M3 World Championship Unveiled with US$800,000 Prize Pool; North American Qualifier Announced

Moonton will host its third world championship, M3, taking place at an offline venue in December, with US$800,000 on the line.

The M3 World Championship was first unveiled by Moonton in the MLBB Esports roadmap published earlier last month, which revealed the third world championship will take place in December and feature 16 teams – up from 12 in M2. The location is unconfirmed as of now, with numerous rumors claiming that the United Arab Emirates (UAE) is one of their top choices.

Moonton has also raised the stakes with the previous M2’s US$300,000 prize pool now set to US$800,000 as 16 teams will duke it out in an unannounced format.

The first iteration, M1 World Championship, saw EVOS Esports lift the trophy after a 4-3 victory over their Indonesian counterparts RRQ Hoshi. Subsequently, Bren Esports ruled the Mobile Legends M2 World Championships in come-from-behind fashion, defeating the Burmese Ghouls 4-3, in Singapore.

M3 World Championship – North American Qualifier

(Photo courtesy of MLBB Official)

North American Mobile Legends: Bang Bang teams now have a route to the M3 World Championship after the announcement of the North American qualification on August 31. It will take place from September 11-19 and will feature a US$6,500 prize pool up for grabs.

The top three teams will share the US$6,500 prize pool. The winning team will take home the lion’s share of US$3,500, the runner-up team will take home US$2,000, and the third-place team will pocket US$1,000. Additionally, 2,7 million diamonds will be up for grabs for the teams and spectators that tune in to the broadcast on Twitch, Facebook, TikTok, and YouTube.

Several notable talents will be hosting the show. which includes Jake “SirActionSlacks” Kanner, Austin “Capitalist” Walsh, and David “Assassin Dave” Mao.

Mobile Legends: Bang Bang World Championship

Teams will have a chance to qualify for the M3 World Championship in Indonesia, the Philippines, Malaysia, Singapore, Brazil, and Cambodia through their respective Mobile Legends Professional League (MPL) league.

Teams in Indonesia, the Philippines, Malaysia, Singapore, Brazil, and Cambodia will have the opportunity to qualify for the M3 World Championship via their local Mobile Legends Professional League (MPL) leagues.

While Moonton’s initial emphasis was on Southeast Asia, the company recently announced expansion into Brazil and Cambodia, as well as the transformation of MPL Philippines into a franchise league beginning with Season 8.

Gaming and the Brain

The brain is undoubtedly the most complicated and fascinating organ in the human body. It practically defines who we are, our beliefs, emotions, well-being, and the entirety of our lives. However, the mind is also incredibly susceptible to changes in the environment. What we eat, drink, watch, listen can alter the circuitry of the mind in one way or another.

The same thing goes with playing video games. Gaming, for better or worse, can affect how our brains operate. This relationship also works the other way around: the state of our brain can change our performance and behavior in-game. Unlike most traditional sports out there, gaming emphasizes the cognitive capabilities of humans, similar to board games like chess. Dota 2, CS:GO, VALORANT, all your beloved games is simply a mental battle between you and your opponents. It doesn’t matter if you are tall, short, thin, fat, ugly, or beautiful you can play games and grind your brains to become the best in the world.

Esports organizations today also begin to realize the importance of the relationship between the brain and gaming, consequently hiring a professional psychologist to support their esports rosters.

Astralis, arguably the best CS:GO team of all time, was perhaps one of the pioneers who collaborated with a sports psychologist. Before this project, Astralis was undoubtedly still a solid team and is considered one of the future prospects in Europe CS:GO. However, around 2015-2016, they hit a major roadblock. The Danish team simply couldn’t close out any tournament they participated in and have trouble getting through most semifinals. Even worse, most of their losses were usually a result of a choke, meaning that they lose games despite securing an early lead over the opponent.

Although the CS:GO community simply thought that this was a curse, Astralis knew that this was all about mindset. They soon hired Mia Stellberg, perhaps the best and the most famous esports psychologist today, and the rest was history. In 2018, the Astralis roster was practically undefeatable, winning almost every LAN they enter. OG also hired her in 2019, which ultimately led to the only two consecutive The International wins ever in Dota 2 History.

Mia Stellberg (most left) and the whole OG roster when they won TI9 | Source: miastellberg.com

From these examples, we can see that gaming and the brain are highly correlated and can influence each other in many profound ways. In this article, we will be taking a look at the effects of video games on the brain, basing our discussion on scientific works conducted by experts in the field. Aside from the effects on brain performance, I will also be including mental health issues of gaming in one of the sections, since it is highly correlated to our brain’s functionality. Furthermore, although I stand by the side of gaming, I will try to balance out all the pros and cons that come with this topic.

Depression and Anxiety

Source: Freepik

Before understanding how gaming affects depression or anxiety, we need to understand what each of them really is. Depression is very similar to being unhappy, although it is important to note that the two things are not the same. Most unhappy people are not content with their lives. Depressed individuals, however, may already be satisfied in life but still have a sense of deep underlying sadness. Anxiety is simply being overly worried about the potential challenges or problems we will face in the future. The key thing in depression and anxiety is how both of them deal with negative emotions. You’ll see why this is important later on.

Let’s get one simple fact out of the window: gaming does not cause depression nor anxiety. There is, indeed, a correlation between depression and gaming, as shown by the study entitled Daily Violent Video Game Playing and Depression in Preadolescent Youth. However, a correlative relationship does not imply causation, and many have falsely cited this article to berate gaming as a whole. In simpler terms, one thing does not necessarily cause another thing by being correlated to each other. If ice cream sales increase when crime rates increase, it does not mean that ice creams cause murders.

Likewise, people with depression or anxiety most likely turn to games to escape their life problems and consequently worsen their condition. Gaming can be extremely dangerous for people with depression or anxiety because it can shut down negative emotions. Having no negative emotions will trick your brain into giving a false sense of security regarding your life.

I personally have felt this effect a couple of times when playing games, and I’m sure that all of you gaming enthusiasts had as well. When we play, all our life problems, school, and work seem to disappear into thin air. Fortunately, for me, I was able to go back to the real world and realize all my upcoming deadlines. However, people who have a severe case of depression and anxiety will never want to re-experience the negative emotions, which in turn causes them to get stuck in gaming. When they do not stop playing, their life gets worse, they become more depressed or anxious, and the whole process becomes a negative feedback loop. So, does gaming cause depression? No, but it sure can spiral depression out of control.

However, a proper dose of gaming has been shown to be somewhat effective in combating depression and anxiety. Researchers from Michigan State University have used elements of gaming to “reduce anxiety by helping people focus in an increasingly distracting world”. Another study has also found links between video games and improvements in mental health. The researchers argued that gaming has the potential to introduce positive emotions, engagement, build meaningful relationships, and give a sense of fulfillment or purpose in life. Even so, I wouldn’t suggest using gaming to cure depression or anxiety. If you feel like you might have any of these two illnesses or conditions, please visit a licensed mental health professional and get their opinion.

Attention

The older generation often criticized youngsters nowadays for having a short attention span. They also usually blame social media, the internet, or gaming as the primary causes of this behavior, and they wouldn’t be completely wrong. Several studies have found that gaming, especially the ones related to violence, may have a negative effect on attention and the ability to concentrate for long periods of time. Experts in the field hypothesized that this is due to the high levels of dopamine bursts that gaming provides. Indeed, a lot of video games today are fast-paced, filled with new challenges and environments that highly stimulate the brain. As a result, when faced with much slower and “uninteresting” activities (such as lectures, doing homework, etc), gamers often feel unmotivated in executing them.

The fast-paced nature of video games can leave us unmotivated when doing less dynamic tasks | Source: Freepik

On the other hand, there are also studies that claim the opposing idea, similar to that of depression and anxiety. Researchers from the University of Arkansas found that one hour of gaming can increase focus and specifically boost attention selection. This claim is especially true for action-packed games that display a lot of information to the players.

Let’s take Dota 2 as an example. Dota 2 players have to pay attention to their hero, the creeps, enemy heroes, and map just to iterate a few. They will then use this information to make the necessary quick decisions and output their actions in the game. Of course, you can’t always look at creeps and the map at the same time. Similarly, it wouldn’t be wise to look at the map in a 5v5 teamfight situation.

The best Dota 2 players know when to glance at the map, when to focus on their hero positioning, and what to look out for at specific time frames. This act of selecting information is called attention selection, and it is a key skill to have in almost all fast-paced games like Dota 2. Furthermore, this skill can be utilized in our daily activities, allowing us to block out distractions and use our brainpower more efficiently.

Dota 2 players have to constantly scan their screen for key information | Source: Steam

Therefore, gamers might not be able to concentrate on long boring activities, but they may be able to pick out and selectively focus on the most crucial information when doing tasks.

Alexithymia

Unlike depression or anxiety, every single gamer is exceedingly susceptible to Alexithymia. The condition arises when someone becomes unable to identify or describe the emotions they experience. Alexithymia is usually caused by the frequent suppression of emotions, which is sometimes what our society highly promotes.

Expressing our emotions can often be viewed as a sign of weakness, unreliability, and unprofessionalism. Similar to the case of depression and anxiety, gaming can be used as an escape strategy and suppress these critical emotions. More scientifically, the amygdala (the part of our brain that controls feelings or emotions) rarely actuates when we play games and deteriorates in its function. Our emotions build up and eventually get vented out when we game, which is why some gamers frequently find themselves outbursting in toxicity over simple in-game mistakes. Although it may sound slightly paradoxical, the suppression of our emotions will ultimately manifest in anger, an emotion itself.

The location of the amygdala | Source: The Science of Psychotherapy

I myself have experienced this issue firsthand in the past. Playing games can be exceptionally frustrating at times, and I often find myself trying to hold back from toxicity. After playing, it can be troubling to feel apathy or empathy and have concerns about other people’s problems.

Fortunately, I finally stopped “tryhard-ing” in Dota or CS:GO ranked games and try to have fun, the sole reason why I play games in the first place. Playing with friends in a Discord call also helps with this endeavor and express my emotions more freely. I was remarkably lucky to get out of the rabbit hole of Alexithymia before the condition can fully manifest. If you think that you might have this condition, it’s never too late to change your behavior for the better.

Boosting Your Brain’s Performance

In traditional sports, training will enhance your body and make it stronger. As I mentioned in the introduction, gaming is a mental sport. So can playing games improve your brain’s performance just like going to the gym? Although most conventional adults might disagree, studies have indeed shown that gaming can, one way or another, make you “smarter”.

Going back on track, researchers in UC Irvine have found that 3D games can improve memory and spatial awareness. Indeed, MOBA, FPS, and most gaming genres out there require some sort of map layout memorization. All games, as a matter of fact, require us to remember combos, strategies, counters, etc. The part of our brain that gets exercised when conducting these memorizations is the Hippocampus. If you want to know more about the intricacies of this topic, you can definitely check out this article written by yours truly.

The hippocampus plays a major role in learning and memory | Source: Wikipedia

But of course, gaming is not all about memorization. A large part of what defines a video game is the challenge and problem-solving aspect it provides. According to a study by Charles Reynaldo, gaming was shown to be able to highly improve decision-making and problem-solving skills that could, in turn, be applied in daily life settings. Researches at OpenAI even found Dota 2 players to be rather incredible since they have to practically make around 30 decisions every second.

Despite the benefits that gaming provides to the brain, teachers and parents often use video games as the culprit behind students’ declining grades. As much as I hate to say this, they are not wrong. If you continuously train your brain, it only makes sense for you to have an easier time learning in school and improve your academic performance. However, like all things in life, too much is never good. It doesn’t matter if you get +200IQ from gaming; if you don’t study, you will still fail the exam. Always balance out your gaming time with your education or work.

Conclusion

Before closing out this article, I would like to point out the similarities between gaming and chess. Video games, whether you agree or not, are a modern, more updated version of chess. Although both of them may require different skill sets to master, they both enhance the brain’s ability to make decisions and solve problems. They also both have the capability to drive people insane and depressed. Look at where chess has brought Bobby Fischer. He used to be one of the most genius chess players in the world but later become deranged, radical, recluse, and unfitting to society due to his overlooked mental problems.

Video games, chess, and everything in life can affect our brain’s ciruitry in some way. Whether you are a gamer or not, it is imperative for us to understand how our brains change in response to the activities we conduct so that we can avoid threatening mental conditions before they can fully manifest.

Featured Image: Freepik

DWG KIA Won the 2021 LCK Summer Grand Finals, Securing Their Third LCK Trophy.

Last Saturday, DWG KIA faced off against T1 in the 2021 LCK Summer Split playoff grand finals. After 4 hard-fought matches, DWG KIA came out on top with a decisive 3-1 victory. This was the first time that Damwon Gaming organization accumulated three consecutive LCK trophies and became the second team to achieve this feat. T1 had the first LCK three-peat when they won 2016 LCK Spring and summer, 2017 Spring, 2019 Spring and Summer, and 2020 LCK Spring. Unfortunately for T1, DWG KIA currently proved themselves to be the better team and perhaps the best in LCK.

In game 1, DWG’s victory was largely contributed by the Camille played by Kim “Khan” Dhong-ha. Kim “Canyon” Geon-bu’s Trundle constantly ganked the top lane, putting a lot of pressure on T1’s top laner, Canna, and widening the kill score gap between the offlaners. Entering the 26th minute, Camille was already 3 levels ahead of Gwen. T1 tried to fight back and initiated a calculated teamfight where they hope to use Faker’s strength with Azir. DWG KIA, however, already knew its winning condition. Camille spends little to no effort in zoning or locking down Ezreal, practically removing T1’s primary damage dealer in most of the clashes.

The course of game 2 also started out in similar fashion: Canyon repeatedly ganks the top lane to try to secure an early advantage. However, unlike game 1, Canna was able to trade his death for one of DWG’s members and make their ganks less profitable. As a result, Khan’s Camille was not really able to get the ball rolling, and the match was kept at a stalemate. The game was ultimately decided on the second baron fight around the 28th-minute mark. T1 started the Baron, and DWG immediately came to contest. Khan, yet again, secured an important pick-off on Faker, turning the engagement into a favorable 4v5. The teamfight ended with the whole T1 team being wiped out and DWG getting a free Baron. The game was practically over from there.

Down 2-0, T1 went all out and played very aggressively from the start. Faker’s Azir and Canna’s Kennen put a lot of pressure in the early game and constantly dived towers with little to no fear. As a result, they were able to grab a dominant lead in the match. Azir and Kennen’s huge AOE damage output ultimately proved too much for DWG to handle, and T1 kept the series alive.

In game 4, T1 tried to repeat their game 3’s formula. Faker and the whole T1 roster came out with an early lead and made Khan’s life in the top lane miserable. However, the 17th-minute clash was perhaps the first sign of a comeback from DWG. T1 unfortunately continued to play sloppy, and the advantage soon fell into DWG’s hands in a Baron teamfight. DWG finally sealed the match with ShowMaker’s beautiful Quadra kill and was crowned as the 2021 LCK Summer Split champions.

Furthermore, DWG KIA’s victory in this tournament also secured them the first seed going into Worlds and a spot at the group stage. Despite T1 beating Gen.G in the semifinals last week, the second seed still goes to Gen.G due to their superior championship points. As a result, T1 would most likely be participating in the Play-Ins, unless they secure a win in the Regional Qualifier this Thursday.

A New Multiplayer Racing Mode Is Coming to Microsoft Flight Simulator

With the current running of Gamescom 2021, Microsoft Flight Simulator has certainly turned a lot of heads with the announcement of their major update. There are new aircraft, improvements in several flight regions, and a whole new game mode that will be introduced. Make sure to strap your seatbelts in because we have a lot of content to cover. 

Multiplayer

Microsoft Flight Simulator, for the most part, has focused on single-player gameplay. However, this expansion will introduce a new multiplayer mode where you can race against your friends or other simmers and showcase your piloting skills.  To keep the integrity of realism of the game, the developers actually teamed up with RARA or the Reno Air Racing Association and based the racing mode on the STIHL National Championship Air Races. Consequently, we will most likely see some themes in the multiplayer mode, such as vintage World War 2 fighter planes or classic jets like the De Havilland Vampire. The release date of the Reno Air Races expansion pack was unfortunately not specified. However, Microsoft did announce that it will be available around this Fall.

World Update 6

Germany, Austria, and Switzerland have been drastically refurbished in the upcoming World Update on September 7th . There will be new aerial imagery and major overhauls on the 3D terrains of Basel, Graz, Vienna, and the extensive mountain ranges of the Alps. Furthermore, custom-made regional landmarks or famous locations, airports, and new flight missions will also be added. Needless to say, this update will immensely improve the visuals of the game and provide a more realistic experience to simmers. To top that all off, World Update 6 will be completely free to download in the in-sim marketplace.

New Aircraft

Last but not least, Microsoft also announced that they will be adding a new series of aircraft called Local Legends, which introduces planes that are more well-known in specific regions. One of the teased aircraft is called the Junkers JU-52, which just happens to originate from Germany, a country touched up in the World Update. Again, the developers go as far as collaborating with Bernd Junkers, the grandson of the original JU-52 designer in 1930, and an experienced pilot of the craft to assure that every element of the plane is as accurate and realistic as it can be. The Junker JU-52 will be available to purchase for $14.99 on the same date as the World Update.

But enough with history, let’s venture into the future because Microsoft Flight Simulator will also be releasing a next-generation aircraft. Microsoft has been working closely with Volocopter’s eVTOL (electric vertical take-off and landing) air taxi prototype to create VoloCity. VoloCity does closely resemble a helicopter, a highly requested aircraft that Microsoft also plans to introduce in the future. For now, however, the VoloCity air taxi will only be released later in November.

PUBG Mobile Becomes the Fourth Game Contested at PON XX Papua 2021

The Indonesian Esports Executive Board (PBESI) has announced the addition of PUBG Mobile to the game lineup for the PON XX Papua 2021 Esports Exhibition. PUBG Mobile joins Free Fire, Mobile Legends, and eFootball PES 2021 as the fourth game.

“PUBG Mobile will also be contested in the PON XX Papua 2021 Exhibition along with the three previous games: Free Fire, Mobile Legends, and eFootball PES 2021,” said PBESI Secretary-General Frengky Ong in a virtual press conference, Tuesday (24/8/2021).

Lokapala as friendly match game at PON XX Papua 2021

PBESI to support Lokapala as one of the original “Made in Indonesia” games by featuring it in the PON XX Papua 2021 as a friendly-match game. Image Credit: Dewaggnews

In addition, PBESI also ensures that there will be friendly matches of the Lokapala: Saga of the Six Realms game, taking place concurrently with the esports exhibition.

“The inclusion of Lokapala as a friendly match in the XX PON Papua 2021 Exhibition cannot be separated from the aspirations and enthusiasm of the esports community who want this local game to be presented.

This is also the realization of PBESI’s support for the local game development industry. We believe that the national game industry has great potential to go internationally, so we must always support [the game] together,” said Commissioner General Pol. Drs. Bambang Sunarwibowo, S.H., M.Hum.

PBESI to include Tencent’s PUBG Mobile as the fourth esports game of PON XX Papua 2021

Image Credit: Duniagames

As previously announced, esports will be contested for the first time as an exhibition sport at PON XX Papua 2021. Originally, PBESI stated last week that PON XX would include just three games: Free Fire, Mobile Legends, and eFootball PES 2021.

To accommodate Indonesian gamers’ ambitions while also attracting more exceptional athletes in the esports ecosystem, PBESI chose to add PUBG Mobile in the esports exhibition at the XX PON 2021.

Aswin Atonie, Country Manager of Tencent Games, expressed Tencent’s gratitude to PBESI for helping esports to get into PON (Indonesian National Sports Week) for the first time, and at the same time, by adding PUBG Mobile.

“We are very grateful to PBESI for assisting esports in passing for PON XX 2020 for the first time. Tencent Games recognizes that PON is the country’s biggest and most renowned sporting event and is prepared to fully assist the success of PON XX 2020 “Aswin Atonie, Tencent Games’ Country Manager, said.

Cover photo courtesy of Duniagames

This Asterix & Obelix Beat ’em Up Game Will Be Released on November

Announced a couple of months ago, Asterix & Obelix: Slap Them All! is a beat ’em up game that will bring you nostalgia. Developed by Mr. Nutz Studio, you will be playing as Asterix and his companion against many enemies, including pirates, brigands, legionnaires, Normans, and, obviously, Romans in this game.

According to its official blog post, the game will be released on November 25 on Nintendo Switch, PS4, PC, and Xbox One. It’s also backward compatible on PS5 and Xbox Series X|S.

“Mr Nutz Studio is in charge of developing Asterix and Obelix: Slap them All! and making this adventure as faithful to the original material as possible. The developers chose to go with an artistic direction very close to the comic book where the characters, the scenery and the animations are hand drawn. It’s a real tribute to the 2D animated classics and is executed in a style that will surely appeal to Asterix fans and retro gamers alike.” Said in the post.

As you can see in the trailer above, the game seems really fun and you can play it solo or with a friend.

There is also a Limited Edition version that will give you the game with some bonuses, such as a keychain, two sticker sheets, and three lithographs. Another version is the Collector Edition that will give you an additional 27cm Asterix figurines alongside the bonuses from the Limited Edition.

It’s interesting to see beat ’em up games getting more attention recently. Asterix & Obelix, Mayhem Brawler, River City Girls, TMNT: Shredder’s Revenge, and Streets of Rage 4 are some examples of the new beat ’em up games.

Streets of Rage 4, in particular, is one of the most interesting. It’s not only bringing some nostalgia and catering to casual players to do couch co-op with friends and family but also providing challenges for the hardcore players. Let’s see if Asterix & Obelix could manage to do that too.

LoL World Championship 2021 will be Hosted in Europe instead of China

Previously, according to a report by Upcomer, League of Legends developer Riot Games is preparing to announce the relocation of the League of Legends 2021 World Championship from China to Europe, making a return to the other side of the world that has not hosted the Worlds championship since 2019.

Now, it’s confirmed by Riot’s John Needham that Worlds 2021 will be moved to Europe. Although, there is no exact location so far.

According to sources close to Riot Games, the move was made because Riot had problems arranging travel for production teams to China, albeit the decision was made recently. League Championship Series teams competing for a place at Worlds were still attempting to obtain permits to enter China as of Friday, league sources said.

This is the second year in a row that Worlds will be impacted by the COVID-19 pandemic. Originally, the 2021 competition was scheduled to take place in North America, but owing to the global problem, Riot decided last year to offer China the opportunity to host again with fans.

Originally, the League of Legends 2021 World Championship was intended to be a multi-city event in China, with tournament stages spread throughout Shanghai, Qingdao, Wuhan, Chengdu, and Shenzen, with the finals hosted in the latter city.

Worlds will return to Europe after a one-year hiatus. As of now, nine teams have qualified for the 2021 World Championship. DWG KIA, Gen.G, and T1 will take three of the four places representing League of Legends Champions Korea. Team Liquid, 100 Thieves, and Cloud9 will represent the LCS. The LEC’s three teams will be MAD Lions, Rogue, and Fnatic.

The last time Europe hosted Worlds was in 2019, when G2 was defeated in the grand finals by FunPlus Phoenix. This was the last international tournament to be held in front of a live audience.

Esports Will Be Officially Contested as an Exhibition in PON XX Papua 2021

A new chapter is being written in the history of Indonesian esports, as esports will be included as an exhibition at the forthcoming PON (National Games) XX Papua 2021.

Esports is one of ten sports that will be competed at the PON XX Papua 2021 Exhibition. This commitment was acquired after the official establishment of the Indonesian Esports Executive Board (PBESI) as a member of the Indonesian National Sports Committee (KONI).

Ascertainment of esports as an exhibition sport of XX Papua PON 2021 along with nine other sports was based on Central KONI Decree No. 67 of 2021. The aim, according to PBESI Secretary-General Frengky Ong, is to have three games participate in the PON XX Papua 2021 Exhibition. eFootball PES 2021, Mobile Legends, and Free Fire are the three games.

“Three esports genres of three different titles will be fought during the exhibition, including battle royale, MOBA, and football,” Frengky said at a virtual press conference on Wednesday (18/8/2021).

Photo via JPNN

PBESI intends to use the 2021 PON XX Papua Exhibition to evaluate athletes who would subsequently represent Indonesia in international events or competitions. The top-performing esports players at the 2021 PON XX Papua esports exhibition will be invited to attend a training camp at the National Training Center and will be trained directly by PBESI.

“They will be prepared to compete in international esports competitions and will represent Indonesia in multi-event championships such as the SEA Games, Asian Games, and others,” Frengky said.

From 26 August to 5 September 2021, the qualifying round will be conducted. It will be split into six categories specifically for eFootball PES 2021. This provincial qualifying round is open to the public and will be conducted virtually. This round will determine the top individual or team in each category.

“Later on, the qualification process for each esports title will be held in each province. The challenge is to identify the finest one. As a result, we’ll eventually have 34 team representatives from each game title.”On Wednesday (18/8/2021), he said in a press release.

PBESI Secretary-General Frengky Ong also commented that potential participants must register on the Garudaku platform for the registration stage. Registration will begin on August 18, 2021. Participants must represent their respective areas on the KTP or KIA in accordance with their domicile area.

Cover photo courtesy of Bolaskor.

Applications of Gaming in Other Fields: Military, Health, and Education

The general perspective on gaming from society is quite polarizing. On the one hand, the US military sees the potential that gaming can bring and uses it as a tool to train their troops. On the other hand, the World Health Organization recognizes something called gaming disorder, despite the fact that gaming has been used to treat mental disorders. Many parents also often complained that games are the culprit behind their children’s laziness. However, games have been used as a learning tool in many modern education systems and classes.

Along with the skyrocketing popularity of games, more and more parties are interested in using gaming and its innovations in other fields, ranging from education, health, and the military.

MILITARY

Believe it or not, the US military has actually been sponsoring game developers for a very long time. For more than two decades, from the 1960s to the 1990s, the US military is highly active in funding technological developments in the gaming industry. In fact, the creation of Spacewar! — which is considered to be the first-ever game — was made possible thanks to funding from the Pentagon. Both parties are clearly benefiting from this relationship. From the game developer’s standpoint, they now have a larger financial resource to work with. As for the military, they will hopefully get a quality training simulation, as mentioned by The Atlantic.

Generally speaking, the military uses gaming for three main purposes: recruiting new soldiers, training existing troops, and dealing with post-traumatic stress disorder (PTSD) experienced by veterans. America’s Army is an example of a game created to recruit young people into the military. This FPS game was created and released by the US Army in 2002 and can be played for free by anyone. In 2008, Richard Beckett — Chief of Advertising and Public Affairs in the US Army — said that America’s Army was used in various social activities, including LAN parties, which were part of US Army’s “Future Soldier Sustainment” program.

The US Navy utilizes Twitch in its recruitment process. | Source: Military

“Events like LAN parties are useful because we want the recruits to see the recruiters as regular folks, like themselves… and to help future soldiers to stay the course,” Beckett told Ars Technica. He explained that these social activities also act to keep the new military recruits to stay in the Boot Camp since they need to wait up to six months before being assigned. Social activities also create a sense of inclusion and welcome to the enlistees.

Along with the increasing popularity of game content broadcasts, the US military is also interested in exploring game streaming platforms. Currently, both the US Army and Navy have Twitch channels. The military’s goal in creating a channel on Twitch is not to treat it as some form of recruitment program. Instead, they want to use streaming as a means to increase exposure and engage with the audience, especially the younger demography. However, the existence of a Twitch channel from the US Army or Navy does spark several backlashes. For instance, many Twitch viewers seize this opportunity to ask about sensitive topics such as Eddie Gallagher or various accused war crimes committed by US soldiers.

Other than recruiting new soldiers, the US military also uses gaming to train their troops. Some games have been specifically made as a military training tool with specific functionalities. For example, the game DARWARS Ambush was created to teach infantry tactics, convoy operations, and the Rules of Engagement. According to a GamesIndustry report, by the end of 2008, more than three thousand copies of DARWARS Ambush had been distributed to the Army, Air Force, Navy, Coast Guard, and Marines.

UrbanSim and Tactical Iraqi are two other examples of games that have been utilized for military training. Both of these games focus on teaching foreign language skills and fighting rebels. War simulators such as Virtual Battlespace 2 allow military commanders to simulate scenarios that may potentially occur on the battlefield, such as ambushes, Improvised Explosive Device (IED) explosions, and medical evacuation.

DARWARS Ambus, a video game that simulates military training. | Source: Stripes

Lastly, the military uses gaming to overcome psychological traumas experienced by veterans, such as PTSD. In the journal titled Virtual Reality Exposure Therapy for Combat-Related PTSD, the Institute of Medicine states that Cognitive Behavioral Therapy (CBT) with exposure therapy is the only type of remedy recommended for treating PTSD.

In exposure therapy, patients with PTSD will usually be asked to recall and re-exposing themselves to their traumatic experiences. Unfortunately, one of the symptoms of PTSD is the reluctance or inability to remember the traumatic event that caused the PTSD itself. This is where VR simulators come in. VR is perfect for exposure therapy since it can be utilized to recreate the source of the trauma. Thus, the existence of simulations such as Virtual Afghanistan has helped veterans overcome their trauma.

However, the US military’s decision to be active in the gaming industry also had its downsides. One of the most controversial military games that has been released is Full Spectrum Warrior. The game, launched in 2003, is available in two versions: a commercial version and a military-specific version, which can be accessed with a special code. Although the game won awards in the Best Original Game and Best Simulation Game categories at E3 2003, the US military eventually did not utilize it for training, deeming it to be too unrealistic. In addition, the cost incurred by the US Army to get and develop the game was also incredibly massive.

HEALTH

Of course, military veterans aren’t the only ones experiencing PTSD. Normal people like us also can also be affected by this mental disorder. Therefore, the existence of VR Exposure Therapy (VRET) not only benefits the military but also the healthcare industry as well. In addition to PTSD, VRET can also be used to treat other mental disorders, such as phobias or anxiety disorders. Similar to how the military uses VRET, patients with these disorders will be exposed to the source of their trauma or fear with the help of VR simulations. Since the virtual world can be carefully controlled (and is obviously not real), the patient’s therapy is ensured to be safe.

VR Exposure Therapy can be used to treat phobias. | Source: Digital Bodies

The use of games in the healthcare industry is not limited to the department of psychology. Games, especially VR, can also be used by health workers to hone their skills or learn new procedures, which should decrease the chance of human error when performing in real medical situations. According to a journal titled Gaming science innovations to integrate health systems science into medical education and practice, Health workers can use VR for many different purposes, such as learning to perform endoscopy or creating a simulation of an operating room.

Interestingly, mobile games can also help prospective doctors to learn new skills. The iPad game called PAtient Safety in Surgical Education (PASSED) can display various cases from the archive of sentinel (or unexpected) events and serious reportable events in the hospital. Medical students can use this game to gain knowledge or increase their awareness regarding patient safety.

Everyone knows that prevention is better than cure. Games, fortunately, can also improve the healthy lifestyle of many people in our society. For instance, Pokemon Go is one of the few games that incentivizes people to go out of their homes and walk. Nintendo’s WiiFit, which utilizes the Wii Balance Board, promotes exercise to its users. In addition to encouraging players to be more active in sports, these types of games can also be used to measure one’s physical abilities. As mentioned in the article called Innovation in Games: Better Health and Healthcare, health workers can, in turn, use this technology to see a patient’s physical progress, especially in patients affected by diseases that degrade motoric functions such as Parkinson’s.

Wii Fit encourages players to engage in physical activity. | Source: Ichi Pro

Games, of course, promote the element of a challenge, which is also perfect for curing or overcoming addictions. One example of a game created to help players quit smoking is My Stop Smoking Coach, released in 2008. The game can run on several platforms, including iPhone and Nintendo DS. Escape from Diab from Archimage Inc., released in 2006, is another example of a game that promotes a healthy lifestyle. This game focuses specifically on preventing obesity and type 2 diabetes.

EDUCATION

Games are often blamed as the culprit behind students’ reluctance to learn. Funnily enough, studies that investigate the use of gaming as a learning tool have been around since the 1980s. At that time, the researchers observed that various commercial games — especially games in the strategy, simulation, or RPG genres — had used learning theory to encourage players to study the elements of the game itself.

Of course, using gaming in education does not mean that all the topics in the curriculum must be “packaged” in games. According to a study titled Gaming in Education: Using Games as a Support Tool to Teach History, there are many benefits that games can bring to teaching and learning activities. Firstly, games can encourage or incentivize students to participate in the class and directly apply what they have learned. Secondly, games can also help students recall the topics or points taught in the class. Games can also improve computer and visual literacy. Furthermore, the competitive nature of games can also push students to think creatively when solving problems. Lastly, games can teach various important soft skills, ranging from critical thinking, interacting and collaborating with friends, and even sportsmanship.

Video games can improve students’ soft skills. | Source: Spiel Times

The journal titled Digital Games in Education: The Design of Games-Based Learning Environments discusses how games can motivate students and increase their focus. Indeed, games do, in some way, have some elements that teach players to fully focus on in-game tasks. These elements include clear goals, good feedback — both direct and indirect, and a fine balance between challenge difficulty and player’s skills. Apart from keeping students focused, all of these elements can also help students to be more interactive in class, which improves their educational achievements.

TECHNOLOGY

The controller is the primary input device for most consoles in existence. As the console changes, the controller inevitably also evolves. Despite the vast popularity of controllers, countless game companies continue to invent and experiment with new input mechanisms. In 2006, Nintendo launched the Wii Remote or Wiimote at the same time as the Nintendo Wii. One of the primary features of the device is scanning the movement of the user’s hand. Three years later, Nintendo launched the successor to the Wii Remote, the Wii MotionPlus, which can detect even more complex motions. Microsoft also launched the Kinect in 2010. Equipped with various motion sensors such as an RGB camera, infrared projector, and detector, Kinect can detect the motion of the user’s whole body.

Motion sensing technology has also been used in fields outside of gaming. In mobile applications, for instance, the gyroscope in a smartphone can be utilized to detect movements. One company that is interested in using motion-sensing technology is Limix. This Italian company invented and produces wearables called Talking Hands. This device can translate sign language in voice using a smartphone or Bluetooth speaker, as mentioned by HeadStuff. The existence of Talking Hands shows how motion-sensing technology can be used to help the disabled.

Games are also frequently the driving factors for today’s hardware development. Most games today and even in the future will require high-performance hardware. Due to the insatiable demands of gamers to increase the power of computing, hardware manufacturers inevitably have to fulfill these demands and create faster and more powerful technology. These high-performance hardware can also be utilized for other activities that require significant computing power, such as cryptocurrency mining.

GAMIFICATION

We have seen how the elements of gaming can be applied in four different industries. In reality, however, many in-game aspects are also applicable or translatable in non-gaming environments. Staple gaming elements like point systems, badges, the use of avatars, leaderboards, performance graphs, and teamwork. As a result, the term gamification emerged. If you are interested in seeing how gamification is put into practice in non-gaming fields, you can read more about it here.

The journal titled How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction discusses how gamification can increase motivation based on self-determination theory.

According to self-determination theory, people are motivated to grow and change by three innate psychological needs: competence, autonomy, social connectedness or relatedness. Competence will be met when a person fully masters or feels proficient in a particular skill. The element of gaming that is suited for achieving competence is the awarding of points and badges. Leaderboards and performance graphs can also aid in this matter. In games, points serve as direct feedback or reward. If a player earns points after successfully performing an activity, the player will be motivated to continue doing the task in order to increase his or her points.

Many elements of gaming can be applied outside the scope of games. | Source: Deposit Photos

On the other hand, performance graphs can show a person’s progress or achievements after a certain period of time. For example, on the Duolingo app, each week, you’ll get a graphical report of how much time you’ve spent studying on the app over the last seven days. From that graph, you can clearly check if you are progressing at a rate that you want. Both badges and leaderboards can be used as an assessment of a person’s overall performance. Badges in games are usually given to players after they achieved a unique target or task. Leaderboards function to compare the performances between players. Ultimately, points, badges, leaderboards, and performance charts are useful visualizations of a person’s proficiency or mastery, which also create the drive for them to continue to improve.

The second psychological need that must be met in the self-determination theory is autonomy, which suggests that people need to be in control of their behavior and goals when conducting an activity. The need for autonomy consists of two aspects: freedom in decision-making and satisfaction with completing meaningful tasks. The use of avatars can be a way to fulfill the first aspect. Choosing an avatar — which represents the player and their personality — makes players feel that they have control over the decisions they make. The second aspect can be fulfilled with narration or stories. Stories are the essence of many games today. More often than not, tasks or missions in games mostly repeat the same formula. Go to A and complete a set of objectives, then go to B to complete a different set of objectives, and the process is repeated. After a few iterations of these, players can easily get bored. However, the presence of a story makes each mission unique and creates a different sense of accomplishment when a player successfully completes it.

The last component in self-determination theory is social connectedness, which is fulfilled when a person establishes some sense of belonging or attachment to a particular group. Games create a feeling of connectedness by frequently incorporating multiplayer elements. Players, therefore, have to work together with the group to achieve the goal. Single-player games can also achieve this by using NPCs as virtual entities. 

Conclusion

Today, there is still an assumption that games are nothing more than a mere child’s entertainment. Interestingly, however, the gaming industry is currently bigger than the film and music industry. Our society also often argues that games impose many negative impacts. Contrary to their beliefs, many gaming concepts and elements have been utilized in various non-gaming fields. Even though gaming generally serves as a medium of entertainment, they also have other aspects that make them incredibly beneficial to us. Fortunately for many people in the pandemic, games were also the only thing that kept them happy, sane, and connected with their friends or family. 

Featured image: Freepik. Translated by: Ananto Joyoadikusumo

Be Careful! These are Common Injuries in Gaming and Esports

Injuries are always devastating in any kind of sports, even in esports, and they can single-handedly end a pro’s career. In the CS:GO scene, for instance, Olofmeister and Shox have experienced injuries that pushed them out of the pro scene for several years. Some may say that it is even a miracle that both of them are able to play today and perform up to their standards even after going through rehabs and surgeries. Olofmeister kept his injury matters more private, so it was initially not really known what was wrong with him. Many speculated that it was a wrist or arm injury since these areas are more prone to harm in a CS:GO pro. However, in a later interview by Fragbite, he revealed that a nerve around his shoulder-breast area was “clogged”. As for Shox, he suffered from a wrist problem that can only be solved through proper surgery.

Unfortunately, other pro players like Fear from Dota 2 were forced to end their careers early as their injuries constantly take a toll on their health and performance. Fear was prevented to compete in The International 4 due to his (at that time) mysterious arm/elbow injury. Although he came back in 2015 to win it all in The International 5, he finally retired a year later from professional Dota 2 in the hopes of improving his health. 

With regards to the local superstars in Indonesia, we all know about the infamous injury experienced by the Mobile Legend pro, TuturuHis injury prevented him from being able to play for long durations and eventually sidelined him from the RRQ roster. Although Tuturu has not officially stated that he will be retiring from the pro scene, it is difficult to say what the future holds for him if he were to return. He even stated on his stream that he won’t be coming back to the pro scene due to the limitations of his ailment.

Tuturu’s pro career was sidelined to his injury | Source: Indosport

You might think that only pro players are prone to these injuries since they are the ones who play for 8+ hours a day. However, casual players might also experience these injuries if we are not careful, which is why it is imperative to have a basic understanding of the potential dangers of gaming and how to avoid them.

Before we delve deeper into this topic, we need to establish several warnings. Firstly, I am not in any way a qualified physician or doctor. If you want a more detailed explanation or are currently experiencing any injuries related to gaming, please visit a proper physician yourself. Secondly, I will try to explain everything in layman terms or use abstractions that will make the topic easier to grasp for the general readers. It might not be the most accurate representation of all the physiology that is under your body, but I don’t expect all of you who are reading now to be a professional physician that understands cryptic biology terms. For those of you who might not be satisfied with my explanations or want to read more about the topic, I highly suggest visiting this website for more information. With that out of the way, let’s move on.

The Basics of Gaming Injuries

There are three general types or categories of injuries that usually plague the esports and gaming world. The first type is called overuse injuries. As the name suggests, this type of ailment occurs when a muscle, tendon, or any part of your body is overused. The second type of ailment is called nerve impingement.

Olofmeister is speculated to be affected by this type of injury. When nerves are clogged, you will start to experience pain or limited movements as your brain cannot properly control the muscles connected to the impinged nerve. The last type of injury is called postural injury. These injuries occur mostly due to bad posture and usually affect the spine that runs through your back and neck.

Of course, there are other ailments that do not fit these three categories. Eye strain, for instance, is an injury that many of us can experience due to focusing on our screens for too long. Gamers also often experience migraines or headaches, which are ailments that do not fit any of the three categories we just mentioned. These ailments are usually fitted into the fourth category on their own, others.

Now that we have a basic understanding of the types of injuries that can occur, we can identify the common specific injuries that occur in gaming and esports.

Carpal Tunnel Syndrome

The Median Nerve clogged in Carpal Tunnel Syndrome | Source: esportshealthcare.com

Carpal Tunnel Syndrome, or CTS for short, is probably the most infamous nerve impingement injury, and it affects the median nerve. The carpal in carpal tunnel syndrome refers to the bones in the base of your hand. The connective tissues or ligaments (these are the “rubber bands” and “glues” that keep your hand in place) then form the tunnel. The median nerve runs through the middle of the carpal tunnel, which allows you to control your hand muscles. You can get a better visualization from the image above.

It also helps us sense touch in certain parts of our hands. If this nerve is clogged in some way, you sort of getting the idea of what is going to happen to your hand. Your fingers might feel numb and weak, especially on your thumb. You might feel tingling sensations on your fingertips. Another sign of CTS is the decrease in mass muscle in the base of your thumb. In other words, your thumb sizes might not be proportional in both hands; one is much thinner than the other.

Unergonomic mouse grips are perhaps the primary cause of CTS or other similar nerve impingement ailments. If your grip makes you feel uncomfortable, change it immediately even if it might change your performance in-game. You can maybe even follow the grips the pro players frequently use like the palm gripclaw griptip grip, and even the other crazy ones like the scorpion grip. If you think that the grip from the image below is comfortable, then use it.

The awkward-looking mouse grip of current Valorant pro, Brax | Source: Reddit

Remember, as long as you feel that the grip is suitable and, more importantly, not causing pain, then use it. If you can’t find a good grip, consider changing your mouse since that might be the cause of your problem. I once bought a mouse to replace my old scrappy double-clicking mouse, but I immediately felt cramped after using it for 30 minutes. Instead of forcing myself to get used to the mouse, I went back to the old broken mouse and prevented the injury from a mile away. Only use a mouse that you are comfortable with. This tip might just save you from a ton of physical and financial pain (from hospital bills) in the future.

Too much stress placed on the hands can also cause CTS. When you play or practice for too long, the tissues or ligaments in the carpal tunnel might actually densify (or get thicken) to combat the stress. Sooner or later, this change can eventually cause an impingement of the median nerve. Thus, consider taking breaks, relax, and stretch your hands once in a while.

In reality, Carpal Tunnel Syndrome is just one form of nerve impingement ailments. Cubital Tunnel Syndrome is a similar injury that affects more the pinky side of your hand. As I mentioned previously, Olofmeister is also rumored to have a nerve-impingement-related injury, but he is affected in the shoulder-chest region. From Olof, we can see that nerve clogs can occur all throughout your body and will, eventually, deter your health and gaming performance. However, all similar nerve impingement injuries can be prevented with similar strategies: ergonomics, frequent stretching, avoiding prolonged uncomfortable positions in your hand or body in general.

Gamer’s Thumb

The anatomy of the human hand | Source: keengamer.com

Gamer’s Thumb is an overuse ailment that is caused by repetitive and prolonged stress on the thumb. This is the ailment that Tuturu is speculated to experience. To reiterate, overuse ailments usually affect the muscle or, in this case, tendons. Tendons are what connect your muscle to your bones to allow it to move.

Take the example of lifting a barbel in the gym. If your bicep muscle contracts, it will “shrink” and the tendons will pull the bones in your arm, which allows you to lift the barbel. Tendons are usually lubricated or protected with tendon sheaths since they frequently experience a lot of force and friction. However, excessive usage of our muscles and tendons can eventually cause inflammation to the tendon sheaths, which is what occurs in Gamer’s Thumb.

You can already probably guess that this injury is more prone to happen to console and mobile gamers. Since console and mobile users mostly control their in-game actions using their thumbs, they have a higher chance of overusing and overwhelming their tendon sheaths.

Again, prolonged usage of the thumbs is the primary cause of Gamer’s Thumb. However, unergonomic hand positions can also contribute to this injury. It is important to keep your wrists straight and avoid bending them either to the pinky-side or thumb-side too much. Furthermore, poor blood flow also plays a factor in Gamer’s Thumb since it highly affects the lubrication of the tendon sheaths. Warmups and exercises are recommended to prevent overuse ailments like Gamer’s thumb since it increases blood flow and reduces frictions.

Finkelstein’s test | Source: doctorsgates.blogspot.com

One way you can exercise or test Gamer’s Thumb is the Finkelstein’s test. You simply grip your thumb between your other fingers, then bend your wrist to your pinky side like the image above. This movement puts pressure on the tendon sheaths and will allow you to sense pain in your wrists if there are any. In other cases, you can also use this motion for stretching.

Like CTS, it is important to note that Gamer’s Thumb is just one form of many overuse ailments that plague the gaming and esports community. For all of you PC gamers, mouse elbow or tennis elbow is a very dangerous overuse ailment that targets the entirety of your arms and hands. Fear is initially suspected to be affected by this injury, although he was later diagnosed with a different ailment.

Back & Neck Pain

Back pain and Neck Pain | Source: njnbi.com

Unlike the aforementioned injuries, back pains and neck pains can be caused by a wide variety of factors. But more often than not, joint fixations are the primary culprit behind these ailments.

In your back, you have your spine that stretches from your lower back to your neck. The spine is made up of joints which allows the spine to move and flex in different ways. Unfortunately, when we play games, we mostly sit still, and our spine is fixed in a static position. If we have a bad posture, these joints will experience a lot of pressure from our body weight and eventually get locked together. Slowly but surely, your spine discs (the glue-like liquid that is in-between your spine bones) will degenerate or rot away. The thing is, you will most likely not feel anything if a joint fixation occurs until it’s too late. Once the discs get thinner, you will start to feel the pain and experience limited movement due to a lack of lubrication from the discs.

The degeneration of spine discs, also often called Arthritis | Source: spineuniverse.com

Posture is the key when it comes to back or neck injuries. A good posture will distribute the weight of our body equally on our spine. Bad postures, on the other hand, adds unnecessary pressure that causes the shrinkage of the discs. In reality, there is no one-size-fits-all gaming posture. However, there are some tips you can take that might significantly improve your posture and decrease the likelihood of you getting back or neck pains.

Firstly, use a headrest if possible and always rest your head against it. Of course, you will also have to place your monitor at head level. If your monitor height can’t be adjusted manually, you can always use the “traditional” method and utilize your books to raise your monitor height. Next, always sit upright and stick your back against the chair. No matter how uncomfortable it may seem at first, do not slouch! Slouching induces immense pressure that shrinks your spinal discs. If you want to read more about how to improve your posture, which I highly recommend you to do so, you can visit the following link.

Perhaps the easiest way to prevent back and neck pain is just to not sit down. Our body and spine are simply not evolved enough to sit down and handle our body weight for most of the day. When you just finished a game, stand up and stretch while you queue for your next game. Walk around your room or house, do your chores, or conduct any physical activity that requires you to move.

Conclusion

Gaming may not be a physically demanding sport or activity. However, this does not mean that it is free from devastating injuries that can potentially be threatening to your health. Fortunately, as esports continues to develop, more and more individuals in the industry begin to realize these career-ending ailments that pro players can experience if left unchecked. Many established esports organizations today, such as Counter Logic Gaming, have hired professional physicians to take care of their players and maintain the longevity of their rosters.

As for the rest of us, the casual gamers, knowing a thing or two about the common ailments in the gaming community might also be helpful in the future. If you have experienced any physical pain or problems when you play, you use some tips that you have learned from this article. Start by changing your posture, your mouse, or your mouse grip depending on the problems you might have. Any injury, whether coming from a pro or a casual, is never fun.

Featured Image: Liquipedia