Bigetron RA Import Pemain, Resmi Rekrut uHigh dari Team Secret

Detik-detik penutupan bursa transfer tim PUBG Mobile di Indonesia diwarnai dengan sebuah kejutan. Salah satu tim papan atas yakni Bigetron Red Aliens berhasil mendatangkan pemain baru. Tidak tanggung-tanggu pemain berbakat dari negri jiran yaitu Muhammad Dhiya “uHigh” Ulhaq akan bergabung ke dalam tim Bigetron RA.

Muhammad Dhiya “uHigh” Ulhaq didatangkan langsung dari tim sebelumnya, Team Secret. uHigh datang ke Indonesia bersama sang pelatih Muhammad “JangS” Farhan yang juga akan bergabung dengan tim Bigetron RA.

Pihak Team Secret maupun Bigetron Red Aliens sendiri tidak membeberkan berapa rincian teransfer untuk mendatangkan Muhammad Dhiya “uHigh” Ulhaq. Masih menjadi misteri apakah pemain ini dibeli dengan harga yang mahal ataukah malah ditransfer gratis karena kesepakatan kedua belah pihak.

Dalam dunia esports sendiri pembelian atau trasfer antar pemain bukanlah hal yang baru. Banyak tim-tim besar yang rela mengeluarkan dana yang cukup besar untuk mendapatkan pemain incarannya dari tim lain.

Dengan bergabungnya uHigh, roster dari tim Bigetron RA bertambah menjadi 6 pemain. Mereka adalah Zuxxy, Luxxy, Ryzen, LiQuiD, KinGzz, dan uHigh. Perekrutan pemain baru yang dilakukan Bigetron RA ini diyakini karena ingin memperkuat komposisi pemainnya. Pasalnya performa tim Bigetron RA saat ini sedang menurun.

Meskipun Bigetron RA baru saja memenangkan turnamen Ultimate Warrior Showdown 2021 namun penampilan mereka di turnamen yang lainnya kurang memuaskan. Alasan lainnya adalah kini peta persaingan tim profesional PUBG Mobile semakin sengit. Banyak tim-tim pendatang baru dan kuda hitam berhasil merepotkan tim-tim besar saat ini.

Kita lihat saja bagaimana performa dari tim Bigetron Red Aliens dengan punggawa baru mereka. Apakah tim ini nantinya akan mempertahankan dominasi sebagai tim besar PUBG Mobile di Indonesia bahkan di dunia? Ataukah masa kejayaan mereka sudah meredup dan saatnya digantikan dengan tim lainnya. Turnamen terdekat yang akan mereka jalani adalah PMPL ID Season 4 mendatang.

Garena Indonesia Umumkan ASL Winter 2021

Garena sebagai publisher Arena ov Valor baru saja mengumukan gelaran Arena of Valor Star League (ASL) Winter 2021. Turnamen ini nantinya akan menjadi turnamen lanjutan yang terakhir kali diselenggarakan pada awal tahun 2021 kemarin bertajuk ASL Spring 2021. ASL Winter 2021 nantinya akan mempertemukan 6 tim AOV terbaik di Indonesia dan akan digelar pada bulan November 2021 mendatang.

Sama seperti musim lalu, ASL Winter 2021 ini nantinya akan dimulai dari babak kualifikasi. Turnamen Clash of Valor hadir sebagai babak kualifikasi pendahuluan sebelum menuju turnamen ASL Winter 2021. Nantinya akan ada 2 wave dalam turnamen COV ini dan memperebutkan 4 slot menuju turnamen ASL B Series Winter 2021.

Turnamen ASL B Series nantinya akan mempertemukan 4 tim dari COV dengan 3 tim terbawah turnamen ASL Spring 2021 kemarin. Turnamen ini akan memperebutkan 3 slot tersisa ke dalam turnamen ASL Winter 2021.

3 tim teratas turnamen ASL Spring 2021 kemarin yakni ArcAngel, Dewa United, dan DG Esports akan mendapatkan slot menuju ASL Winter 2021 langsung. Sementara itu 3 tim terbawah ASL Spring 2021 yaitu Saudara Esports, HerzyONE, dan Hertz nantinya akan berjuang terlebih dahulu melalui babak ASL B Series Winter 2021.

Image Credit: ASL AOV Indonesia

Clash of Valor akan dimulai pada tanggal 12 Agustus 2021 mendatang. Semua tim AOV dari seluruh Indonesia bisa mengikuti turnamen ini dan menjajal kemampuan mereka. Kembali hadirnya turnamen COV ini tentu saja menjadi kabar gembira bagi para pemain AOV di Indonesia. Mereka mempunyai kesempatan yang sama untuk bersaing satu sama lain dan memperebutkan siapa tim Arena of Valor terbaik di Indonesia.

Sedangkan ASL B Series Winter 2021 akan mulai digelar pada bulan September 2021. Sementara itu turnamen akbar ASL Winter 2021 baru akan digelar pada bulan Oktober 2021 mendatang. Karena pandemi COVID-19 yang belum reda, sepertinya turnamen ini nantinya akan diselenggarakan secara online.

Arena of Valor Star League (ASL) sendiri merupakan turnamen AOV tertinggi di Indonesia. Turnamen ini sudah rutin diselenggarakan oleh Garena Indonesia sejak beberapa tahun silam. Turnamen ASL Spring 2021 kemarin memperebutkan total hadiah sebesar Rp365 juta dan berhasil dimenangkan oleh tim ArchAngel. Pemenang ASL juga menjadi wakil Indonesia di turnamen AOV tingkat internasional.

Evil Geniuses Jalin Kerja sama dengan Klub Sepakbola Wolverhampton Wanderers

Organisasi esports raksasa asal Amerika Serikat, Evil Geniuses baru saja mengumumkan kerja sama terbarunya dengan klub sepakbola Inggris Wolverhampton Wanderers, atau yang lebih sering dikenal dengan julukan Wolves.

Kerja sama ini bermula setelah perusahaan konglomerat asal Tiongkok Fosun Sports Group, yang juga adalah pemilik mayoritas dari Wolves, sepakat untuk investasi di Evil Geniuses dengan nilai sebesar US$255 juta, atau sekitar Rp3,6 triliun.

Kerja sama antara kedua belah pihak ini sudah mulai terlihat dari pembaharuan jersey milik Evil Geniuses yang sekarang memiliki branding Wolves. Untuk itu, Evil Geniuses juga akan mendapatkan akses dalam rencana ekspansinya ke ranah esports Asia dengan fasilitas-fasilitas yang dimiliki Wolves.

Kerja sama ini juga akan membuahkan konten-konten berbahasa Mandarin serta Inggris, serta penyediaan fasilitas latihan untuk Evil Geniuses di Tiongkok.

“Kemitraan ini sangat menarik bagi Wolves dan Wolves Esports. Kami memiliki ambisi yang sangat tinggi dalam esports dan kemitraan ini memungkinkan kami untuk belajar dari yang terbaik,” sebut Russell Jones, General Manager of Marketing and Commercial Growth dari Wolves.

“Kami akan mengumpulkan sumber daya di seluruh analisis dan kinerja serta pemasaran dan komersial untuk melayani dan menumbuhkan kedua belah pihak. Kami berharap dapat bekerja sama dalam inisiatif-inisiatif fan engagement selama beberapa bulan ke depan dan, ketika rute perjalanan internasional sudah memungkinkan, kami dengan senang hati akan memberikan kesempatan tim kami untuk mengunjungi dan belajar dari rekan mereka masing-masing.”

Nicole LaPointe Jameson, Chief Executive dari Evil Geniuses, menambahkan, “Kami sangat senang dapat bermitra dengan Wolves, klub sepak bola bersejarah dan merek olahraga dan hiburan yang sejalan dengan nilai-nilai kami.

“Kesepakatan ini akan membantu memperkuat ekspansi Evil Geniuses ke pasar Asia dan juga memberikan modal baru untuk merekrut lebih banyak pemain kelas dunia dan ekspansi ke titel esports lain.”

Evil Geniuses merupakan salah satu organisasi esports tertua di dunia. Diresmikan pada tahun 1999 silam, Evil Geniuses kini telah menjadi salah satu organisasi esports terbesar dan berkompetisi di berbagai macam titel, mulai dari LoL, Dota 2, CS:GO, dan VALORANT. Mereka memiliki personil di berbagai penjuru dunia, dari benua Amerika, Eropa, hingga Asia.

Kerja sama ini memungkinkan ekspansi EG ke Asia lebih mudah. Apakah Indonesia bisa menjadi salah satu opsi ekspansi Evil Geniuses?

TI10 Participants 23savage and Jabz to Participate in a VALORANT Tournament

The young Thai Dota 2 superstar, 23savage, is known mainly for his astonishing ability to reach the most insane matchmaking rating (MMR) of all time. This time around, the 19-year-old prodigy is bringing about a surprise in an entirely different realm: VALORANT.

On July 28, 23savage announced that he and several other Thai Dota 2 professionals are going to participate in the upcoming Qualifiers of VALORANT Champions Tour 2021: Thailand Stage 3 Challengers 3. If 23savage playing VALORANT wasn’t odd enough, he brought together the likes of Fnatic’s Jabz, MG.Trust’s Masaros, MG.Viper’s boombell, as well as the Thai streamer Toyzakung.

The five-player roster, dubbed M-Y Gang, is aiming to disrupt the competitive Thai VALORANT scene, especially taking down the giants of the full-fletched champions, X10 Esports. As for the lineup’s distribution of roles, 23savage and Jabz will be taking on the role of Duelist, while the Motivate Gaming duo will serve as Supports, leaving Toyzakung as the in-game leader.

The team name “M-Y Gang” is probably a reference to a Thai Dota 2 team that has successfully advanced to the ongoing BTS Pro Series Season 7: Southeast Asia Closed Qualifier — the latter playing under the name “M Y”.

Of course, 23savage and co. are just participating in the event for the memes, as most of them are full-time, professional Dota 2 players at the end of the day. 23savage himself sarcastically wrote that the team is not open for sponsorships, since the roster can always be broken at any given time. Yet, it shall remain interesting to see how far Dota 2 pros can take this challenge at an entirely different game.

On a more serious note, VCT 2021: Thailand Stage 3 Challengers 3 will commence on August 5-8. Champions of the national tournament will then attain a fighting chance in the SEA Challenger Playoffs.

Aside from 23savage, a handful number of Dota 2 pros have had a taste of Riot’s newest esports title. For instance, the retired two-time TI winner, JerAx, displayed a rather peculiar way of playing VALORANT: playing with a drawing pad/pen. Likewise, his fellow OG team member, ana, tweeted his achievement of getting the highest rank possible in VALORANT, Radiant.

Perhaps only 23savage and his M-Y Gang are taking this meme-team to the next level by actually participating in an official qualifier. Keep in mind that Masaros, 23savage, and Jabz also have BTS Pro Series Season 7: Southeast Asia to participate thereafter. The latter two are also participants of the upcoming TI10, playing under T1 and Fnatic respectively.

Needless to say, playing VALORANT seems like a good way to spend their “Dota vacation”, as they await Dota 2’s annual grand tournament.

Featured Image by Facebook @23savageDotA.

Bigetron Alpha Announce Roster for MPL Indonesia Season 8

Bigetron Alpha has officially revealed their lineup for the forthcoming Mobile Legends: Bang Bang Professional League (MPL) Season 8 in Indonesia. The “Red Aliens” will start with eight players with no significant changes. Agung “Bottle” Dita is a new moniker joining the Bigetron Alpha roster. Formerly a jungler with Aerowolf Genflix, the Balinese player once characterized facing Bigetron Astro as a “guts’ test.”

The MPL ID Season 7 runner-up squad will also re-field former captain Jabran “Branz” Bagus Wiloko, who was expelled from the competition earlier this year after a video controversy surrounding him. He will initially field the sidelaner position, with the potential of transitioning back to his old position, the jungler position, later in the process if needed.

Branz was replaced by Max when he was suspended but had little success. After being taken down by Malaysia’s RSG, Bigetron Alpha underperformed at the MSC 2021. Renbo took up the jungler position from Max as a consequence of the results.

With these changes, Bigetron Alpha now have the following squad:

  • Max – Jungler
  • Bottle – Jungler
  • Branz – Sidelaner
  • Renbo – Midlaner
  • Rippo – Sidelaner
  • Kyy – Support
  • Matt – Sidelaner
  • Dreams – Tank

MPL Indonesia Season 8 will inaugurate starting from August 13, where Bigetron Alpha will face seven other Indonesia’s giants, including EVOS Legends, RRQ Hoshi, and the new kid on the block, Genflix Rebellion.

Bigetron Alpha finished second in the previous season, barely behind EVOS Legends, who have also announced its roster for the upcoming season. They defeated Alter Ego, ONIC Esports, and EVOS Legends en route to the grand final but were unable to defeat the latter, who advanced through the lower bracket final. RRQ Hoshi also already announced their current roster.

7 Infamous Myths Surrounding Gaming and Esports

There are definitely a lot of myths surrounding the gaming community and the activity as a whole, most of them being widely inaccurate and misleading. Unfortunately, many gamers often also fall victim to these assumptions, which is why I think it is important to air out and debunk all of these gaming or esports myths.

1. There Are Only a Few Female Gamers

One of the well-known myths surrounding the gaming community is that most females do not play video games. Indeed, the majority of the gamer population are males. The truth is, however, female gamers are not really that rare after all. According to data from Niko Partners, the number of female gamers in Asia in 2017 reached 346 million, comprising 32% of the total gamer population in the region. Two years later, in 2019, the population of female gamers rose to 500 million, which is now 38% of the gamer population in Asia. Another data from Statista shows that, in 2017, 46% of all gamers are women.

Even more surprisingly, Niko Partners have found that the growth of the female gamer population (14.8%) far exceeds the growth rate of gamers in general (7.8%). The approximate percentage of females in China’s gamer population is 45%. In Indonesia, this figure is marginally larger by 4%. However, the distribution of platforms where female gamers play is considerably skewed. Of the 500 million female gamers in Asia, 483 million (95%) mostly play on mobile, 201 million (40%) play on PC, and only 8.5 million (2%) play on consoles. 

As the number of female gamers increases, their contribution to the gaming industry’s income also rises. In 2019, female gamers contributed 35% to the total gaming industry revenue. This figure has increased to 39% in the next year. 

Proportion of gamers by age and gender. | Source: Statista

Recently, Sony also released a report which documents the details of its console sales. In the report, a significantly higher proportion of female gamers bought the Playstation 4 and 5 compared to the Playstation 1. During the PS1 era, only 18% of gamers who bought the console were females. However, during the PS4/5 era, this figure rose to an astounding 41%.

From the statistics above, we can clearly see that female gamers are not at all a rare species. Despite this fact, it can still be difficult to find and notice a female gamer in many of our games. According to recent research conducted by Reach3 Insights and Lenovo, 59% of female gamers hide their gender when playing online games. A report by GamesIndustry suggests that females do not show their gender to avoid the possibility of harassment. A respondent of the study even admitted that she goes so far as to only playing male characters in MMORPG games to maintain the anonymity of her gender. She explained that she does this to prevent receiving seductive, unwanted, and potentially sexually harassing messages. 

 

2. Gamers Are Anti-Social

Gamers are also often seen by the public as loners who spend most of their time playing games and not caring about the outside world. Contrary to most beliefs, however, the emergence of online games has encouraged gamers to socialize with each other. 

A 2016 study titled Motivations for Play in Online Games suggests three reasons why people play games. One of them is to establish relationships with other players. Given that humans are innately social creatures, it is not really surprising to see that we always try to connect with other people and be part of some like-minded group. Our natural attraction for socializing is the reason why online games — both cooperative and competitive games — are incredibly popular nowadays. In fact, in South Korea and China, playing games are considered a social activity. Before the unfortunate pandemic, Hybrid also held a gamers gathering event called Hybrid Dojo every two weeks. My friends and colleagues also frequently meet up to play PUBG Mobile together. Although some games can be enjoyed alone, most of us gamers do prefer playing games with other people.

In-game chat is one of the many forms of communication in gaming. | Source: Medium

Furthermore, a study in The Journal of Computer-Mediated Communication, released in 2014, found that a majority of online gamers deeply care about the dynamic relationships in gaming and not only focus on the sole gameplay aspect itself.

“Gamers aren’t the antisocial basement-dwellers we see in pop culture stereotypes; they’re highly social people,” said Nick Taylor, lead author of the study The Journal of Computer-Mediated Communication, as quoted from CNET. “This won’t be a surprise to the gaming community, but it’s worth telling everyone else. Loners are the outliers in gaming, not the norm.”

3. You Can Get Addicted and Become Mentally Ill from Playing Games

Today’s society does have the tendency to over glorify and, to a certain extent, romanticize mental illness, especially after the release of the movie The Joker. People in the younger generation frequently self-diagnose themselves with depression, ADHD, or Bipolar Disorder despite not having any expertise in the field of psychology. Unfortunately, this trend also spills over to gaming. 

Countless people claim that they or someone they knew is affected by gaming addiction. Furthermore, the World Health Organization (WHO) also officially recognized gaming disorder as a form of mental illness back in 2019. 

WHO officially declared gaming disorder as a mental illness in 2019. | Source: TechCrunch

WHO also elaborated the characteristics or telltale signs of someone with a gaming disorder. The first characteristic is losing control over gaming habits. In other words, someone who has a gaming disorder will find it difficult to stop playing and limit his/her playing time. The second sign of people affected by the disorder is overly prioritizing gaming over obligatory life activities such as eating, studying, or working.

Someone with a “gaming disorder” will also continue to keep playing despite being cognizant of the harmful effects that the activity has had on their life. For instance, the person will not stop playing games even though their grades have significantly declined. If a person has the three characteristics above, which also persist for 12 months, then the person is officially declared affected by gaming disorder

 

4. Games and Esports Are the Exact Same Thing

Esports is a part of gaming, a really big part, in fact. However, both of them are not the same thing. Some games don’t even have an esports scene. By definition, esports are competitions or tournaments that are based on video games. According to Red Bull, esports exists when the best players of a particular game compete for a prize. Therefore, the primary element of esports is competitiveness. But, of course, not all games are meant to be competitive. Some games highlight the narrative or the story, while other games focus on cooperative features.

Another thing that distinguishes esports from gaming is the player’s goals. In esports, the pros obviously have the sole objective to win every single tournament and title. However, normal players like most of us play games for far more varying reasons. Some of us might play to experience interesting gameplay. There are also those who play for the lore or immersive worldbuilding. Others might also play for the sake of socializing with friends or like-minded individuals. However, one thing is for sure: gaming has the primary purpose of being a medium of entertainment, not competition.

 

5. All Professional Esports Players Have Massive Salaries

The salaries of star players who play in the Premier League are certainly different from the salaries of players that compete in English Football League Two. This same salary disparity also occurs in the esports world. Although there has been an overall increase in esports pros’ salaries, many players are still affected by unequal pay. For one, player’s salaries are usually determined by their skill and capabilities. Esports scenes of different games also offer a widely diverse range of player salaries. Obviously, more popular games with a much more successful esports scene will usually offer more prestigious payments towards pros.

The minimum salary of an Overwatch League (OWL) player is around $50,000 USD per year. On the other hand, the average annual salary of a North American League of Legends (LCS) league player can reach $300 thousand USD. In Indonesia, the salary of Mobile Legends Professional League (MPL) players is only around IDR 7 million. As you can see, the pro salary of different games are incredibly diverse.

The minimum salary for an OWL player is US$50,000. | Source: Upcomer

OWL, LCS, and MPL are esports leagues with support from publishers. These publishers, therefore, determine the salary terms (such as minimum wage) of the pro players. However, not all game publishers support the esports scene of their games and explicitly define the payment terms of players. In this kind of situation, player salaries are even more uncertain. Let’s take the Valorant as an example. According to internal Hybrid.co.id sources, the range of salaries of Valorant players is relatively large. Some players receive salaries above the Jakarta Regional Minimum Wage (UMR), some have salaries around the Jakarta UMR, while other, less fortunate, players are paid below the minimum wage. Pros of unpopular games can even have salaries as low as only hundreds of thousands of rupiah.

6. Pro Players Spend All of Their Time Playing

Esports pros are comparable to conventional sports athletes. Both of them have the sole objective to improve themselves and hone their skills to be able to win. Therefore, most of us expect the esports pros to spend hours and hours every day practicing and playing. The truth is, however, esports pros don’t only use their time for playing games. They also need to engage in other activities such as reviewing VODs, strategies, and even physical exercise.

Liyu “Cody” Sun, a League of Legends player, mentions that adequate sleep, a healthy mindset, and a balanced social life are important aspects to maintain as an esports athlete. According to him, solely focusing on practice or playing is not an effective method to improve as a player.

“I do think that the most, or the best players in our industry are the ones that are able to find the best schedule for themselves, and, you know, be as efficient as they can with their lifestyle — practicing as well as exercising and eating well and having a decent social life,” Sun said in an interview from Intel.

According to Spectatorph, professional esports players usually spend about an hour of physical exercise every day. They will spend another hour on VOD reviews and up to 9 hours of practice, either alone or with the team.

Furthermore, the CEO of RRQ, Andrian Pauline also mentioned that the daily routine of pro players is not only playing or practicing. They also have to frequently review the team’s playstyle and even try to get insights into their opponent’s strategy. AP mentions that the proportion of non-gaming activities depends on the situation and needs of the team. “Sometimes the team may require the players to practice for the whole day. In other times, players can spend 20% or 50% of their time doing other activities,” he said when contacted by Hybrid. These proportions and schedules are often determined by the team coach.

 

7. Esports Fans Are Only Comprised of Males

The majority of esports viewers are, obviously, gamers. Unlike conventional sports, games in esports can be quite difficult to understand. And, of course, most of us will only enjoy esports content if we understand the game that is being broadcasted. Therefore, along with the increasing number of female gamers, it is not surprising to see that the female demography of esports viewers also increases.

According to data from Statista, around 22% of the esports audience around the world are females. The percentage of female esports viewers also differs from country to country. In the US, only 17% of esports fans are females. This figure is much larger in the UK (with 25%), China (with 30%), and South Korea (with 32%).

The percentage of female esports viewers in different countries. | Source: Statista

Data from Interpret shows that the number of female esports viewers in the fourth quarter of 2018 was 30.4%, Two years ago, however, this figure was only around 23.9%. Tia Christianson, Vice President of Interpret for Europe mentioned that this 6.5% increase was a significant milestone. She thinks that this is a step towards the right direction of gender equality in the esports community.

Conclusion

Humans have the tendency to fear new trends and also pretend to always be knowledgeable in many circumstances. As a result, our society has developed countless false assumptions, narratives, and harmful stigmas toward gaming and esports. For instance, in 1988-1992, many are concerned that that table-top RPG (TTRPG) games, such as Dungeons and Dragons, were promoting satanism, pornography, and even murder. Therefore, it is imperative that we always fact-check the ideas that we receive to get an accurate representation of the truth. I hope that this article has cleared up several popular gaming myths and helped you to be a more mindful individual.

Featured Image: South Park. Translated by: Ananto Joyoadikusumo.

54% dari Total Pemasukan Industri Esports Global Datang dari Asia

Asia menjadi rumah bagi banyak pemain profesional. Benua tersebut juga punya jumlah penonton paling banyak dari benua-benua lain. Tak hanya itu, banyak tren esports yang muncul dari Asia seperti mobile esports. Walau mobile esports tak terlalu digemari di Amerika Utara atau Eropa, mobile game berhasil membangun ekosistem esports yang besar di negara-negara Asia, seperti di Indonesia dan Tiongkok. Menurut Niko Partners, industri esports di Asia akan merefleksikan pertumbuhan industri tersebut di masa depan.

Kontribusi Asia di Industri Esports Global

Pada 2020, nilai industri esports diperkirakan hampir mencapai US$1 miliar. Asia memberikan kontribusi sebesar US$543,8 juta atau sekitar 54% dari total pemasukan industri esports tersebut. Menariknya, di tengah pandemi virus corona, pemasukan industri esports di Asia pada tahun lalu tetap naik dari tahun sebelumnya, walau hanya sebesar 4,9%. Memang, pandemi COVID-19 pada tahun lalu punya dampak positif dan negatif pada industri esports secara keseluruhan.

Di satu sisi, kebijakan lockdown yang ditetapkan oleh banyak negara berarti kompetisi esports tidak bisa diselenggarakan secara offline. Dan hal ini membuat pemasukan dari penjualan tiket dan merchandise menurun. Di sisi lain, sepanjang pandemi, jumlah penonton siaran esports meroket. Pasalnya, pandemi membuat banyak kompetisi olahraga tradisional dibatalkan. Alhasil, banyak penggemar olahraga yang beralih menonton kompetisi esports, yang masih bisa diselenggarakan online.

54% dari total pemasukan industri esports berasal dari Asia. | Sumber: Niko Partners

Menurut Niko Partners, jumlah penonton esports di Asia meningkat tajam pada 2020. Tahun lalu, jumlah penonton esports di Asia mencapai 618,4 juta orang, naik 21% dari tahun 2019, yang hanya mencapai 510 juta orang. Seiring dengan bertambahnya jumlah penonton, nilai hak siar dan lisensi kompetisi esports pun naik pada 2020.

Dampak Pandemi di Industri Esports Pada 2020

Pada awal 2020, pandemi memunculkan berbagai tantangan baru bagi pelaku industri esports. Untungnya, dalam waktu beberapa bulan, para pelaku industri esports bisa menyesuaikan diri sehingga industri esports bisa kembali pulih, seperti yang disebutkan oleh Lisa Hanson, President of Niko Partners. Di 2020, kebanyakan kompetisi esports memang hanya bisa diadakan secara online. Walau pemasukan dari penjualan tiket dan merchandise turun, nilai hak siar kompetisi esports justru naik. Selain itu, semakin banyak perusahaan yang menjadi sponsor di dunia esports. Alasannya, esports adalah salah satu cabang olahraga yang masih bisa diadakan di tengah pandemi.

Walau kebanyakan kompetisi esports digelar online, pada semester dua 2020, ada beberapa turnamen esports yang sudah diadakan secara offline. Salah satunya adalah League of Legends World Championship, yang diselenggarakan di Shanghai, Tiongkok. Untuk bisa mengadakan LWC secara offline, Riot menggunakan Bubble System, yang berfungsi untuk membatasi interaksi antar peserta, panitia, dan semua kru yang bertugas. Keputusan Riot Games untuk mengadakan LWC 2020 secara offline didukung oleh pemerintah Shanghai.

LPL 2021 telah diadakan secara offline. | Sumber: Sports Pro Media

Sementara itu, pada 2021, TJ Esports — perusahaan joint venture antara Riot Games dan Tencent — juga telah mencoba untuk mengadakan League of Legends Pro League (LPL) secara offline. Mereka sempat harus membatalkan rencana itu pada Q1 2021 dan melakukan refund dari tiket yang telah terjual. Namun, sekarang, LPL telah bisa digelar secara offline karena keadaan di Tiongkok sekarang sudah berangsur kembali normal. Artinya, berbagai events — seperti kompetisi olahraga, konferensi atau acara hiburan — sudah bisa diadakan secara offline.

Industri Esports di Asia Pasca-Pandemi

Tiongkok memang telah mulai pulih dari pandemi virus corona. Sayangnya, tidak begitu dengan negara-negara lain di Asia. Alexander Champlin, Director of Esports Research, Niko Partners menyebutkan, negara-negara lain di Asia membutuhkan waktu lebih lama untuk bisa pulih dan kembali mengadakan kompetisi esports secara offline.

Dota 2 ONE Esports Singapore Major adalah salah satu kompetisi esports offline terbesar yang diadakan di Asia Tenggara pada 2021. Namun, diselenggarakannya kompetisi tersebut bukan bukti bahwa negara-negara di Asia Tenggara telah pulih dari pandemi virus corona,” kata Champlin pada GamesBeat. Kabar baiknya, para pelaku industri esports telah menyesuaikan diri dengan keadaan selama pandemi. Sekarang, kompetisi esports offline tak lagi menjadi pilar utama bagi industri competitive gaming di Asia.

Dota 2 ONE Esports Major Singapore diadakan secara offline. | Sumber: Win.gg

“Ketika industri esports hanya bisa berkutat di dunia online, kerja sama dengan brand dan kontrak streaming kini menjadi fokus dari pelaku industri esports,” ujar Champlin. “Kolaborasi dengan brand dan streaming merupakan dua faktor yang mendorong pertumbuhan industri esports pada 2020. Kami memperkirakan, bahkan setelah kompetisi esports bisa diadakan secara offline, kolaborasi dengan brands dan kontrak streaming masih akan menjadi pendorong pertumbuhan industri esports.”

Champlin juga menyebutkan, pada 2022, ketika semakin banyak negara yang pulih dari pandemi virus corona, kompetisi esports akan mulai kembali diadakan secara offline. Meskipun begitu, kemungkinan besar, turnamen esports online juga masih akan diselenggarakan. Alasannya sederhana: karena menggelar kompetisi esports secara online punya beberapa keuntungan. Salah satunya adalah biaya yang lebih murah. Selain itu, ketika mengadakan kompetisi online, penyelenggara turnamen juga bisa mengadakan turnamen dalam skala yang lebih besar. Proses pengadaan kompetisi online juga relatif lebih sederhana.

“Jumlah platform turnamen esports online terus bertambah. Selain itu, para sponsor dan pengiklan juga telah menjadi familier dengan turnamen online. Dua hal ini menunjukkan, kembali mengadakan kompetisi esports secara offline tidak sevital yang diperkirakan pada awal 2020,” kata Champlin. Dia menambahkan, beberapa negara mungkin akan memprioritaskan pengadaan kompetisi esports offline. Sementara sebagian yang lainnya tetap merasa tidak keberatan dengan penyelenggaraan kompetisi esports online.

“Kami memperkirakan, industri esports akan mengadopsi model hibrida dan tetap mengadakan kompetisi secara online dan offline. Negara-negara di Asia Tenggara, yang mendapatkan untung dari pariwisata esports, akan lebih cepat dalam kembali beralih ke events offline ketika keadaan sudah memungkinkan,” kata Champlin. “Sementara itu, negara-negara dengan ekosistem livestreaming yang kuat, seperti Tiongkok, Korea Selatan, Jepang, dan bahkan India, mereka tidak akan terlalu tergesa-gesa untuk kembali mengadakan kompetisi offline.”

Sumber header: Inven Global

Announcing New Lineup, BOOM Esports Reaps the Benefit of Other Wild Rift Teams Disbandment

In my mind, BOOM Esports is the anomaly of Indonesian’s esports. While many others succumb to the popularity of Mobile Legends here, BOOM chooses to take the road less travelled. It’s the only big esports organization from Indonesia that still has Dota 2 division. BOOM also had a Brazillian’s CS: GO team before, which is peculiar for Indonesian’s organizations. Currently, it also has an LoL division in Thailand. Similar to Dota 2 and CS: GO, LoL is another game that Indonesian’s organizations have long abandoned.

After some teams released their Wild Rift division, which could be related to the Moonton’s exclusivity deal, BOOM’s Wild Rift lineup seems to get stronger by getting the ex-players from those teams.

It seems BOOM also wants to emphasize this as well, seeing from the announcement.

“Here’s our full LOL Wild Rift lineup now!
– Gov, Ex-captain of ONIC Esports
– Flyarthur & XiaoQi, Mid Jungle duet from Aerowolf
– Tufz, The last man standing from the previous roster
– Chalize, Who was separated for a while will be back to strengthen BOOM
.
Btw, they just qualified for the final of the SEA ICON Series Fall Season qualifier last Sunday. Let’s give them a warm welcome!” Said BOOM on its official announcement.

Previously, BOOM already had an entirely different lineup for its Wild Rift team. However, it released the entire team on July 24, presumably because of its performance. Chalize is the only player from the previous roster to join the current.

Will this new formation be enough to get better achievements?

Speaking of Moonton’s exclusivity deal, it seems the rumour is true that the MPL teams which received revenue sharing have to release their Wild Rift division or other mobile MOBA. Bigetron and ONIC released their Wild Rift division earlier. Then, Rebellion, which is the newest contestants of MPL Indonesia, also recently released their Wild Rift players.

EVOS Legends Resmi Umukan Rosternya untuk MPL ID Season 8

EVOS Legends akhirnya mengumukan rosternya untuk berlaga dalam MPL ID Season 8 mendatang. Perilisan line-up sang juara bertahan MPL Indonesia ini sangat ditunggu-tunggu oleh para penggemarnya. Pengumuman anggota tim EVOS Legends tersebut dilakukan secara langsung melalui kanal YouTube resminya.

Roster EVOS Legends musim ini masih didominasi oleh nama-nama pemain lama yang membawa mereka juara musim lalu. Mereka adalah Wann, Ferxiic, LJ, Clover, Antimage, dan Rekt. Kemudian untuk memperkuat tim musim ini EVOS Legends merekrut 3 pemain baru yakni Panser, Falah, dan Vaanstrong.

Pemain baru di tim EVOS Legends ini sebenarnya cukup menarik untuk di simak. EVOS Panser merupakan mantan pemain dari EVOS Icon yang berlaga dalam MDL ID Season 3. Bersama tim EVOS Icon, Panser berhasil membawa tim ini menjadi semifinalis musim kemarin.

EVOS Legends juga merekrut Falah yang akan mengganti nickname menjadi Rhapsody. Pemain ini merupakan mantan pemain EVOS Esports yang bertanding untuk divisi Arena of Valor. Falah mengikuti beberapa pro player AoV yang hijrah menuju Mobile Legends.

Sementara itu nama terakhir yakni Vaanstrong merupakan mantan pemain Aura Fire. Permainan impresif musim lalu membuat tim EVOS Legends kepincut untuk merekrutnya. Alasan perekrutan Vaanstrong ini juga diyakini karena posisi midlaner yang ditinggalkan oleh Luminaire.

Image Credit: MPL Indonesia

Sayangnya dalam perilisan roster tim EVOS Legends musim ini tidak ada nama Luminaire. Luminaire merupakan midlaner EVOS Legends yang sudah bersama tim sejak MPL ID Season 4 lalu. Bersama tim ini, Luminaire telah mempersembahkan 2 trophy MPL Indonesia dan 1 trophy juara M1 pada tahun 2019. Kemungkinan Luminaire tidak masuk squad EVOS Legends pada musim ini karena memutuskan untuk pensiun dari kancah kompetitif Mobile Legends.

Kita lihat saja bagaimana penampilan roster baru dari EVOS Legends ini pada turnamen MPL ID Season 8 yang semakin dekat ini. Tentunya sebagai juara bertahan, EVOS Legends akan menjadi saingan utama tim-tim kuat Mobile Legends di Indonesia lainnya seperti ONIC Esports, RRQ Hoshi, dan Bigetron Alpha.

Sebelumnya, rival berat EVOS, RRQ sudah lebih dulu mengumumkan formasi terbaru mereka untuk MPL ID S8.

Legendary LoL Player, Uzi, is Creating His Own Esports Team and Recruiting Wild Rift Players

Jian “Uzi” Zi-Hao is one of, if not, the most prominent LoL professional players from China even though he never crowned the World Champion. This retired player is building a new esports organization based in Shanghai, China, called Ultra Fantastic Gaming (UFG).

A famous Chinese singer, Fan Chengcheng, also becomes a co-founder of UFG. Even though Wild Rift is not officially released in China, UFG is recruiting players for its Wild Rift division.

According to the official Weibo post, there are specific requirements for those who want to join the team. They should be proficient in League Mobile or Kings of Glory, at least 16 years old, having team awareness, and able to manage stress.

UFG also promises to provide a professional training environment and coaching for its players. The job also has a minimum salary of ¥6000 or about US$922.

It does make sense for Uzi to return to esports not as a player anymore. He retired in June 2020 because of his health concern. However, he already has more than enough experience and popularity in esports that’s too big to waste. He won three LPL (LoL professional league in China), one MSI, and two runner-ups in World Championship.

Speaking of Wild Rift in China, China’s National Press and Publication Administration (NPPA) has officially approved the game in February. However, in other countries, Wild Rift has already been in closed and open betas months earlier. Southeast Asia, for example, started its closed beta in October 2020.