-Group Stage Draft and Strategy Analysis

This week (week 3 of January 2021) in esports has been nothing but full of intense competitive actions. In the PC gaming world, the Dota Pro Circuit 2021 has commenced in various competitive regions, showcasing the world’s best teams. Similarly, the counterpart mobile MOBA game, Mobile Legends: Bang Bang, had just ended its M2 World Championship Group Stage phase.

Like DPC, M2 is filled with the world’s best Mobile Legends teams, ranging from the Southeast Asian giants to the beasts of Brazil, Russia, and Japan. These teams fought their very best to ensure their advancement to the Playoffs stage which starts on 22nd January. However, not all teams made it to the Playoffs stage, as four teams failed to deliver adequate results and have to head home.

The Group Stage draw split the 12 participating teams into four groups, Group A to Group D. Every team faces every other team in their group, and whoever wins the most number of matches advances to the Upper Bracket of the Playoffs stage. While the team which lost the most number of matches are the ones who won’t continue their M2 journey.

 

Group Stage Recap

In the first two days, the outcome of the matches was relatively expected. The strongest teams in each group delivered what most viewers had expected. Burmese Ghouls of Group A, as well as Omega PH Esports of Group B, dominated their respective groups with a clean 2-0 match win. Likewise, Bren Esports and Rex Regum Qeon Hoshi turned out to be the toughest teams in Groups C and D respectively.

Hence, the four aforementioned teams successfully secured an Upper Bracket seed in the Playoffs, while the remaining two teams of each group have to face each other off in order to survive the wave of departure. Day 3 was when the crucial deciding matches took place and upset happened.

Team RSG Post-M2. Source: @wearersg.
Team RSG Post-M2. Source: @wearersg.

Previously, teams that were part of the Mobile Legends Professional League (MPL) system — Indonesia, Malaysia/Singapore, Myanmar, and Philippine — showed utter dominance over non-MPL teams and they truly did advance to the Upper Bracket with ease. However, in the match between RSG and 10s Gaming Frost, it seemed that the Japanese squad had the upper hand this time.

 

First Non-MPL-Team Victory in M2

10s Gaming Frost struggled initially in Game 1, where they were absolutely crushed by the MPL Season 5 MY/SG Champions. Surprisingly, 10s Gaming made a dramatic comeback victory in both Games 2 and 3 against home team RSG with a unique draft of their own. Their victory did not only mark the first non-MPL team victory in M2, but also how surprising the foreign META could be.

Although a team could very well be the last season’s champions, that doesn’t necessarily translate to a definite win in every match they play – that’s the beauty of MOBA games. Time and time again, we saw how dark horses could overcome the reigning champions across numerous MOBA esports titles, even with a seemingly unique, anti-META draft.

10s Gaming Frost’s draft reminded me of Wings Gaming’s victory back in The International 2016 in the realm of Dota 2. At that time, Wings Gaming was a nobody in the professional scene, yet they completely crushed the crowd favorites in their journey to securing the Aegis of Champions. What allowed Wings to perform such a miracle was their immensely unique strategies.

Instead of opting for META-relevant heroes of that era, Wings chose to play out-of-the-box draft by picking heroes like Pudge and Techies in TI6 Playoffs. In a similar fashion, 10s Gaming’s victory, despite being their first, really showed how flexible and versatile MOBA games could get, even in Mobile Legends’ most prestigious tournament title.

 

Foreign META Paying Off

Professional players are indeed aware of this mind-boggling possibility that comes in this genre of games. The world’s best Mobile Legends players do admit that foreign META shouldn’t be treated as easy wins all the time.

Burmese Ghouls’ ACE. Source: Moonton.
Burmese Ghouls’ ACE. Source: Moonton.

For instance, Naing Linn Swe, better known as ACE of Burmese Ghouls, admits that the MPL teams are currently the best in the Mobile Legends competitive scene. But, that doesn’t mean those who aren’t part of the MPL scene should be considered a piece of cake.

In a virtual interview before M2 started, ACE said that “we can never really underestimate the other teams, they all have their own style and unique plays.” Furthermore, ACE emphasized that “everyone has their own plan to win against you, no matter who they are.”

ACE is a living example of how strong a team can get regardless of how young their competitive scene back home is. In fact, MPL Myanmar is the youngest MPL system out of all the regions involved. Yet, Burmese Ghouls are looking fiercer than ever in their recent M2 performance. According to ACE, if his team would like to beat the world’s best, they would need to “play very carefully, learn their movement, and their mistakes.”

Like ACE, RRQ Hoshi’s Head Coach, James, shared the same kind of respect towards non-MPL teams coming into M2. Despite having Indonesia’s MPL Season 6 Champions under his nurture, James believes that every participating team in M2 deserves their slot and should thus be respected.

When asked about his thoughts regarding foreign teams’ META and style of gameplay, James pointed out that “the META overseas and in Indonesia, the Philippines, in Malaysia/Singapore are all different, in Japan as well. They all can have their own different META, and they’re kind of gameplay, no one can change that. Although they can watch us and then kind of learn how we play in Indonesia, but still they have their own unique gameplay. That’s what we want to see, and that’s what we expect in M2 in the upcoming few days.”

 

Unique Strategies and Drafts in M2

As highlighted by the pros, anti-META drafts could work in cases where deemed suitable. MOBA games never really forced their players to pick the same type of heroes in all matches they play, which further encourages players to pick and strategize creatively according to their skills and liking.

M2 revitalized this potential in Mobile Legends as a few teams decided to go the unpopular route, leading to victories in some cases, and losses in others. We shall break them down in the following paragraphs.

 

Kaja: a Foreign META Favorite

Kaja was frequently picked during the Group Stage matches, and what’s interesting is that the hero is picked by teams from outside of the Southeast Asian region. The Nazar King has not been in the META in both Ranked Games and Tournaments alike.

Kaja. Source: Mobile Legends Bang Bang.
Kaja. Source: Mobile Legends Bang Bang.

Most of the time Kaja was used as a Support in the Midlane, but was also used quite a number of times in the Sidelane. What allowed for such a strategy is the hero’s Ultimate Skill, Divine Judgement. It’s a game-changing ability that could turn the tides of a game, given how reliable it is in catching the enemy team’s Hyper Core.

Once caught off-guard, Divine Judgement guarantees an instant death when utilized properly and is supported with a perfect follow-up from the rest of his teammates.

 

Hyper-Core Harley

Harley is indeed expected to come out in the current META, especially in the professional scene. Many were speculating it to either be used as a Hyper-Core or a Mage-Support. In the second game between Todak and Omega PH, Hyper-Core Harley was picked by Todak, but it didn’t perform as expected as they lost the game pretty badly.

The reason for their loss is actually pretty simple. Harley played as a Hyper-Core isn’t as reliable as it is in the early stages of the game, since Tankers would have finished building Magic-Resistance items by the late game.

Harley. Source: Mobile Legends Bang Bang.
Harley. Source: Mobile Legends Bang Bang.

Moreover, Harley could only deal a huge amount of damage when his Ultimate Skill is off cooldown. Thus, Omega PH dominated in the late game, and there’s really nothing that Harley could do for Todak at that point of the game.

 

Support Kaja & Hyper-Core Roger

During Game 2 between Unique DeVu vs. Burmese Ghouls, both Kaja and Roger were picked and this was the first time they were picked after being gone from the competitive scene for some time. Both heroes were picked by the Russian team Unique DeVu, known for their surprising drafts.

Kaja was picked to counter Burmese Ghouls’ Ling as Kaja’s Ultimate wouldn’t be able to be cancelled by Ling’s Ultimate. But the results weren’t very satisfying as they, in fact, lost the game. Kaja just didn’t work so well since ACE’s Ling was completely covered by his team’s Tanker throughout the game.

In addition, Ling is by far the hero with the highest mobility in Mobile Legends due to its ability to jump from wall to wall and his escape-mechanism Ultimate skill.

 

Tanker Benedetta & Support Silvanna

To everyone’s surprise, RRQ Hoshi decided to use Benedetta as a Tanker/Support in the Midlane, along with Silvanna as a Support, against Dreammax in Game 1. This surely caught Dreammax off-guard as this is the first time Benedetta was picked as a Tanker/Support.

Benedetta. Source: Mobile Legends Bang Bang.
Benedetta. Source: Mobile Legends Bang Bang.

This META is a bit similar to how Alter Ego usually plays their Tanker/Support Natalia strategy given how both teams do not utilize any normal Tank heroes in their lineup. Instead, an Assassin was used to fill in the missing piece.

This peculiar strategy worked so well since RRQ Vynnn’s Support Silvanna provided Crowd-Control effects and acted as Semi-Tanker for the rest of his team. As a result, it brought a definite-positive impact to the team despite their mid-game struggles with the lack of pushing-capabilities.

At the end of the day, RRQ Psychoo’s Benedetta was able to kill Dreammax’s Core heroes over and over again which gave space for Alberttt to farm and dominate in later stages of the game.

When asked about the reason behind their choice of playing Benedetta as a Tanker, Vynnn simply explained that the hero suits their gameplay and the rest of the draft. Plus, after their victory over Dreammax concluded, Vynnn also said that “Dreammax’s META displayed earlier was similar to that of the Asian teams. Perhaps they have learned and prepared a lot, especially during the quarantine period that they had. I think they analyzed the Asian server quite significantly. ”

XINNN and Vynnn in Post-match Interview. Source: Moonton.
XINNN and Vynnn in Post-match Interview. Source: Moonton.

This prior knowledge from RRQ’s side could just be their reason behind such an unexpected choice of gameplay. Given that Dreammax has learned a lot from the Asian servers, RRQ Hoshi needed a fresh and new strategy that no one was aware of.

 

Tanker Belerick

Objectively, Belerick is not that big of a surprise when the hero was picked, as it gained quite a significant buff that made it viable to enter the current META. RRQ Hoshi’s Lemon picked Belerick during the first game of their series against EVOS SG.

Lemon was tasked as a Sidelaner for this game, but as the game progresses into the mid-to-late game, Belerick transitioned into a team-fight initiator for the team. Belerick brings great momentum on multiple occasions for team RRQ, and their peculiar choice paid off magnificently.

For instance, in the last team fight right before the final Lord, RRQ was in a losing position in terms of where their creep-wave was positioned. It was until Lemon’s Belerick flanked from the opponent’s backside, opening the opportunity of a team fight. Luckily, RRQ Hoshi managed to recover thanks to this window and wiped out the entire lineup of EVOS SG, giving them the space to attain Lord and win the game thereafter.

What’s even more interesting to analyze aside from merely the Belerick pick, was Lemon’s choice of going for a full-Tanker build. Belerick wouldn’t be able to dominate that game if it wasn’t for the choice of the Tank Emblem alongside the Tanker Item build.

 

Support Silvanna

As mentioned earlier in this article, 10s Gaming made a decision that is not only out of the current META, but also a game-winning one. The final and deciding game that determined which team was going home between RSG and 10s Gaming ended in an unexpected way, partly due to this distinctive choice.

10s Gaming’s Obuyan surprisingly picked Silvanna as a Support after picking Kaja and Luoyi over and over again. The surprising factor is that Obuyan never picked Mages like Silvanna as the hero doesn’t seem to fit his Mage-Support playstyle. Nonetheless, it turned out to be a pick of a lifetime as they successfully took down the MPL MY/SG Season 5 Champions and advances to the Playoffs. 10s Gaming Frost is the only non-MPL team that made it through the Group Stage.

10s Gaming Frost. Source: @10sgamingfrost.
10s Gaming Frost. Source: @10sgamingfrost.

The Silvanna surprise-pick was intended to counter RSG’s Benedetta pick as Silvanna’s Ultimate Skill wouldn’t let Benedetta escape and it should guarantee a kill for them. On top of that, her second skill synchronizes well with their Ruby pick, since the two heroines combined could produce an enormous amount of damage. Furthermore, the Silvanna pick proved to be absolutely powerful against Claude due to it being an inescapable effect.

 

Tanker Terizla & Hyper-Core Masha

By far the most interesting pick of the tournament comes from the side of Impunity KH in their second game against EVOS SG. It was the first Terizla pick in M2 after the hero was buffed in the recent patch some time ago. Aside from placing Terizla on the Midlane as a Tanker, Impunity KH went all out and designated Masha as their team’s main Hyper-Core hero.

However, this may just be the first and last time we will get to see Masha being utilized as a Hyper-Core, judging from how the game turned out. Masha is only strong when played in the Offlane or the Sidelane, and she just doesn’t perform quite well with how a Hyper-Core should be playing.

Masha. Source: Mobile Legends Bang Bang.
Masha. Source: Mobile Legends Bang Bang.

It is indeed true that Masha is one of the fastest farmers in the game and by far the fastest hero to takedown Turtles and Lords on her own. Even so, she is tailored to play in the Solo Lane as she can survive on her own and farm super quick without requiring the assistance of Tankers to kick-start team-fights.

She would be much more valuable to be played as an Offlaner/Sidelaner to win one-on-one situations and push out her lane. The result of the game is as expected, with Impunity KH losing the second game. Nevertheless, this is a very interesting pick and META from the Cambodians, but it is slightly too creative for EVOS SG to easily punish them.

 

What’s Next for M2

Now that the Group Stage has come to an end, the stakes for every advancing team has significantly risen. We will probably see more comfort picks, just as how most of the teams decided to do during the Group Stage. But there’s still a probability that some teams decided to go a different path with unpredictable outcomes.

The eight remaining teams shall most definitely play their very best in the upcoming matches as all of them would want to lift this year’s title of the world’s best Mobile Legends team. With no defending champions in this tournament, we will soon witness a new world champion emerge from the ashes.

M2 Playoffs Bracket. Source: Mobile Legends Bang Bang.
M2 Playoffs Bracket. Source: Mobile Legends Bang Bang.

 

Cover Image by Mobile Legends Bang Bang.

Esports and Startups: Similarities, Differences, and Learning from Each Other

Esports is currently growing at a fast pace, but it cannot be denied that this new industry has its own unique problems. The problem of talent regeneration and professionalism or the sustainability of the business model may be just a few of these unsolved problems in the esports ecosystem.

For this reason, the esports ecosystem should actually learn from its ‘big brother’, namely the startup ecosystem.

Startups and esports can be considered as two fields that intersect each other. Startup companies can have various fields, including esports, but not all esports companies can be classified as startup companies. Apart from that, what actually distinguishes the two? To answer that question, I also had a discussion with Amir Karimuddin.

Amir, or we call him ‘Mas Amir’, is a figure who has been in the startup ecosystem for a very long time. Today, he is the Head of Editorial and Research at Dailysocial.id, the sister company of Hybrid.co.id, which is a media that focuses on the Indonesian startup ecosystem. In explaining the definition of a startup, Amir said, “there are many definitions of a startup. I myself prefer to define a startup as a company that is founded with the mindset of developing a business that is validated and can grow (growth and scalability).

Amir Karimuddin
Amir Karimuddin / DailySocial

Amir also added that, apart from growth mindset and scalability, exposure to the technology sector is another characteristic that makes a company classified as a startup. “So as long as the concept is to build a platform with a growth mindset, then a company can be called a startup as well. In the case of the esports ecosystem, for example, a company with a goal to build an esports game platform that can be reached by millions of people that possesses a clear business model and a sustainable development plan. If a company has these 3 things, then the company can also be considered a startup. ”

However, for now, the esports/gaming ecosystem itself is divided into several more sectors. Two sectors that are commonly heard are gaming companies that focus on making and/or publishing games (game developers and publishers) and companies that focus on developing the competitive elements of a particular game (esports companies).

In this article, the part of the ecosystem that becomes the focal point of my discussion is esports companies such as ESL, LoL Esports, or Hybrid and RevivaLTV in the local context. Amir then mentions the similarities and differences between the startup ecosystem and the esports ecosystem.

“The similarities are that both have high exposure to technology and benefit from being online. Meanwhile, one of the differences between the two is the more diverse startup stakeholders, such as business people, consumers, regulators, and various support systems. From what I have observed, it seems that esports stakeholders are still dominated by the players. Besides that, esports also has elements of sport and business, while startups are purely just a business.” Said Amir.

Dokumentasi Hybrid - Lukman Azis
Yabes Elia. Hybrid – Lukman Azis

In terms of making a profit, Yabes Elia, Chief Editor Hybrid.co.id also added that the source of income for the esports ecosystem is also ambiguous because it intersects with the gaming industry. “For example, in terms of people buying skins, are these considered as revenue from the esports ecosystem? Because, in reality, there are games that don’t have an esports scene but still get huge profits online, Genshin Impact, for example.” He said.

 

Two Ecosystems Where its People are Driven by Passion

The word passion is very critical in this internet era. Passion is the energy that drives both the startup and the esports ecosystem to become what it is today. “For startups, the biggest driving factor is solving problems that exist in society. There are, of course, role models, but maybe only in certain sectors such as e-commerce and ride-hailing.” Amir explaining the passion behind the startup ecosystem

If you are a “tech-savvy” person, you may remember a little about the success stories of local startups in the ecommerce and ride-hailing sector. In the ride-hailing sector, the problem of public transportation for ojek or taxi bikes, whose price and safety can be questionable at times, has become the basis for the creation of an online ojek business field now worth tens of billions of US$. Meanwhile, in the ecommerce sector, you may also remember that the issue of economic equality in Indonesia becomes the basis for creating a platform that serves as a medium for online shopping or transactions. As Amir said, both of them have the same passion, namely to alleviate problems that exist in society.

How about esports? The esports ecosystem is also driven by passion. The difference, however, is that the passion that exists in esports is competing and becoming the best. Although both are driven by passion, they develop in their own unique directions.

Hubungan baik Gojek dan transportasi publik
Although both are driven by passion, esports and startups are moving in different directions.

This difference may just be regarded as a stereotype that actually does not describe the population as a whole. Talking about the startup ecosystem, you might remember a brilliant, smart, and innovative figure like Nadiem Makarim. Then what about the esports ecosystem? JessNoLimit can be considered as one of the stereotypes of the esports ecosystem because he is both an entertainer and proficient at playing games.

But apart from these two things, no other impression is created by JessNoLimit. However, you cannot really blame those stereotypes because sport and entertainment are considered essentials in the esports ecosystem. If we use basketball as an analogy, someone like Nadiem Makarim cannot be a stereotypical ‘basketball player’. The stereotype of basketball players is, of course, NBA athletes who are proficient at basketball and are athletic, like LeBron James or James Harden.

“Actually, these stereotypes arise because of the intense competition in the startup ecosystem. Everyone wants to create the best investment and dominate the market. The target they want to achieve is incredibly high. This happens in almost all regions of the startup ecosystem because they look up on Silicon Valley as a role model.” Said Amir, discussing the stereotype of ‘startup kids’.

My vision is, more or less, similar to what Amir had explained. Since the startup ecosystem focuses on business and innovation, the competition is, therefore, to be the smartest and most innovative in the ecosystem.

Meanwhile, on the other hand, the focal point of the esports ecosystem is competition and entertainment. Thus, it is not surprising that the competition in esports is becoming the best and most proficient at the game. If you cannot be a pro, you can also be an entertainer to gain popularity, even though getting popular can sometimes be achieved in strange ways.

Sumber: Official Riot Games
Esports does lean towards competition and entertainment. But without qualified professional quality, esports will find it difficult to provide proper entertainment. Source: Official Riot Games

Unfortunately, the competition to be the best/most popular is sometimes not accompanied by the talents’ professionalism. In esports, finding people who are good at playing games or entertaining is relatively easy. However, the same thing cannot be said when finding exceptional talents with a high level of professionalism.

Our friends have also mentioned this problem several times to Hybrid.co.id. Muhammad Darmawan, a Free Fire shoutcaster, once mentioned the problem of Star Syndrome as one of the factors that causes the inconsistency of Free Fire Indonesian teams’ performance. Marzarian “Ojan” Sahita, General Manager of BOOM Esports, once shared about the difficulty of finding players with both great skills and attitude in the esports ecosystemYohannes Siagian, who previously served as Vice President of EVOS Esports, also gave a similar opinion when discussing the regeneration of esports players.

We have discussed the side of the players. What about the business and professional talent sections of the esports industry? I myself often hear stories from my friends about their difficulties when looking for professionals to work in the esports field. Most esports fans/gamers are passionate. However, it is merely just a passion for playing games with no arsenal of qualified work/professional experience. Hiring professionals from other industries is not necessarily a solution. Because being a professional in the esports industry is sometimes still not considered something serious by the general public.

I also remember the story of my friend who worked in an esports team about the difficulty of finding a video editor among esports fans. Most candidates who apply can only mention that they are fans of their team without showing their abilities as a video editor. Some applicants even do not understand how to construct a proper and correct job application, let alone get through the interview stage.

However, the importance of professionals or workers in the esports industry cannot be understated. Without them, there would be no entertaining live-stream, grand stages, nor any article/video/social media content reporting the achievements of esports athletes.

Sumber: Blizzard Official
Without professionals, the esports industry might not have a grand stage like this. Source: Blizzard Official

I then asked Amir about the state of today’s search for professional talent in the startup field. Amir also said, “when it comes to talent, the startup industry has a far greater demand than its existing supply. Talents and skills do exist, but they are starting to be overshadowed by massive recruitment, education, and knowledge transfers from many foreign talents.” Said Amir discussing the startup side.

“In terms of esports, maybe the industrial sector needs to be expanded. In addition, there may also need to be more role models from the successful industry sector. Transfer of knowledge from the businesses or professionals might also be a solution. But I myself have yet to fully understand if this practice can be executed in the esports industry. ” Amir expressed his opinion to alleviate the problem of professional talent in the esports industry.

Yabes also added, “the matter of knowledge transfer is crucial. According to my observation, most of the professionals/workers in the esports industry are young people who have great passion and enthusiasm but lack work experience or are just the same people all over. This is why I see that the development of knowledge of the esports industry professionals is still very limited. ”

Indeed, for now, being a pro at playing games and entertaining are two impressions that are closely attached to the esports ecosystem. Pros and entertainers are also said to get more ample financial rewards than smart and innovative individuals. Because of this, I see that the professional position of the esports industry seems to be just a bunch of ‘excess’ people who are neither good nor entertaining in the esports ecosystem.

Therefore, this could be one of the reasons why the quality of professionalism in the esports industry is still relatively mediocre. Those who have a passion for gaming may not be able to compete in other industrial fields. Meanwhile, those experienced individuals in other industries feel too proud to enter the esports industry, which tends to be considered trivial. Whereas on the other hand, it is true, as Amir and Yabes mentioned, that knowledge transfer is essential to solving this problem.

 

Seeing Esports and Startup Ecosystems as Two Growing Ecosystems.

For either esports or startups, you could say that both are ecosystems that still have room for growth. But is that true? The startup industry has a larger space to grow because the ecosystem can stand in any field.

“Indeed, some sectors are difficult to attract new players, for example, ecommerce and ride-hailing. But the space for startup growth is still quite large because there are still many sectors that have a low entry barrier as there are no big players there yet.” Amir shared his observations on the current condition of the startup ecosystem.

On the other hand, we can consider the esports ecosystem to be on the uprise if we look at news or predictions from industry analysis companies like Newzoo. But examining more closely, the choice of business fields to be pursued by the esports industry in the local scene is quite limited, at least from my observation.

Yabes also responded to this question, “the startup industry really needs a problem-solving mindset to become successful. For example, we can see the ride-hailing or ecommerce companies that can make life easier. But on the other hand, the esports industry is based on entertainment. It is imperative to realize that though entertainment is one of the basic needs of humans, there are other forms of entertainment besides esports. Even people who play games may have other alternative entertainments that they enjoy, such as watching movies. I think that is one of the differences between the startup and the esports industry.”

Genshin Impact menjadi mobile game dengan pemasukan dalam satu minggu terbesar kedua.
Genshin Impact becomes the mobile game with the second largest income in one week.

Apart from that, in my opinion, the esports ecosystem also has one other problem, namely the dependence on first-party actors, the game developer/publisher. I may have said this statement several times. But one thing to realize is that one of the biggest driving forces that have made the esports ecosystem so advanced these days is the developers themselves.

Imagine if Moonton decided to stop making games and change their business direction to become a food company. What will be the fate of the esports company that depends on Mobile Legends? Even so, one of the other advantages of the esports ecosystem is the large number of games that can be competed. But still, the third-party esports industry ecosystem is said to have a greater chance of falling than game developers who are first-party players.

Apart from this, Yabes also added that the problem-solving mindset is one of the necessary aspects for esports business players in Indonesia. “I agree with Amir’s problem-solving mindset. According to my observations, the esports industry in Indonesia tends to have a copycat mindset. For example, when the EO business is trending, everyone flocks to make EO businesses. Even though, in my opinion, esports still has many problems that are left unsolved and potentially become a business opportunity. ”

Amir then added a story about the condition of business people in the startup ecosystem. “Actually, there are non-mainstream startup players as well. Usually, these people focus on profit rather than growth. They are usually referred to as ‘cockroaches’ among startup players. But according to my observation, this group is still considered a minority.”

 

Conclusion

We can consider esports and startups as siblings of the new industries of this internet era. In the Indonesian context, esports, which can be said to be the “little brother”, has a lot to learn from the startup industry, the “big brother”, because it emerged beforehand.

From the conversation with Mas Amir, I strongly agree with the startup mindset that focuses on growth and problem-solving. I see that esports really needs this. After all, the esports business is a technology business that invariably needs innovation. The esports ecosystem might not last long if the typical business model is attracting masses and hoping for sponsorships. As Yabes said, esports business players must also learn to prioritize the problem-solving mindset instead of just copying the existing business model.

“In my opinion, the persistence and adaptation of players in each segment to continue to be relevant and develop should be everyone’s main focus.” Said Amir, expressing his opinion regarding the things that can be learned by the startup and esports industry while also closing our conversation to discuss the topic.

This article is translated by: Ananto Joyoadikusumo

Why M2 World Championship Could Bring a New Era for Singaporean Mobile Legends scene

The mobile game Mobile Legends: Bang Bang has been around for quite a while since its first launch in 2016. It features a similar feel to MOBA games that have become quite popular among the youth, except without the need for a proper adequate PC to begin with. Requiring only a decent smartphone as well as an internet connection, Mobile Legends soon skyrocketed into popularity in Southeast Asia.

As its fame continued to rise over time, game developers Moonton seek to form what now defines Mobile Legends to be what it is: professional esports. With the momentum that the game had, it quickly became clear that a fully professional, competitive scene was about to emerge in regional communities.

Given the situation, it was inevitable that some form of structure and order had to be settled in the professional scene. As a result, the Mobile Legends Professional League (MPL) took shape and became the foundation of countless Mobile Legends tournaments to come. As its name suggests, teams participate in seasonal leagues to accumulate points, and the best teams are later gathered to play in a bracket system.

IDNS SG wins MPL MY/SG Season 1. Source: MPL MY/SG.
IDNS SG wins MPL MY/SG Season 1. Source: MPL MY/SG.

More importantly, the MPL paved way for even more prestigious events like the Mobile Legends Southeast Asia Cup (MSC), as well as World Championship tournaments such as M1 and M2, which now features not only the best teams in a region but also from all around the globe.

 

MPL: Foundation of Competitive Mobile Legends

Being the foundation of essentially all competitive Mobile Legends, MPL’s system is carefully mended by the organizers at hand.

In Southeast Asia specifically, the three biggest regions consist of Indonesia, the Philippines, and Malaysia-Singapore. If you noticed, the first two countries have a competitive region of their own, while the Malaysian and Singaporean scenes are gathered together as one.

While reasons vary as to why this decision came in the first place, what is perhaps likely to be the main driving factor is the fact that these two competitive regions combined together are only as huge as the first two nations separately – at least when it first started.

Now that the Malaysian-Singaporean professional region has undergone as many as 6 seasons, the scene has developed into a mature industry of its own. As time progresses and the scene became even more popular in their respective countries, more and more teams started to be formed, and the scene begins to find itself over-populated with highly skilled teams from both nations.

MPL Malaysia Season 7 Announcement. Source: @mpl.mysg.official.
MPL Malaysia Season 7 Announcement. Source: @mpl.mysg.official.

As a result, organizers from MPL Malaysia and Singapore have decided to part ways and set up two MPL regions of their own starting Season 7. Although the separation was announced, only MPL Malaysia has confirmed the next upcoming season, while their Singaporean counterparts made no further announcement regarding this issue.

Nonetheless, it’s still very probable that we shall see a Singaporean MPL now that the two competitive regions have split. Reasonably, the announcement received a very warm reception from their respective fans as the local scene from either country could evolve into becoming more competitive and mold a brand of their own.

 

M2: End of an Era

What’s interesting to analyze is the fact that after the M2 World Championship ends, it shall mark the end of an era in the Singaporean Mobile Legends scene. Moreover, whether or not the Singaporeans will take home the M2 trophy determines a lot to the next chapter of the Singaporean competitive Mobile Legends scene.

Currently, there are only two teams representing Singapore in the M2 World Championship: EVOS SG and RSG. These two teams are long-time veterans in the Malaysian-Singaporean scene and are undoubtedly the kings of the Singaporean scene. EVOS SG won MPL MY/SG Season 4, while RSG won in Season 5 thereafter.

However, it’s becoming clearer that the present EVOS SG roster will part ways after M2 World Championship concludes. Although there isn’t an official statement from the EVOS management yet, their players have hinted at going their separate ways, given how busy they actually are outside of becoming professional players.

EVOS SG in M2. Source: @evos.sgmy.
EVOS SG in M2. Source: @evos.sgmy.

This tough decision received mixed feelings from the fans as the roster had been together for quite a while up to this moment, but the current condition couldn’t speak otherwise. Instead of focusing on the disbandment per se, what should be of more attention is how this would further shift the outlook of the Singaporean scene.

 

Player Regeneration

EVOS SG has since become a cornerstone to professional Singaporean Mobile Legends and their separation is impactful to the future of the scene. Additionally, the disbandment of EVOS SG will ignite the competitive spirit of the rest of the potential Mobile Legends talents in the upcoming future. In other words, EVOS SG’s disbandment is essentially fuel to ensure player regeneration takes place in the region.

Many competitive MOBA games before Mobile Legends fail to keep the wheel turning by having fewer and fewer players as the season progresses. Take as an example, the Indonesian Dota 2 which is considerably diminishing in popularity compared to their Mobile Legends counterparts. One detrimental aspect which the Dota 2 scene lacked was player regeneration, as there were only a handful of pros remaining in the scene.

It was as if the scene went into a limbo state, with the biggest names trading their best players, in hopes of finding the magical secret of dominating the international stage. Sadly, their attempt failed to push through and the scene lagged behind the mobile world where an influx of up and coming talents are constantly flocking in.

Team Resurgence (now RSG). Source: Vulcan Post.
Team Resurgence (now RSG). Source: Vulcan Post.

Without player regeneration, any competitive scene will twirl into a very boring one. Imagine eating the same food for ages without end, and that’s essentially your meal when no regeneration is taking place in the competitive field. On the other hand, Mobile Legends was like a land of lush greens where opportunities are up for grabs. Combine that with the heavy involvement of Moonton, it was inevitable that they soon dominated multiple regions at once.

Similarly, the disbandment of EVOS SG will allow for greater outreach to new talents. Their former players could, for instance, form new teams with a new set of up and coming players. Acting like their mentors, EVOS SG’s current players could very well become leaders of their own teams and future organizations.

These players do not only have the technical skill to win in-game matches, but they do secure tons of experience under their belt in terms of dealing with professional players’ needs and wants. Even if they do not become full-time players any longer, they could still perhaps become the next CEO of an esports team, or coach, or analyst.

 

Lowered Entry Barrier

Secondly, with EVOS SG out of the frame after M2, the entry barrier to competitive Mobile Legends is forcibly lowered down. Do realize that these players are amongst the best in their nation and with them out of the league, new talents could possibly find it easier to adapt to the already harsh skill capacity.

After all, what Mobile Legends allows for, which games like Dota 2 and League of Legends do not necessarily cater to, is the fact that new talents could quickly be on par with the current best players. It has occurred from time to time in professional Mobile Legends that these “nobodies” turned into the world’s best in a blink of an eye.

EVOS SG’s Pokemon. Source: @evos.sgmy.
EVOS SG’s Pokemon. Source: @evos.sgmy.

Furthermore, in the case of EVOS SG, it’s no secret that their player Ng Jun Hong, better known as Pokemon first joined the leading squad as a new talent, rather than a long-time veteran.

In a virtual interview with EVOS’ Assistant to CEO, Matthew Chan, we asked his opinion regarding the effects of the disbandment of EVOS SG on the Singaporean Mobile Legends scene. To which Matthew answered, “I think (the disbandment of EVOS SG) is really good for player regeneration. We’ve seen a lot more local teams coming in. I’ll name-drop a few like Kingsman is one that has been looking good as well.”

Adding to the point that new talents are potentially as good, or even better, than the current pros, Matthew said, “a lot of people tend to overlook this fact, but before Pokemon joined EVOS SG, he was actually a new talent. He was never in any amateur team. We believe there are a lot more ‘Pokemon’s out there. ”

Therefore, the disbandment of EVOS SG produces a relatively net positive for the future of the Singaporean pro scene. Understandably, there should be more and more casual players getting attracted to going pro, even if they have to treat it as a part-time job. Better yet, this probable influx of new talents is in line with the splitting of MPL MY/SG.

 

Potential of MPL SG

If MPL SG were to take place in the near future, just as the Malaysian scene would for the upcoming Season 7, then it would greatly facilitate the aforementioned fact that the number of new talents is bound to be increased. Not only do they have the objective to compete, but they also have a much wider range of flexibility and ease due to the fact that the two competitive regions have been split.

It sets a new tone for people interested in the competitive scene and essentially resets the season into Season 1. In addition, having more empty tournament slots to fill would greatly boost the potential of picking up new talents and the formation of new, Singaporean teams.

Sharing his thought on this matter, Matthew added, “having a full pro circuit or pro league, where say, 10 teams from Singapore can compete (last time there were only about four when MPL MY/SG was together), it will definitely allow us to scout more talent.”

Singaporean Esports Athletes in SEA Games 2019. Source: Vulcan Post.
Singaporean Esports Athletes in SEA Games 2019. Source: Vulcan Post.

Moreover, in Matthew’s perspective, the splitting of MPL MY/SG was “a step in the right direction from Moonton, where they’re trying to build branding for each country.” MPL SG would thus greatly encourage players from the region and/or new talents to prove their worth in the realm of competitive Mobile Legends.

Better yet, if the squad of EVOS SG could bring home the M2 trophy this coming week and make their homeland victory public news, it would certainly push the probability of a brighter Singaporean Mobile Legends scene in the near future.

 

Closing Remarks

Pair all these factors together, a new and exciting era of Singaporean Mobile Legends are bound to take form. MPL SG would highly provide the right platform for enthusiastic untapped talents, as well as the founding of future local esports teams. All the required facilities are available, and it’s really up to the community to take advantage of.

While EVOS SG is well on their way in battling for a world championship title in M2, whatever the outcome is, it shall be a major phase transition in the field of local competitive Mobile Legends. Established organizations are most definitely on the lookout for opportunities and so are fans equally as hyped for the next chapter of Singaporean esports.

 

Cover Image by MPL MY/SG.

Esports Franchising in Nations with Developing Mobile Esports Scene

Esports is one of the most attractive and popular fields to hop into in recent years. It has proven its worth and the amount of attention it gets even from the mainstream public. To a few, esports is merely forming teams and playing as five, but it gets more serious than that. Esports has formed its very own ecosystem outside of casual gaming, and the two realms seem to be growing in their own separate ways.

However, the esports ecosystem has a problem with sustainability and longevity. It’s certainly no secret that several esports titles are clearly dead in regions where the game is no longer thriving. Catering to this issue, some game developers have found ways to mitigate such a downhill long-term path, one of which is franchising.

While the benefits of franchising vary depending on the game, the general idea is to have the main game developer act as a franchiser. Potential franchisees can then purchase slots to be able to participate in organized, seasonal leagues hosted by the franchiser. Normally, every region has its own league, either separated per nation or one for each continent, depending on the organizers.

 

Status Quo

This trend of franchising could be found even in days of traditional sports and judging its effectiveness, various game developers have decided to adopt the same strategy. Riot Games, for instance, chose this path when it comes to their long-time titles like League of Legends starting the past few years.

On the one hand, not all game developers believe in such a structure in their ecosystem. For instance, Valve’s Dota 2 doesn’t implement franchising as they let third-party organizers host Dota 2 events and let teams participate in them. Furthermore, Riot Games themselves didn’t choose to recycle the same franchising idea for their latest esports title VALORANT.

The SK Telecom Dynasty. Source: The Score Esports.
The SK Telecom Dynasty. Source: The Score Esports.

Then again, the esports world isn’t limited to only the big PC esports games mentioned earlier. While titles like Dota 2, Counter-Strike: Global Offensive, and League of Legends are huge in regions such as North America, South Korea, Europe, and so on, their Southeast Asian counterparts are geared towards mobile-esports title instead.

Games like Mobile Legends: Bang Bang and PUBG: Mobile have admittedly bled into the mainstream culture in countries like Indonesia, Malaysia, Singapore, the Philippines, and many others. Aside from becoming part of the youth’s culture, it has grown into an industry that could be considered on-par, or even better than their PC halves.

Factors that led to their ever-growing popularity include the accessibility of those games requiring only a smartphone, the entry barrier with a low difficulty level, as well as how elegant the organizers orchestrated the respective regional markets.

 

Mobile Legends: Bang Bang

To be more specific, consider how Mobile Legends: Bang Bang’s organizer Moonton developed the local scene. Unlike Valve, for instance, Moonton gets really involved with figures in the local scene such as tournament organizers, talents, team owners, and professional players. They did what Valve exactly did not do when it comes to these regions, and their efforts are clearly paying off.

Their way of sustaining the industry in the aforementioned regions is by holding seasonal leagues. They have a list of teams that participate regularly in different events which eventually build up to continental-level tournaments like Mobile Legends Southeast Asia Cup (MSC) and later international-scale tournaments like the M2 World Championship.

EVOS Legends Wins M1 World Championship. Source: ONE Esports.
EVOS Legends Wins M1 World Championship. Source: ONE Esports.

Getting involved with different team owners assist in building trust between the two parties and ensures mutual loyalty. Moonton and event organizers gain plentiful benefits that stem from hosting leagues, and team owners could safely qualify into tournaments without the need to go through numerous phases of Open Qualifiers or Closed Qualifiers like that of Dota 2.

 

Pros and Cons of Franchising

With the risk of teams not playing in a prestigious tournament virtually gone and the securing of large-scale esports organizations under their belt, this system looks to be beneficial all-around. But, like many other things, this system comes with its own set of downsides if handled incorrectly.

Team organizations would need to commit dedication to play the seasonal leagues and paying the fees required to purchase the franchise slot. In comparison to the Dota 2 system implemented by Valve, teams are much more flexible when it comes to choosing which tournaments they would like to participate in.

When esports franchising thrives depends a lot on how large the scene is in the different regions. If the game is insanely popular and attractive, like in many Southeast Asian countries, then this high-risk, high-reward model could indeed be successful.

M2 World Championship Banner. Source: @mobilelegendsgame.
M2 World Championship Banner. Source: @mobilelegendsgame.

This model breathes and survives while relying quite significantly on promotion and marketing, as well as sponsorship. Hence this why organizers like Moonton needs to develop relationships with teams, organizers, media, players, and numerous other figures critical to the local scene. Otherwise, it would be a tough decision to make and could rather be detrimental in the long-run.

 

Mobile-Esports Franchising in East Asian Countries

In addition to the increasing popularity of mobile-esports particularly in Southeast Asia, East Asia also has a lot of untapped potentials. Their PC counterparts are amongst the most successful regions in the entire world, especially League of Legends. Countries like China, South Korea, and Japan have a long-lasting League of Legends esports scene that commenced as early as 2012.

Riot Games hosts multiple League of Legends seasonal leagues like the LoL Pro League (LPL) in China, LoL Champions Korea (LCK) in South Korea, as well as LoL Japan League (LJL) in Japan. This structure resonates with the path which Moonton decided to take in Southeast Asia, except with Mobile Legends instead.

Japanese LJL Team DetonatioN FocusMe. Source: Ginx TV.
Japanese LJL Team DetonatioN FocusMe. Source: Ginx TV.

What then remains as a question is whether or not they could emulate the same system in these East Asian countries. Like in Southeast Asia, gaming, in general, has emerged as part of the mainstream youth culture. So why would organizers like Moonton not carve the same path in East Asia, considering how similar of a potential the region has?

Well, a lot of that has to do with overcoming the ginormous popularity of PC games in different regions. South Korea’s League of Legends PC scene is essentially breathing air to many youngsters. Likewise, China’s love for PC-based esports title is pretty much mainstream. In these two nations, it’s considerably difficult for mobile-esports games to pierce into the market.

 

Gaming in Japan

On the other hand, the Japanese scene is quite unique to its own. The Japanese people are well known for their love for video games. They’re dubbed as the golden age of video games, and this shouldn’t be all too surprising knowing how huge companies like Nintendo, Sega, and Sony are in Japan.

Akihabara Lights in Tokyo, Japan. Source: Lonely Planet.
Akihabara Lights in Tokyo, Japan. Source: Lonely Planet.

Therefore, shouldn’t esports be thriving too in a nation with such an enthusiastic gaming market? Although surely there are developing titles like Japan’s League of Legends scene given the presence of LJL, esports isn’t exactly the same in the region. While gaming itself is huge, esports has only started to develop in Japan.

This ironic yet factual situation is parallel to the opinion of a Japanese professional Mobile Legends player Obuyan. Obuyan is part of 10 Second Gaming Frost, a Japanese esports team that is also the only team representing Japan in both the M1 and M2 World Championships held in 2019 and 2021 respectively.

 

Japanese Esports Scene

In a virtual interview right before M2 kicks off, Obuyan shared his opinion regarding the Mobile Legends scene back home and the esports scene as a whole. Obuyan explained that “generally, the esports scene in Japan is very underwhelming and is still under a massive development, especially Mobile Legends. However, gaming itself is huge in Japan, but esports has barely developed.”

Moreover, Obuyan gave an important comparison between League of Legends and Mobile Legends. As mentioned, League of Legends already has a local scene thanks to the presence of LJL, but Mobile Legends still has no seasonal league system implemented in Japan.

Obuyan (front) and 10 Second Gaming Frost. Source: @obuyan.tv.
Obuyan (front) and 10 Second Gaming Frost. Source: @obuyan.tv.

In Southeast Asian countries, the Mobile Legends Professional League (MPL) is vital to sustaining the ecosystem in the region, similar to how leagues like LPL and LCK greatly lift their respective local scenes. When asked whether MPL is needed in Japan, Obuyan pointed out that “MPL is very, very much needed in Japan.”

Obuyan believes that the reason why the current biggest MOBA game in Japan is League of Legends is partly due to the existence of LJL. The LJL was first created in 2014 and remains part of the local Japanese LoL scene ever since. If Moonton plans to develop MPL in an East Asian country, then Japan might be their next best target.

Youngsters hooked into gaming could be easily be transformed into highly committed and dedicated esports gamers and better yet, the Japanese PC-based esports culture isn’t as massive as the ones in South Korea and Japan. There could very well be other highly talented Mobile Legends players like Obuyan who’s waiting to unleash their skills.

 

Closing Remarks

It should be amusing to see how the mobile-esports scene could unravel in the coming years, now that the Southeast Asian scene has very much matured. Organizers like Moonton, Tencent, or Riot Games have great opportunities in certain nations where the market allows for such bold moves which these companies are known for.

Perhaps it’s just a matter of time before under-developed esports scenes are tapped into by these giants considering their current reception and enthusiasm of gaming. Also, if Obuyan and his 10s Gaming squad could make a name for themselves back home through winning M2, it would certainly boost the outlook of the Japanese mobile-esports scene and interest from mainstream audiences.

 

Cover Image by Inven Global.

Southeast Asians Teams in PMGC 2020 According to 3 Shoutcasters from 3 Countries

After competing for almost 1 month, PUBG Mobile Global Championship 2020 officially ended their League stage with Four Angry Men as their champion. One of the Indonesian representative, Bigetron Red Aliens that held the top position for 3 weeks fell to second place. Besides that, all of Southeast Asia teams proceed to the Grand Final on Coca Cola Arena, Dubai, UEA.

Apart from Bigetron RA and Aerowolf LIMAX (Indonesia), other SEA teams that managed to qualify are RRQ Athena, Secret Jin, and POWER888 KPS from Thailand, and Team Secret from Malaysia. Southeast Asia becomes the region that sends the most representatives in the Grand Final.

Preparations have to be done by each team to deliver the best performance in only less than 2 weeks. Bigetron RA even has to bring a new player, Leander “Liquid” Deusfiel as a 5th player, to replace Alice who’s unfit to go to Dubai.

We talked to 3 PMGC 2020 casters from 3 different countries to share their opinion about SEA teams in PMGC 2020 and their prediction on the Grand Final. They are Florian “Wolfy” George from Indonesia, Suphakit “Zaffer” Nonta from Thailand, and Azrul “J Hunter” Anwar from Malaysia.

 

Florian “Wolfy” George

flo wolfy

Wolfy’s opinion about current PUBG Mobile SEA teams in PMGC 2020: “In my opinion, the SEA teams already proved their class when all of the teams made it to the Grand Final. Having the most experience and being the most competitive region make the players honed their skills better than other regions. The only region that I think is on the same level as SEA is China.”

The weakness of PUBGM SEA teams according to Wolfy: “The weakness of the SEA teams is that they are adapting quite slowly. Meanwhile, teams from other regions such as China, America, and Europe could change their playstyles (rotation and decision-making) adapting to different situations. This weakness could be seen in the middle of the season and has to be fixed in the Grand Final.”

Wolfy’s prediction on the SEA teams in the PMGC 2020 Grand Final: “My prediction, all Southeast Asia teams should be able to reach top 12 with Bigetron RA and RRQ Athena have bigger chances to be the champion. Four Angry Men  and NOVA XQF from China are the strongest contenders for the SEA teams to win the title.”

 

Suphakit “Zaffer” Nonta

zaffer

Zaffer’s opinion about current PUBG Mobile SEA teams in PMGC 2020: “In general, I admit that all of the Southeast Asia teams played really well so they could go to the Grand Final in Dubai. The Grand Final rounds will be fun to watch. It’s a little bit hard to compare but, in my opinion, all of the SEA teams are still a little bit better compared to Chinese teams.”

The weakness of PUBGM SEA teams according to Zaffer: “It’s hard to see the weakness of the SEA teams currently. It’s all about momentum and timing in PUBG Mobile. I believe all the teams in the Grand Final are very strong teams. They have weaknesses, for sure, and it depends on who makes fewer mistakes.”

Zaffer’s prediction on the SEA teams in the PMGC 2020 Grand Final: “All 6 SEA teams have a chance to be the winner. My heart says RRQ will be the champion but, looking at the facts, Bigetron has a real chance to win the PMGC 2020.”

Azrul “J Hunter” Anwar

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J Hunter’s opinion about current PUBG Mobile SEA teams in PMGC 2020: “I think SEA teams have the best chance to conquer the top positions especially in offline settings. SEA teams have the most experience in LAN events. In multiple showings, SEA teams have determined the metagame, and they are also prepared mentally inside and outside the game so they are less susceptible to taunting, mental fatigue, etc.”

The weakness of PUBGM SEA teams according to J Hunter: “Sometimes SEA teams have a do or die attitude and will rarely back off from a fight. This is both strength and weakness but sometimes SEA teams tend to overextend when in teamfights.”

J Hunter’s prediction on the SEA teams in the PMGC 2020 Grand Final:: “I believe SEA teams will all be in the top 10 with RRQ and Bigetron in top 3 on Grand Final PMGC 2020.”

RSG.Sana’s Opinion on Indonesian Teams and Teams Without MPL Experience in M2

M2 World Championship is less than a week away, and that means participating players from around the world have been gearing up for Mobile Legends: Bang Bang’s most prestigious tournament.

One representative from the Malaysia-Singapore region is Team RSG, who’s also MPL MY/SG’s Season 5 Champion. Being amongst the strongest team in the region, RSG looked promising coming into Season 6. Unfortunately for them, their back-to-back championship title was halted once they lost in Match 8 of the Lower Bracket and had to head home.

Resurgence MPL MY/SG Season 5 Champions. @wearersg.
Resurgence MPL MY/SG Season 5 Champions. @wearersg.

Again, RSG faced the same outcome in ONE Esports MPL Invitational as they lost 2-1 in the first round against the Filipino squad Blacklist International.

Nonetheless, RSG is making their return to M2 World Championship after receiving a Direct Invite. Being one of the home teams representing Singapore together with EVOS SG, RSG is hungry for victories and would gladly perform their very best in the upcoming matches.

Before hopping into the M2 hype train, we had a chance to interview one of RSG’s players, Sana. Together with RSG (formerly Resurgence), Sana secured a first-place victory in MPL MY/SG Season 5, a runner-up finish in MPLI 4 Nations Cup, as well as a fourth-place finish in the latest MPL MY/SG Season 6.

 

What’s your opinion on Indonesian teams in M2?

“Indonesian teams are looking very, very strong especially after their recent performance in ONE Esports MPL Invitational and MPL Indonesia Season 6. RRQ Hoshi’s performance in MPLI was a bit disappointing because once they started playing in MPLI, they lost to Alter Ego straight away. That was their debut match after winning MPL Season 6 and was a bit unexpected. People expected RRQ Hoshi to win against Alter Ego due to their victory in MPL Season 6, but AE proved them wrong.”

Indeed, RRQ Hoshi failed to deliver a consecutive victory right after their sweet first-place title in MPL ID Season 6. RRQ Hoshi was seeded in the Champions’ Slot and did not have a chance to play a single match beforehand. On the other end, Alter Ego played two best-of-three series before facing RRQ Hoshi and immediately showed dominance in the rematch of the two giants.

RRQ Hoshi and Alter Ego in Road To M2 World Championship. @mpl.id.official.
RRQ Hoshi and Alter Ego in Road to M2 World Championship. @mpl.id.official.

As for their upcoming performance in M2, Sana added, “Comparing Alter Ego and RRQ Hoshi, Alter Ego is much stronger. Yet, Ahmad not joining Alter Ego in M2 will hurt them quite a lot. Ahmad was the star player in MPL Season 6. I think Alter Ego will still be very, very strong. They will have to take some time and play again with the current lineup, without Ahmad, and try to find momentum.”

It should be interesting to see how far Alter Ego can reach without their star player Ahmad and play with Yam instead. Aside from Indonesian teams which Sana considers to be stronger than Malaysian-Singaporean teams, RSG’s Offlaner has other unique insights regarding teams from regions without an MPL system.

 

What about your opinion on the other teams from countries that do not have MPL?

“Other regions without MPL don’t really have a lot of experience in big-scale tournaments like M2 and might not have the chance to fight teams from other regions previously. Hence, they might lack the knowledge regarding the current META. However, this can force them to play a unique META with different choices of heroes.”

Turning this deficit on its head, teams from regions without an MPL system can take advantage of this very fact. Regions with an MPL system are familiar with each others’ gameplay and style of drafting, which could be exploited against opposing teams. As for those who don’t, they can come in as dark horses with secrets up their sleeves. They could potentially turn the two-way unfamiliarity into their secret weapon when facing the MPL’s current best teams.

Emphasizing this point, Sana said, “Maybe Japanese teams can use out-of-META heroes, which can cause difficulty for teams with MPL in their region like Indonesia, Malaysia, Singapore, etc. These new surprising strategies can, in turn, help them fight against top MPL teams.”

M2 Group Stage 1 Phase 1 Schedule. @mobilelegendsgame.
M2 Group Stage 1 Phase 1 Schedule. @mobilelegendsgame.

With that in mind, RSG will be facing off against Unique Devu, a Russian team that didn’t have any prior MPL experience. Judging from Sana’s point, the match victory is really up to both teams to snatch. It might truly be the case that one’s weakness could be one’s strength at the same time.

Sana and his RSG squad will play their premiere M2 match against Unique Devu on the 18th, after being seeded into Group A, together with Burmese Ghouls. These three teams will most definitely display mesmerizing gameplay once the three METAs clash with one another. Will RSG be able to restore their former glory by winning Mobile Legend’s greatest title?

 

Cover Image by RSG’s Official Instagram Page @wearersg.

The Trend and Outlook of Indonesian Dota 2 Teams in 2021 Competitive Season

With the recent introduction of the new 2021 Dota Pro Circuit (DPC) system by Valve, various professional players and teams have begun to prepare their upcoming roster for this season. As the new year kicks in, formerly teamless players have gradually gathered to play together and form stacks, in hopes of qualifying for the promising 2021 DPC season.

Interestingly, the Indonesian competitive scene has transitioned to an almost entirely different phase, whereby many of the old esports traditions and cycles are ultimately abandoned. The Indonesian Dota 2 pro scene started to follow the steps taken by other neighboring Southeast Asian countries and their players.

This shift marks an essential step into ensuring that the Dota 2 scene does not propel into a limbo stage, like its League of Legends counterpart, for example. Indonesian Dota 2 players have yet again proven that they are indeed still hungry for victories and are eager to make changes deemed necessary.

Indonesian Players in 2021

Unlike previous seasons, the 2021 DPC allows for greater flexibility in terms of team rosters, as seen from the less strict roster changes rule announced by Valve. Furthermore, there was a total of four Open Qualifier rounds with two teams advancing per round. As a result, many players were intrigued to form casual yet competitive teams in hopes of igniting the Indonesian scene once again.

What’s different, however, is that more and more Indonesian players are now playing with a mixed, Southeast Asian roster, rather than an all-Indonesian team. For instance, two Indonesian players, Dreamocel and inYourdreaM, teamed up with players from Singapore and Malaysia to form Team ZeroTwo (formerly Team Cow).

Similarly, inYourdreaM’s former teammate who’s also an Indonesian, Jhocam, is playing with a group of Singaporean, Thai, and Korean players in Team HOYO. What both ZeroTwo and HOYO are doing is certainly not the mainstream, as Indonesian players are rarely found playing with a mixed roster.

While ZeroTwo and HOYO are leaning more to the casual side, the South Korean giant T1 has recruited the Indonesian Support duo Xepher-Whitemon. These two are playing with players from Cambodia and the Philipines. It looks like the nation’s best players are gradually finding it more beneficial to play with a mixed roster.

Nevertheless, there are still some Indonesian teams that uphold an all-Indonesian roster, such as BOOM Esports who had just recruited Drew, long-time veteran organization, The Prime, as well as the underdogs of Army Geniuses. These three organizations are some of the ones which survived the not-so-friendly 2020 competitive season.

Decreasing Interest from Organizations

One clear trend that’s currently taking place in the Indonesian Dota 2 scene is the gradually diminishing interest coming from esports organizations to back these teams up. Arguably, only BOOM Esports and The Prime are left as the remaining ones.

This wasn’t the case only two years ago, whereby Indonesian organizations with Dota 2 rosters are all over the place. Even the most OG Dota 2 organization like Rex Regum Qeon is far and gone from the Dota 2 scene, as much as their mobile-esports halves are continuing to rise in popularity.

 

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A post shared by Team RRQ (@teamrrq)

Aside from RRQ, EVOS Esports, Alter Ego, and PG.BarracX are presently in the same situation. It should be, however, of no surprise that these organizations left the scene as it wasn’t the most fertile field to invest in, unlike that of Mobile Legends: Bang Bang and PUBG Mobile.

With that, it’s difficult to resist playing with a mixed roster, to not only find out whether it works better than an all-Indonesian lineup but also open the opportunity to be picked up by an international organization. Risking it all on an Indonesian organization to back your team up may not be a sustainable plan in the long run.

How Good Are Indonesian Players Anyway?

A question that comes into mind is whether or not Indonesian players are as good as the rest of Southeast Asia? If so, why is an all-Indonesian roster barely working out? Theoretically, shouldn’t a group of five talented players, all of which are of high Match Making Rating (MMR), dominate the competitive scene?

As of the time of writing, at least 30 Indonesian players are within 500 highest-rated players in the Southeast Asian leaderboard. Numerous players are found to be just as individually skilled as other players in Southeast Asia. Yet, only a few Indonesian teams have attained much achievement in the competitive field.

It should be very ironic to see how Indonesian teams perform very well in national tournaments and Ranked Matches but finds it difficult to make a scratch on the surface of international-level tournaments.

Indonesian players are very high skilled individually. However, the moment they play as five, it seems like they just lack the exposure of playing against international teams. Yes, they may be great locally, but once exposed even to a Southeast Asian tournament, the gameplay easily falls apart.

It’s difficult to provide the exact reasoning behind this weakness, but probable ones include the lack of scrims against international teams, limited training time, and perhaps staying all too comfortable with what they already know in terms of in-game knowledge.

These aren’t entirely the teams’ fault, as indeed the Indonesian scene lacks local competitive events and tournaments in recent years. With the lack of local support, teams can hardly make adjustments nor explore new strategies in practice.

To make matters worse, the international scene has shifted to regional-level tournaments with the premiere introduction of DPC, further slowing down the development of Indonesian teams. They struggle to even make it through Southeast Asian Open Qualifiers and back home, they have no tournaments to participate in!

Indonesia is filled with multiple talented individuals who are just as skilled as players from the West and the East. Their biggest challenge is to make use of what they have and play on the toughest competitive levels of Dota 2.

Rex Regum Qeon in Kaskus Battleground Tournament. Source: Mineski.net.
Rex Regum Qeon in Kaskus Battleground Tournament. Source: Mineski.net.

Risk-taking is also a problem with Indonesian players who are gifted but aren’t willing to say, relocate to a different country. It is only in recent years when doing so is common, as some players aren’t always willing to move out, or to communicate with a team in a foreign language.

Learning from Other Esports Titles

This series of events could snowball into a wholly dead scene which should ultimately be avoided if the Indonesian scene wants to avoid what had happened to the League of Legends and Counter-Strike: Global Offensive scene.

What happened to these two is essentially the lack of player regeneration and tournaments. It was always the same set of players shuffled among teams and the hype also died down within local fans with the lack of local events.

Indonesian fans love it when they attend in-person tournaments as it really lifts their competitive spirit. The Mobile Legends scene clearly benefits from organizing live events since their earliest competitive seasons.

I do vividly remember how packed the venue was during Mobile Legends Southeast Asia Cup 2017. It is safe to say that the word “crowded” is an understatement. This bombardment of support from local fans is a shiny boost for not only the competing players, but also organizations who are interested in investing in the scene.

Mobile Legends Southeast Asia Cup 2017. Source: Detik News.
Mobile Legends Southeast Asia Cup 2017. Source: Detik News.

Furthermore, the Indonesian Dota 2 scene of today is slowly moving in the same direction as its Counter-Strike scene back in 2017-2018. It was clear that the Indonesian scene was dying, and so several CS:GO players have taken the risk to play with foreign teams. They were among the first to actually make the leap and things worked out for the most part.

For example, BnTeT and Xccurate made a groundbreaking decision to play with the Chinese team TYLOO, which arguably is their only way out from the diminishing local scene. In the same fashion, more and more Indonesian Dota 2 players are now being exported to foreign teams or choose to play in a roster of mixed players.

Implications on the Future of the Scene

Gone are the glory days of an all-Indonesian lineup, that perhaps reached its peak in Dota 1 with the Indonesian Fnatic roster led by the legendary veteran RitteR. Changes, nonetheless, are inevitable and critical for the longevity of the scene.

Indonesian Fnatic DotA Roster. Source: Mineski.net.
Indonesian Fnatic DotA Roster. Source: Mineski.net.

But Indonesia isn’t the first to walk in this path. Players from neighboring countries like Singapore, Malaysia, Thailand, Korea, and the Philippines have taken the exact same steps of playing with foreign teams and abandoning the pride of playing with a team consisting of only one nationality.

They have learned that to cope up with the international scene, one must not remain long within the comfort zone. And this worked for the most part! Just take a peek at TNC, Fnatic, and countless other European teams that benefitted from making such decisions.

Playing with a group of foreign players isn’t always easy: there are communication barriers, potential differences in how players understand the game, connection issues, and so on. Yet it’s a risk worth taking if they would like to survive the competitive field.

Mineski’s Victory in DAC 2018. Source: VPEsports.
Mineski’s Victory in DAC 2018. Source: VPEsports.

Dota 2 isn’t the easiest of all esports games and it does take a lot of commitment when playing professionally. Progress requires changes, and changes require running the extra mile. Whether or not this method of mitigation will work out, in the long run, is an open question, but what’s certain is that these players have to work even harder and make themselves more noticeable by foreign organizations.

Closing Remarks

With the DPC 2021 Season 1 already in motion, it will be exciting to see how all of these changes unravel. As of the time of writing, the roster of BOOM Esports and two Indonesian players in T1 are seeded in the Southeast Asian Upper Division. They are up against the region’s best teams around.

Similarly, Army Geniuses and The Prime made it to the second stage of the Closed Qualifiers, together with ZeroTwo and HOYO. Eight out of the twelve participating teams stand a chance to advance into the Lower Division and would be one step closer to a Major Playoffs. Hopefully, these radical changes in roster lineups could reignite the local Indonesian Dota 2 scene once again.

Cover Image Originally by ESL.

Underrated Tips on How To Rank Up Effectively in Wild Rift

Season 0 of Wild Rift has just ended a couple of days ago and Season 1 has officially begun. Season 0 is definitely an experience full of experiments, and most people – including myself – might not have ranked up to our expectations. After all, ranking up in Wild Rift can be pretty challenging, hectic, and stressful. I have personally got hard stuck in my rank a couple of times, and even rage quitted. However, Season 1 gives loads of new updates, heroes, and a much needed fresh start for a lot of players. Will you be trying to push to a high rank in this season? If you plan to do so, consider the upcoming tips that you might not have tried before.

 

Find Friends and Climb the Rank Together

Screenshot_20210109_180745_com.riotgames.league.wildrift

Speaking of duos, queueing up with someone you know will significantly increase your chances of winning. This is especially true for players who are support or ADC mains since they always lane together. Continuously playing with a friend allows you to understand their playstyle and complement it. You will gain some sort of synergy and, most importantly, communicate in a game where communication is the key to victory. If you have friends who haven’t played Wild Rift, introduce the game and play with them. You can also add players you found in the game if you like how they play and synergize. There are also tons of regional Wild Rift discord servers that you can join. Even Riot In themselves encourages players to queue up together. In the recent 2.0 update, they introduced a party finder system to allow players to queue up with other players easily.

 

Understand Item Builds and Rune Composition

Screenshot_20210109_180725_com.riotgames.league.wildrift

There are still many players who still stick to one single build and do not adjust to matchups. Having the proper item builds and rune composition will win you more games than you might think. You can start by copying builds from top players in the game. However, it is also imperative that you understand why their build works so that you can modify it according to your own situation. After all, every game is different, and some builds will work better on some matchups. Understand your team’s and the enemy’s composition, then adjust the build accordingly. Some games will force you to buy grievous wounds items. Some games will force you to purchase magic resistance items. Knowing when and how to modify a build properly will exponentially improve your chances of winning.

 

Stop Playing, Start Learning

An Indonesian Wild Rift steamer, Bandot, once mentioned that watching better players will vastly improve your gameplay. Instead of playing 10 games a day, you can play only 5 and use the rest of your time to gain some knowledge about Wild Rift. I usually do this by watching Wild Rift gameplays on YouTube. You might learn some tricks and crucial tactics that you might not have known before. These can then be implemented on your own gameplay next time. Learn from the best to become the best.

You can also learn things from your own games, especially when you are losing. When you are in a losing position, ask yourself what you can do better. Always analyze what the enemy team is doing that is able to bring them to that winning position. If you do this, not only will you gain a significant amount of knowledge from your games, you will also not waste effort flaming your teammates.

 

Stick With a Role or Two

Wild Rift Roles. Dexerto
Wild Rift Roles. Dexerto

This tip is pretty obvious and self-explanatory; you will simply perform better in a role you are comfortable with. However, despite being an obvious tip, many people like to switch roles especially if they don’t seem to find any success. I personally have even fallen into this trap, and all it does is lose me games. Choose a role or two, and stick with it. In the long run, focusing on a single role is the best tactic in ranking up.

Playing and focusing on a single role will allow you to gain the necessary knowledge and skills to bring your team to victory. Examples of this knowledge are matchups, counters, power spikes, etc. However, the current picking system in Wild Rift frequently forces players to play off roles. If you didn’t know, picks in ranked are split into phases. Therefore, if you got the last pick phase, someone in your team might already take your role. This is why I recommend mastering at least two roles. Although you might not be as proficient in the second role as the first one, you will at least not perform badly if your main role is stolen. For example, though I am a support main, I can also play the Baron lane if I meet an ADC-support duo queuing up together.

 

One-Tricking

You can take the first concept of focusing a single role to another level by one-tricking. Instead of only focusing on a single role, one-tricking means that you focus on only one hero. With one-tricking, you will know all the matchups, strengths, weaknesses, counters, and tactics of the hero. This means that you will most often be able to carry the game, even if you have a bad matchup. Of course, one-tricking has its cons, which you can see from this video. However, I think that one-tricking in Wild Rift is one of the best strats to rank up in Wild Rift, especially if you one-trick a META hero. The current hero pool in Wild Rift is not that big, and so there are also not many counter picks.

So if you do decide to one-trick, I recommend that you choose a meta hero, as I have said before. A couple of examples of meta heroes that are good for one-tricking are Camille, Zed, and  Lee Sin. However, this doesn’t always have to be the case, as good one-trick players can carry games even if they don’t use META heroes. I also recommend that you pick a hero with a high skill ceiling, which all the previous heroes I mentioned have. These heroes usually provide significant rewards and outplay potential for those who master them in and out. Moreover, high skill heroes are usually not picked frequently because only a small percentage of people can use them effectively. Thus, difficult heroes are perfect for one-tricking.

5 Reasons Why Cyberpunk 2077 Failed Miserably

Cyberpunk 2077 may have just caused one of the biggest upsets in all of gaming history. At the most basic level, Cyberpunk did not look like a game that took eight years to make. Yes, the graphics of Cyberpunk do look astonishing. However, the game contains so many flaws beyond the extent of any other games made by big game developers, let alone a game that took eight years to develop. It is difficult to pinpoint what precisely caused the failure of Cyberpunk 2077. In fact, the failure of Cyberpunk is caused by a culmination of many internal and external factors of the game. But certain aspects do shine out more as a major flaw of Cyberpunk; here are 5 of those.

 

1. Last-Gen Console Performance Issues

Pixabay
Via: Pixabay

From the very first day of its release, Cyberpunk 2077 is unplayable on last-gen machines. Last-gen machines are, of course, the PS4 and XBOX One. Several reports mentioned that the game would crash constantly and is only playable with low resolution and framerate. All in all, it’s safe to say that Cyberpunk runs terribly on last-gen. However, the CD Projekt’s CEO said the opposite statement a few months ago, claiming that the game runs well on last-gen. I personally do not think that CD Projekt has to force themselves to make the game playable at last-gen unless they’re planning to make extra bucks. They could just release it for PS5 and PC, end of the story. However, releasing Cyberpunk on last-gen, while unplayable, and claiming it to be playable, further worsens the reputation of the game. They tried to extinguish the fire by providing refunds, but the damage has already been done.

 

2. The Bugs

Via: Twitter
Via: Twitter

Every game, especially newly released ones, will contain bugs. Bugs are normal and should not, technically, be part of the judgment of a particular game. After all, bugs can be fixed and patched later on after the release. However, the overwhelming amount of bugs in Cyberpunk are simply immeasurable. There are probably more lowlights of Cyberpunk bugs and glitches on the internet than its highlights. What makes these bugs stand out is that it occurs “in the norm”.

Bugs should generally occur when players go beyond the scope of the “normal” game. For example, visiting the far corner of the city without any purpose, or traveling away from the mission routes. Unexpected actions like these will usually cause bugs because the game devs cannot expect all of them.

However, the bugs on Cyberpunk 2077 can occur simply when driving or carrying out a mission. Indeed, some bugs even prevent the mission from progressing and force the player to reset. These are all actions that players are supposed to do and will encounter frequently. There is no reason why CD Projekt cannot spot these easily and patch the bugs. In my opinion, this is why the bugs on Cyberpunk 2077 are frustrating and cause so much trouble beyond similar games such as GTA.

 

3. Mediocre AI and NPC

Via: Kotaku
Via: Kotaku

One of the features in Cyberpunk 2077 that CD Projekt promised was advanced NPCs. The NPCs were rumored to have their own hand-made routines. However, the NPCs in Cyberpunk became one of the laughingstocks of the game. Most of them use the same generic phrases or reaction. Things also get funny when you try to use violence, such as aiming or shooting a gun. They usually just throw their hands up, crouch, and panic. Sometimes the NPCs also despawn into thin air.

Don’t even start with the cops. Cops in Cyberpunk can magically teleport to your location if you commit a crime, even if you are somewhere remote. You can also easily escape the cops by just driving a couple of blocks away. All of these are not what an advanced wanted system looks like

Ultimately, the NPCs in Cyberpunk are nowhere close to advanced. It is poorly and lazily made, unlike what CD Projekt promised.

 

4. Too Much Ambition

Via: YouTube
Via: YouTube

This factor is probably what ultimately causes Cyberpunk to be a big upset. The game has been hyped up by the developers and the community since the first teaser trailer came out. CD Projekt promised that the NPCs and AI to be far more advanced than any other game. They promised that it would be playable even on last-gen consoles. They brought in Keanu Reeves in 2019, and he said that “it is going to be breathtaking”. So many sources mentioned that Cyberpunk will be the most anticipated game of 2020.

You really have to give their marketing team a massive credit for presenting the game as something that will forever change the gaming landscape. However, the developers did not have the same picture in mind.

If Cyberpunk had not been painted as something picture-perfect or next-level, it probably won’t have stirred this much controversy. CD Projekt could’ve just mentioned that this is their humble attempt of moving out of The Witcher series, and people probably would have accepted the game as it is. If there had not been so much hype and ambition coming from CD Projekt, Cyberpunk wouldn’t have flopped to this extent.

 

5. Premature Release

CD Projekt
CD Projekt

With the quality of Cyberpunk that we are witnessing, it is safe to say that CD Projekt might have released this game a tad bit prematurely. The game is populated with countless bugs and features that have not been optimized. CD Projekt could have waited and delayed Cyberpunk for another year to release a more polished game. However, we all know that this is not the case.

The reasoning behind the premature release is definitely interesting as well. Many people speculate that CD Projekt was pressured by the investors and their fans to stop the delay. However, an article by thegamer.com confirms that releasing the game at this stage is CDPR’s own decision. It is what CD Projekt and their investors deem to be the right move financially. Indeed, it makes sense to release a Triple-A game on a pandemic, as people will be more likely to buy it. But I think that this incredibly damages CDPR’s integrity, especially when they want to release more games in the future.

They could have waited around two more months to optimize the game further. Though they might lose some revenue, they will release a version of the game that will not damage CDPR’s reputation.

But what happened has happened: Cyberpunk 2077 is released as a game that feels unfinished, and CD Projekt got a lot of backlash for it.

Feat Image via: Nexus Mods.