Gayo Capital Umumkan Dua Portofolio Baru, Alatté Beauty dan PasarMIKRO

Perusahaan ventura di bawah naungan Ideosource, Gayo Capital, resmi mengumumkan pendanaan tahap awal untuk dua portofolio terbarunya, yaitu Alatté Beauty dan PasarMIKRO. Gayo Capital enggan menyebutkan nilai investasi pasti yang diterima keduanya. Namun, Alatté Beauty disebutkan mengantongi investasi di kisaran $100-$500 ribu, sedangkan PasarMIKRO di rentang $500 ribu-$1 juta.

Co-founder & Managing Partner Gayo Capital Ishara Yusdian mengatakan, kedua portofolio tersebut sejalan dengan visi perusahaan untuk memberikan “impact investment”. Pihaknya juga telah menyiapkan roadmap bisnis untuk mendorong pertumbuhan bisnis keduanya ke depan.

“Kami adalah impact investor. Jadi awalnya kami inkubasi dulu, berikan mentoring dan pre-seed round sebelum produk meluncur. Begitu sudah meluncur, kami masuk sebagai investor untuk seed round,” ujar Ishara dalam wawancaranya kepada DailySocial.

Dengan demikian, Gayo Capital kini telah memiliki sembilan portofolio, antara lain di segmen agrikultur (Petani Kakao Lampung, Inacom, Tunas Farm, PasarMIKRO, AGRetail & AGLogistics), waste management (WLabku, DAUR), dan lifestyle (Alatté Beauty dan Foom).

Pengembangan Alatté Beauty

Di sepanjang 2020, Gayo Capital melihat ada tren peningkatan penjualan produk kecantikan selama masa pandemi. Dari sini, pihaknya mulai melakukan berbagai riset di Q2 2020 dan menemukan bahwa rata-rata brand kosmetik lokal masih menggunakan model bisnis ritel. Untuk berinvestasi di sektor ini, Ishara menyebut ingin mencari model bisnis yang bisa memberikan dampak luas.

Menurutnya, Alatté memenuhi kriteria yang dicari Gayo Capital. Dengan model bisnis berbasis reseller, ia meyakini Alatté dapat memberikan dampak luas, terutama bagi UMKM di Indonesia. Berbeda dengan kebanyakan brand kosmetik ritel yang dinilai membutuhkan modal besar untuk menjadi reseller. Bahkan, tidak ada pendampingan mengenai cara berjualan, engagement, dan transformasi ke digital selling.

“Setelah kami eksplorasi, kami menemukan Alatté memiliki model berbeda dari merek lain, yaitu partnering dengan individual dan UMKM. Think about reseller, seperti [model] Oriflame. Jadi semua disiapkan oleh Alatté, reseller akan melakukan penjualan dan mereka akan menerima pembinaan, mulai dari framework, marketing, hingga go to the market-nya. Jadi, secara tidak langsung, Alatté menjadi salah satu upaya mendongkrak kontribusi GDP dari UMKM,” jelasnya.

Menurut Ishara, saat ini Alatté sudah mengantongi pertumbuhan secara organik. Untuk itu, fokus Alatté di 2021 adalah menaikkan angka penjualan sepenuhnya melalui digital platform, seperti Tokopedia dan Shopee. Di 2022, Alatté akan merambah offline store, seperti Watson, Sephora, Sociolla, dan Metro.

Kemudian di tahun selanjutnya, barulah Alatté akan masuk ke pengembangan inovasi. Salah satu use case yang tengah disiapkan adalah pengembangan face recognition untuk memberikan virtual experience bagi pembeli produk kosmetik Alatté.

“Sekarang lagi trial. But, we’ll be able to launch it if we have a significant number yang bisa kami dapatkan. Jadi sekarang tergantung dari reseller di daerah. Equity value Alatté berbeda dibanding brand lain. Sales forecast sudah kelihatan mendekati lah sekarang. Semisal sudah bangun equity value, kami bahkan ingin buat Alatté jadi brand lokal kosmetik pertama yang di-IPO-kan,” paparnya.

Fasilitas pembiayaan petani

Berlanjut ke PasarMIKRO, platform ini dipersiapkan untuk dapat bersinergi dengan portofolio existing di agrikultur, yaitu Petani Kakao Lampung (PKL) dan Inacom. Ishara mengungkap, saat ini PasarMIKRO telah memberikan fasilitas pembiayaan ke lebih dari 50 petani. Tahun ini, pihaknya menargetkan dapat memberikan akses pembiayaan ke 200 petani di Indonesia.

Sebagaimana diketahui, PasarMIKRO menyediakan fasilitas pembiayaan bagi petani di hulu dengan risk profiling sesuai dengan POJK. Ishara menilai bahwa petani dan peternak di daerah memiliki kemampuan untuk memasok hasil panennya ke peritel besar, seperti Carrefour dan Giant. Namun, hal ini dinilai sulit tanpa bantuan perantara tengkulak.

“PasarMIKRO memiliki model bisnis seperti pemain P2P Investree, hanya saja ini disalurkan untuk captive market, yaitu petani dan peternak. PasarMIKRO juga sediakan fasilitas di mana petani bisa trading hasil panen ke perusahaan makanan agri, seperti Japfa Comfeed,” tambahnya.

Target di 2021

Di sepanjang tahun ini, Gayo Capital juga tengah menyiapkan sejumlah rencana lainnya. Ishara mengungkap, pihaknya akan bekerja sama dengan International Design School (IDS) dan anak usaha BUMN PT INTI untuk menyiapkan konten pembelajaran berbasis digital. Menurutnya, potensi pasar pra-kerja sangat besar, terutama usai Lebaran nanti.

Sekadar informasi, IDS dimiliki oleh Andi Boediman, yang juga merupakan Managing Partner di Ideosource. Gayo Capital juga akan mengumumkan satu portofolio baru di kuartal ketiga ini, yaitu Ocktolife, platform insurtech berbasis di Singapura.

Selain itu, perusahaan juga akan meluncurkan tiga program inkubasi di tahun ini. Pertama, Start Camp Asia yang bertujuan untuk melakukan konsolidasi dan integrasi PasarMIKRO dengan portofolio existing. Kedua, Codiac untuk integrasi dan kolaborasi AGRetail & AGLogistics dengan external party.

Ketiga, PILAR atau program mempersiapkan pendampingan leadership bagi portofolionya yang sebagian besar dari vertikal agrikultur. “Rasanya kami harus punya standarisasi untuk mereka yang running the company. Kalau sekarang, kami masih memberikan pendampingan one by one.” Tambahnya.

Champion Women Leadership and Diversity in a Male-Dominated Logistics Industry

Often considered as the male-dominated space, logistics actually holds a big opportunity for women in the workforce. It is a very broad industry, encompasses the physical process of accumulating resources, the transportation or positioning of those resources to the final distribution. However, sometimes it hits different when people move against the major beliefs in society. There’s unconscious gender bias that plastered the mind to act accordingly and hold back the true intention of one’s ambition.

Based on a research by International Labour Organization (ILO) titled Breaking barriers: Unconscious gender bias in the workplace, unconscious gender bias is defined as unintentional and automatic mental associations based on gender, stemming from traditions, norms, values, culture, and/or experience. Automatic associations feed into decision-making, enabling a quick assessment of an individual according to gender and gender stereotypes.

An assistant professor in the University of Denver’s Department of Psychology and the paper’s lead author, Daniel Storage observed, “Stereotypes that portray brilliance as a male trait are likely to hold women back across a wide range of prestigious careers.”

However, that is not the case for Roolin Njotosetiadi. As one of the few female students in mechanical engineering major of Nanyang Technological University, it is never been much of an issue for her to climb the educational ladder along with the other male group. The spirit and unconditional effort are what carried her to the C-Suite position at one of the leading logistics companies in Indonesia, Logisly.

Women in the workforce

Globally, women are underrepresented in corporations, and the share of women decreases with each step up the corporate hierarchy. However, many companies have shown their commitment to gender equality by establishing family-friendly policies and facilitating women’s careers and professional networks. For example, pregnancy leave and other office facilities such as nursing room and so on.

Nevertheless, unconscious gender bias continues to impact women in the workplace, and more must be done to enable highly skilled women to advance into leadership positions. As quoted from The Economic Times, in 2010, women formed only eight percent of the logistics workforce which has steadily increased to 20 percent in 2018.

Since the designation of Raden Ajeng (RA) Kartini as a National Independence Hero based on the Presidential Decree of President Soekarno in 1964, Indonesia has experienced socioeconomic change and rapid growth in women’s educational attainment. However, throughout this period, Indonesian women have remained only moderately engaged in the labor market, with the female-male labor force participation ratio hovering around 0.6, based on Female Labor Force Participation in Asia: Indonesia Country Study by Cornell University ILR School.

For Roolin, there are two things that should be highlighted. First, it’s all about perception, women can never be smarter than men is a very wrong one. Second, as people starting a family, they will face some difficulty adjusting to the work-life balance. However, since there’s this naturalized obligation in women to take charge of the care of familyit sometimes becomes 10 times harder.

“In Logisly, we tried to provide a safe space for women to build a career while also having responsibility in a household. With 40% of our employees are women, I personally want to create a healthy environment for them to develop their talent in logistics,” Roolin added.

In fact, the Indonesian tech industry is getting more support from women’s presence in the field. There are also some initiatives launched, for example, non-profit aims to educate and empower women who are passionate about technology, Girls in Tech. Also, the recent one, Elevate Women program to facilitate womenpreneur in the creative industry.

Women’s presence in the tech industry will always be expected. The thing is, there’s still an inherent perception in some industries that women are less capable than men. Roolin also mentioned that the higher number of male CEO in Indonesia is not due to an unsupportive environment, but sometimes women have their own unconscious bias against themselves, that they think they’re less capable. In fact, they’re not.

“Sit at the table! If you have the opportunity to participate, do it! Don’t ever think that you don’t deserve to be part of something big. Boost your confidence. If you’re there, you deserve to be there.” She added.

The rise of logistics

With the ups and downs due to the restriction policy at the beginning of the pandemic crisis, instead of slowing down, the logistics industry was capable to recover and accelerate, both from its business performance and the additional capital as proven by recent funding news from many local logistics platforms.

Overall, there is a decline in logistics demand last year, but some of the sectors are still growing. Logisly as one of the tech players trying to make diversification, as some of the sectors lay low, they reflexively shifted into the crowded market.  As the pandemic creates unprecedented effects, companies are trying to sustain the cash flow. “Luckily for us, that is our value proposition for the transporter,” Roolin added.

Roolin, through Logisly, is now focused on three things, expanding network with shippers and transporters using the flywheel strategy in order to better its services; improving operations with available automation supported by the latest technology, with the B2B model, performance is essential. They want to build not only tech solutions, but also trust from all our partners to manage their end-to-end performance; growing in terms of people development. Logisly is an asset-light tech company, people are its main asset.

“We continue on our effort to not only recruit really good people to join our team but make sure the team we have actually grown with Logisly and feel that they can see this as a place where they can live to their fullest potential,” Roolin added.

Based on the Startus-insights research, Digital transformation accounts for €1.42 trillion investments in logistics by 2025. However, the digital platform penetration in the logistics industry is still quite low, at least, that is what Roolin observed. In terms of Shipper, it’s time to leave the conventional way of manual ordering to all the paper-based invoicing. Many platforms are available to support digital transformation. Also, for the transporter, it will be more flexible to get an order. With the minimum effort, they can increase truck utilization and basic income. The business will be more seamless and totally digital, cost will be less and less burdening. However, with all the support of all the existing automation, disruption should always happen every day within the people.

“Disruption in logistics is quite extensive and this is just the tip of the iceberg,” she added.

Logistics as an industry intersects with many other industries, especially e-commerce. In Logisly, there are at least two to connect the dots to the e-commerce field. Many of its operations are last-mile, but some are investing in its own warehouse where they need a bigger fleet from warehouse to warehouse. Also, the last-mile players need support with their hub in certain cities. In addition, digital payment is also one of the must-adopted technology. “As a tech company, we need to fastly adapt to the latest automation in order to increase productivity and speed. For as long as I know, the key of logistics is speed,” she added.

As labor is a critical element of any logistics operating model, it holds big opportunities not only for men but also for women to join the workforce and the logistics sector is now supporting talented and energetic women by fostering a culture where women are provided with a various platform to develop and groom themselves. Many companies have taken positive steps by introducing a safe and women-oriented culture as well as work–life balance initiatives.

“Logistics is in a position to serve all parties with goods to its destination. It involves many people and covers all areas. We can’t do everything on our own, therefore, we need partners, in order to develop the hyperlocal-on-demand solution. The key is collaboration. If one should build everything, we wouldn’t have enough cost and there wouldn’t be enough time,” Roolin said.

Inilah Daftar Peserta Free Fire World Series (FFWS) 2021 Singapore

Sebelumnya, Garena sudah mengumumkan jika mereka akan menggelar Free Fire World Series (FFWS) 2021 di Singapura, pada tanggal 22-29 Mei 2021. Kompetisi yang mempertandingkan 22 tim dari 14 region ini akan menyuguhkan total hadiah hingga US$2 juta (atau sekitar Rp28,7 miliar).

FFWS 2021 Singapore akan mengawali turnamennya dengan babak Play-In, kebanyakan peserta yang berawal dari babak ini adalah seed kedua dari masing-masing region (seperti juara dua dari kompetisi regionalnya masing-masing). 2 Tim teratas dari babak Play-in akan bergabung dengan 10 tim terbaik dari masing-masing region di babak final.

Berikut ini adalah daftar peserta dari Free Fire World Series 2021:

Play-ins

  • Singularity.Invincible (Pro League CIS)
  • DEA (Arab League)
  • Team TG (Pro League Pakistan)
  • vaiXourar (Europe Pro League)
  • Riot (Bangladesh Championship)
  • LOUD (Brazilian Free Fire League)
  • Team Elite (India Championship)
  • First Raiders Bravo (Indonesia Masters)
  • God’s Plan (League Latinoamerica)
  • Attack All Around (Pro League Thailand)
  • NEWGANK (Singapore Championship)
  • HQ Esports (Arena of Survival – Vietnam)

Finals

  • LGDS (Spring Cup – Taiwan)
  • VIP Esports (Arab League)
  • Silence (Pro League CIS)
  • Fluxo (Brazilian Free Fire League)
  • Geek Fam (MCP Majors – SEA)
  • Galaxy Racer (India Championship)
  • EVOS Esports ID (Indonesia Masters)
  • Team Aze (League Latinoamerica)
  • EVOS Esports TH (Pro League Thailand)
  • Burst the Sky (Arena of Survival – Vietnam)
Image Credit: Garena

Menariknya, sama seperti M1 World Championship (untuk MLBB), ada 2 nama EVOS di Free Fire World Series 2021. Jika di M1 ada EVOS dari Indonesia dan EVOS dari Malaysia/Singapura, di FFWS 2021 ada EVOS Esports dari Indonesia dan EVOS Esports dari Thailand.

Tahun lalu, FFWS memang absen karena pandemi. Namun, di 2019, Corinthians dari Brazil yang berhasil menjadi juara dunia Free Fire. Dengan juara kedua berasal dari Rusia (Sbornaya ChR) dan juara ketiga adalah tim Thailand (Illuminate Slow TwoK). Apakah tim-tim Asia Tenggara atau malah Indonesia bisa mencuri peluang tahun ini? Mengingat tim-tim Asia Tenggara tak perlu terbang terlalu jauh ke Singapura?

Oh iya, jika Anda tertarik bagaimana strategi Garena yang sukses mengembangkan Free Fire, kami juga pernah mengulasnya lengkap.

How the Gaming & Esports Industry in Indonesia and China Reflect the Respective Characteristics and Policies of each Country

Indonesia and China have several things in common, such as their unusually large population. China is the country with the largest population size, while Indonesia has the fourth largest population size. From a geographical standpoint, Indonesia and China are also quite close, facilitating some extent of cultural exchange between the two countries. Therefore, it is not surprising that the leadership style of the Indonesian government closely mimics that of China’s government. But of course, this notion does not imply that Indonesia’s government follows communist ideologies.

In this article, we will discuss the similarities between the regulations that the Indonesian and Chinese governments impose on the games and esports. We will also compare the two governments in different sectors such as internet infrastructure, smartphones, and state-owned enterprises. From this discussion, we hope to see if the regulations these governments impose in the gaming and esports industry arise from laws in other related fields.

 

The Gaming Industry

Nationalism is one of the prevalent topics that are discussed in both the Indonesian and Chinese gaming industry. In Indonesia, there are often marketing using the sentiment of “games made by Indonesian children!” It is undeniable that certain segments are truly interested in these games. However, this marketing strategy can certainly backfire if the game is not equipped with interesting gameplay. In the end, we mostly play games for the sake of our own satisfaction and not for supporting the sovereignty of a country. Despite that, developers often incorporate local culture features into the game in the right place and time to attract specific users.

The sense of nationalism is also held in high esteem in China. Beijing even intervenes directly to ensure that all games released in China do not introduce content that contradicts their country’s ideology. This concept also applies to foreign developers who want to publish their games in China. Nationalism in China is held to the extent that all in-game texts must be translated to Simplified Chinese. According to the Niko Partners report, there are even games that got banned because they display English words such as “Winner” or “Attack”.

In China, the number of games released each year is also limited. Games that promote Chinese culture or history will also be prioritized. The government’s goal of filtering the release of games is to improve the quality of games and expand the audience that they can reach. By limiting the release of foreign-made games in China, the government indirectly protects local game developers by eliminating competition.

On the other hand, the Indonesian government does not impose any limitations or filter the circulation of games in the country. Instead, the government supports the local developers by hosting events, such as Game Prime, that showcase the creations of these developers. Furthermore, they are also trying to facilitate local developers through investments and the promotion of local games, such as Lokapala.

Chairman of the Indonesian National Sports Committee (Komite Olahraga Nasional Indonesia or KONI), Norman Marcioano, visited the headquarters of Anantarupa Studios – the developer of Lokapala – in December 2020. At that time, he expressed his desire for KONI to participate in promoting Lokapala as a national esports game, as quoted from Kompas. The goal can be achieved by including the game as part of a competition in the XX Papua National Sports Week (Pekan Olahraga Nasional or PON) 2021. Fortunately, Lokapala is also now one of the games competed in the Menpora Cup.

Lokapala jadi salah satu game yang diadu di PON 2021. | Sumber: Suara
Lokapala is included as a competition in PON 2021. | Source: Suara

Apart from upholding nationalism, both Indonesia and China also have another thing in common, namely the tendency to block games. In 2017, the Ministry of Communication and Informatics blocked a game called Fight of Gods. The game was blocked as it features characters in the form of religious figures or gods from various beliefs, such as Jesus, Buddha, Zeus, and Anubis. At that time, Kominfo explained that their premise of blocking the game was to prevent quarrels between religious adherents.

Furthermore, the Indonesian Ulema Council also issued a fatwa declaring the haram of PUBG Mobile. The news prompted Aceh to ban PUBG Mobile and other similar games. According to a CNBC Indonesia report, MUI argues that PUBG has the potential to alter the behavior of its players and harm their health. This event triggered rumors that Kominfo will also block PUBG Mobile. Unfortunately, in March 2019, Kominfo claimed that they were ready to block PUBG if MUI deemed it necessary. However, Kominfo later confirmed that all this news was just nothing more than a hoax.

Interestingly enough, PUBG Mobile is also blocked in China despite being released by Tencent Games, a Chinese company. The Chinese government blocked the game due to the violent and explicit content they display. As a result, in May 2019, Tencent relinquished the development of PUBG Mobile and launched a similar game called Peacekeeper Elite. The game has the exact same gameplay as PUBG Mobile but introduces a theme of war against terrorism instead of killing for survival.

 

The Esports Industry

The Indonesian and Chinese governments also share a common view towards esports. Although both of them seem to support the industry, they have their own unique methods in doing so.

For example, the Chinese central government supports the industry by declaring esports professional players as official jobs. In Indonesia, however, the local government often shows its support through financial means. Shanghai is one of the cities in China that is deeply invested in the esports ecosystem. In 2019, the local Shanghai government expressed their desire to make the city the “capital of esports”. They hope to realize this plan within the next 3-5 years.

Shanghai is not the only city that cares about the esports industry. The Hangzhou government has also shown an interest in making the city the central hub for esports. To achieve this goal, the Hangzhou government has prepared a budget of US $ 280 million to build a 360 thousand square meters esports complex. The Hangzhou government’s decision prompted LGD Gaming and Allied Gaming to open offices in the complex. LGD Gaming is an esports organization that has several successful esports teams. On the other hand, Allied Gaming operates the esports network in China. The action taken above shows the synergy and support between the government and private organizations in the esports industry.

Chongqing Zhongxian E-Sports Stadium. | Sumber: SCMP
Chongqing Zhongxian E-Sports Stadium. | Source: SCMP

In January 2021, the Shanghai government showcased the design of the esports hub they were planning to build. The esports hub, called the Shanghai International New Cultural and Creative Esports Center, will open in 2024. It is estimated that the Shanghai government will spend US $ 900 million to build this 500 thousand square meter facility. One of the functions of the esports hub is to host esports tournaments. It can also accommodate six thousand people in the arena. Once this esports hub is established, it will become one of the largest esports stadiums in the world. So far, most esports stadiums have a capacity of fewer than six thousand people. As a comparison, Arlington Esports Stadium, the largest esports stadium in North America, only has a capacity of 2.5 thousand spectators.

These two facilities are not the first dedicated esports stadiums to be built in China. In 2018, the Chongqing Zhongxian E-Sports Stadium was built, which has a capacity of 7 thousand people. The stadium is also equipped with a plaza on the outside that can accommodate up to 13 thousand people. The spectators outside will be able to watch the games through a giant LED screen on the outer wall of the stadium.

In Indonesia, the government supports the esports industry by forming an umbrella organization for esports called Pengurus Besar Esports, aka PB Esports, led by General Pol (Purnawirawan) Budi Gunawan. However, before the formation of PB Esports in 2020, there already several similar organizations that exist. These are organizations such as Asosiasi Olahraga Video Game Indonesia (AVGI), formed in July 2019, or Federasi Esports Indonesia (FEI) founded in October. 2019.

At the inauguration of PB Esports members, Budi Gunawan explained that the government wants to prepare everything needed by the esports industry, from regulations to training centers. The place chosen to be the esports training center is Sentul, Bogor. Unfortunately, there is yet news about the training center construction process.

Another form of support from the Indonesian government is the declaration of esports as a legitimate sport in August 2020. At that time, PB Esports representatives revealed that one of the concrete steps they took to develop the esports ecosystem was to capture hidden talents across the country. They will search for talented players at the provincial level and spar them against the national-level teams. In addition, PB Esports also intends to provide guidance to these athletes.

Looking at PB Esports’ official Instagram account, they have held many esports competitions at the provincial level with various games, including PUBG Mobile, Mobile Legends, and PES. Moreover, they also held numerous national-level esports tournaments, such as the Student Cup, which offered a total prize pool of up to IDR 500 million, and the KONI Cup, which has a total prize pool of IDR 200 million.

Piala KONI juga memasukkan esports. | Sumber: Esports.id
Piala KONI also includes esports | Source: Esports.id

In terms of gaming and esports culture, Indonesia also has similarities with China. For example, mobile esports is growing rapidly in both countries. In China, this happened because Beijing had banned the sale of consoles before 2015. As a result, only PC and mobile games are developing in the country.

In Indonesia, however, mobile games and esports are growing as a result of the introduction of smartphones. Smartphones are much cheaper compared to PCs or consoles and provide other functionalities than just access to games. Furthermore, most mobile games can be downloaded and played for free. The accessibility to games that smartphones provided single-handedly boosts the growth and development of the mobile esports ecosystem in the country. If you are interested, we’ve also explained why popular esports games are often free in this article.

 

Internet Infrastructure and Smartphone Business

Like it or not, the gaming and esports industries cannot stand alone. The existence and growth of these two industries are highly dependent on other industries. For example, the smartphone industry and the internet infrastructure greatly dictates the direction of the esports industry. No matter how skillful a player is, he/she will still not be able to play online games or compete in esports competitions if there is no access to a decent smartphone and internet. A poor internet network can even force teams to withdraw from the tournament. This exact incident happened to the Dota 2 national team during the qualifying round of the IESF World Championship 2020 for the SEA region.

Indonesia and China are both developing countries. However, China is much more advanced when it comes to internet quality and speed. Based on data from Speedtest, the mobile internet speed in China reaches up to 113.35 Mbps which is only slightly below South Korea’s internet speed (121 Mbps). Meanwhile, the mobile internet speed in Indonesia barely reaches 16.7 Mbps. The broadband internet speed in the country is also relatively awful, only reaching 22.35 Mbps. On the other hand, China’s broadband internet speed has reached 138.66 Mbps. In comparison, Singapore – being the country with the highest broadband speeds – has internet speeds of up to 226.6 Mbps.

However, the Indonesian and Chinese governments have a similar approach to the internet: they both care about censorship. China is famous for its massive internet censorship program called the Great Firewall of China. As a result of this program, titan tech companies such as Facebook and Google are restricted from operating in China.

There are three main reasons why Beijing censors the internet. Firstly, the government wants to maintain control of the masses. There are many incidents where social media were used to gather protests against the government. Indeed, not all Twitter hashtags end up affecting real-world outcomes. However, there are many cases where the power of netizens can surface and wreak havoc. One week ago, All England presumably deleted their Instagram account because of the onslaught of Indonesian netizens. Indonesian netizens assumed that the competition was rigged as the Indonesian team was prohibited to play due to a positive case of corona.

Akun Instagram All England sempat hilang. | Sumber: CNN Indonesia
The All-England Instagram account was lost | Source: CNN Indonesia

Another reason the Chinese government restricts access to the internet is to control sensitive information. By restricting people’s access to the internet, there is only a limited amount of information that can be shared or received. Therefore, in theory, the government can filter the information that reaches the public, especially on sensitive topics like the Hong Kong protests. China also censors the internet to protect local industries. The Chinese government bans the operation of foreign companies like Google and Facebook to allow local companies, such as Baidu and Weibo, to thrive.

Just like China, the Indonesian government also censors the internet. However, their objective of restricting internet access is to censor “negative” content, such as pornography. To achieve this goal, Kominfo is even willing to prepare Rp. 194 billion to get a crawling machine. Despite the effort, I’m very sure that it is still impossible to fully censor pornographic content. In March 2018, Kominfo also blocked Tumblr. However, you can easily bypass the blockade by using a VPN. These two examples, unfortunately, show the ineffectiveness of internet censorship in our country.

The Indonesian government sometimes also uses censorship as a means to filter sensitive information. For example, in August 2019, the government throttled the internet speed in Papua and soon blocked their internet access altogether. According to Tirto, the government claimed that they attempted to prevent the circulation of hoaxes that emerged after the Papuan people staged massive protests against the racist treatment of Papuan students in Surabaya.

Pemerintah Indonesia sempat memblokir internet di Papua. | Sumber: Deposit Photos
Source: Deposit Photos

Now, let us discuss the smartphone industry. We all know China for their vast amounts of factories and immense work power. Meanwhile, Indonesia began discussing the provisions of the Domestic Content Level (Tingkat Kandungan Dalam Negeri or TKDN) in 2015. Local components that can be integrated into smartphones are hardware, software, or investment. To fulfill TKDN, smartphone companies sometimes collaborate with local factories or even create their own factories. However, the reasons for manufacturing smartphone factories in Indonesia and China are somewhat different. Indonesia implements TKDN with the hope of advancing the local component industry.

On the other hand, most smartphone companies choose to manufacture their cellphones in China. Labor cost in China is relatively cheap since the employee salaries are usually lower compared to other manufacturing countries. Besides that, China has an immense workpower. Most of these workers in China also do not mind living in dormitories close to factories to reduce commuting time. China also provides an extent of geographical advantage as they are located near countries with raw supplies. Of course, since there is less distance to cover when importing raw materials, there is far less time and cost spent during the manufacturing stage.

Indonesia and China have also shared some similarities in their State-Owned Enterprises. As the name suggests, these are companies whose shares are controlled by the government. IN SOEs, the government usually owns a majority (at least 51%) or all of the company shares. Generally, there are two types of SOEs. The first type is called profit-oriented SOEs, and examples of these enterprises are PT Telekomunikasi Indonesia or Telkom, and PT Garuda Indonesia. There are also State-Owned Enterprises that focus on providing affordable quality goods and services to the public. Examples of these SOEs are Perum Damri, Perum Perumnas, and so forth. The same is true in China.

Furthermore, both Jakarta and Beijing also impose strict regulations on the financial sector. In Indonesia, one obvious form of government interference in the financial sector is the supervision of the Financial Services Authority (Otoritas Jasa Keuangan or OJK) on fintech startups. In September 2018, OJK issued 9 new regulations regarding fintech, including monitoring and supervision of fintech startups.

In China, regulations in the financial sector are even tighter when compared to Indonesia. For instance, Beijing highly restricts foreign investors to invest in Chinese companies. If foreign investors wish to invest in China, they have to fulfill some set of requirements. These are requirements such as living in China, working for a well-known company from China, or having a residence in China. If an investor was not able to meet at least one of these criteria, the government will carry out an extensive background check before permitting the investor to carry out their business in China. Moreover, the only shares that foreign investors can purchase are non-voting stocks. In other words, they will not have any say or power in the company.

In January 2021, the Indonesian government plans to limit foreign investors by setting a minimum investment of IDR 10 billion. Furthermore, according to CNN Indonesia, foreign investors must also establish a limited company if they want to carry out business activities in Indonesia. However, this regulation does not apply to technology startups wishing to invest in special economic zones. Although the regulations related to Indonesian foreign investment are not as strict as those of China, SOEs usually still dominate the market. For example, IndiHome still stands as one of the biggest ISPs in Indonesia despite receiving lots of criticism and complaints.

 

Conclusion

The Chinese government does not hesitate to limit people’s access to the internet. They conduct this form of censorship to prevent protests and protect local companies from global competition. This philosophy is also reflected in the decisions the government takes in the gaming and esports industry. For instance, Beijing does not hesitate to restrict the release of foreign games if it does not comply with the regulations or display a contradiction against the state’s ideology.

The Chinese government also greatly supports the esports industry, spending millions of dollars to build high-end esports facilities. The Chinese government’s decision to ban console sales has also affected the growth of the esports ecosystem.

Furthermore, the various decisions taken by Beijing have painted them as an oppressive government to the outside world. However, based on a survey conducted by the Ash Center, Chinese people are incredibly satisfied with the decisions and work of their government. In 2016, 95.5% of the respondents said they were “quite satisfied” or “very satisfied” with their central government. On the flip side, most of the Chinese citizens were unhappy with the local government. In fact, only 11.3% of the respondents said they were content with the work of the local government, as noted by the Harvard Gazette.

Although the Indonesian government shares many similarities with the Chinese government, there are also some key differences between the two. One example is consistency. The Chinese government is far more consistent in enforcing the rules they set compared to Indonesia. They were never hesitant to restrict and push out tech giants like Google or Facebook. Apple and the NBA have even complied fully with rules set by the Beijing government when they wish to create a venture in China.

Translated by: Ananto Joyoadikusumo. Featured Image via: Glogster

Esports Akhirnya di Olimpiade? International Olympic Commitee Umumkan Olympic Virtual Series

International Olympic Commitee (IOC) bekerja sama dengan 5 federasi olahraga internasional dan sejumlah game publisher membentuk Olympic Virtual Series (OVS), ajang olahraga virtual pertama yang berlisensi dari Olympic.

DreamHack Sports Game, dari MTG, telah ditunjuk untuk menangani produksi dan marketing dari OVS. Event tersebut, bertepatan dengan dimulainya Tokyo 2020 Olympic Games, akan digelar dari tanggal 13 Mei sampai 23 Juni yang akan menayangkan olahraga virtual dan esports dari mulai baseball, balap sepeda, mendayung (rowing), berlayar (sailing), dan balap motor (motor sport).

Beberapa game yang sudah dipilih untuk mewakili olahraga-olahraga virtual tadi adalah eBaseball Powerful Pro Baseball 2020, Zwift, Virtual Regatta, dan Gran Turismo. Namun game yang dipilih untuk mewakili dayung belum diumumkan.

President IOC, Thomas Bach, memberikan komentarnya lewat pengumuman resminya, “Olympic Virtual Series adalah sebuah pengalaman Olimpiade unik baru yang ditujukan untuk meningkatkan engagement langsung dengan peminat baru di ranah olahraga virtual. Konsepnya sejalan dengan Olympic Agenda 2020+5 dan Strategi Digital dari IOC. Yakni meningkatkan partisipasi olahraga dan mempromosikan nilai-nilai Olimpiade, dengan fokus utama ke kaum muda.”

Sejumlah federasi olahraga internasional akan turut meramaikan ajang perdana dari OVS termasuk World Baseball Softball Confederation, Union Cycliste Internationale, World Rowing, World Sailing, dan Federation Internationale de l’Automobile.

Setiap federasi akan mengatur event terkait masing-masing dan para penonton bisa menyaksikan langsung OVS dari Olympic Channel.

Menurut sebuah rilis, OVS akan memanfaatkan esports dan gaming untuk merangkul audiens Olimpiade baru dan mendorong perkembangan olahraga, baik fisik ataupun non-fisik. Terlebih lagi, FIFA, FIBA (Federasi Bola Basket Internasional), ITF (Federasi Tenis Internasional), dan WT (World Taekwondo) juga memberikan keinginan dan komitmennya untuk eksplorasi lebih jauh pada ajang-ajang OVS di masa mendatang.

Jika Anda tertarik untuk memelajari lebih jauh tentang ajang OVS ataupun hal lain yang terkait dengan Olimpiade, Anda bisa mengunjungi laman resminya di tautan ini.

Bowers & Wilkins Luncurkan TWS Pertamanya, PI7 dan PI5

Pabrikan audio kenamaan asal Inggris, Bowers & Wilkins, baru saja mengungkap TWS perdananya. Bukan cuma satu, melainkan langsung dua sekaligus, yakni PI7 dan PI5. Seperti yang sudah bisa ditebak dari brand sekelas B&W, keduanya sama-sama mengusung desain yang tampak premium.

Wujud keduanya boleh serupa, tapi ada perbedaan yang cukup signifikan di antaranya. Khusus pada PI7, ia datang bersama sebuah charging case pintar yang merangkap peran sebagai adaptor Bluetooth, sehingga pengguna dapat menjadikan perangkat-perangkat non-Bluetooth sebagai sumber audio untuk PI7, atau bahkan sistem hiburan bawaan kabin pesawat sekalipun.

Caranya cukup dengan menyambungkan charging case menuju ke sumber audio yang diinginkan via kabel USB-C ke 3,5 mm yang termasuk dalam paket penjualan. Dari situ audio akan otomatis diteruskan ke kedua earpiece secara nirkabel. Sungguh ini merupakan kapabilitas unik yang sangat jarang ditemui di TWS lain.

Juga unik untuk PI7 adalah dukungan teknologi aptX Adaptive, yang mampu mengatur tingkat kompresi audio secara dinamis demi memastikan koneksi yang selalu stabil. Tentu saja perangkat ini juga menawarkan active noise cancellation (ANC) yang bersifat adaptif, dan total ada enam buah mikrofon yang tersematkan padanya.

Bowers & Wilkins PI5 / Bowers & Wilkins

PI5 di sisi lain hanya mengemas empat mikrofon, dan ia hanya menggunakan teknologi aptX versi standar. ANC masih menjadi fitur standar pada PI5, akan tetapi charging case-nya tidak bisa merangkap peran menjadi adaptor Bluetooth seperti milik PI7 tadi.

Untuk baterainya, PI7 diyakini mampu beroperasi hingga 4 jam dalam sekali pengisian, sedangkan charging case-nya bisa menyuplai hingga 16 jam daya ekstra. PI5 sedikit lebih baik, dengan daya tahan hingga 4,5 jam, dan 20 jam untuk charging case-nya. Kedua perangkat sama-sama tahan air dan debu dengan sertifikasi IP54, dan charging case-nya sama-sama mendukung pengisian secara nirkabel.

Di Amerika Serikat, Bowers & Wilkins saat ini telah memasarkan PI7 seharga $399, sedangkan PI5 jauh lebih terjangkau dengan banderol $249. Masing-masing tersedia dalam dua warna, yakni hitam dan putih, namun khusus untuk PI7, ada aksen emas baik di unit earpiece maupun charging case-nya.

Sumber: The Verge.

Promosikan Blockchain, Enam Negara Bentuk Konsorsium Khusus

Enam negara ASEAN dan Australia mengumumkan pembentukan ASEAN Blockchain Consortium (ABC) untuk membina dan memperkuat hubungan lintas batas dalam mempromosikan teknologi blockchain. Keenam negara tersebut diwakili Asosiasi Blockchain Indonesia (ABI), Asosiasi Blockchain Singapura (BAS), Asosiasi Teknologi Ledger Terdistribusi Filipina (DLTAP), Pusat Bisnis dan Keuangan Internasional Labuan (Labuan IBFC), Asosiasi Perdagangan Operator Aset Digital Thailand (TDO), dan Blockchain Australia (BA).

Dalam acara penandatanganan digital ini didukung oleh Decodo, platform penandatanganan digital berbasis blockchain. Dihadiri oleh Edi Prio Pambudi Penasihat Senior Menteri Koordinator Bidang Perekonomian (Indonesia); Sopnendu Mohanty, Chief FinTech Officer, Monetary Authority of Singapore (MAS), Chia Hock Lai, Co-Chairman BAS; Muhammad Deivito Dunggio, Ketua ABI; Justo A Ortiz, Ketua DLTAP; Farah Jaafar-Crossby, CEO Labuan IBFC; Peeradej Tanruangporn, Presiden TDO, dan Steve Vallas, CEO BA.

Setelah penandatanganan secara virtual, webinar bertajuk “ASEAN Blockchain: Opportunities and Challenges” diadakan untuk membahas tren industri dalam blockchain di ASEAN.

Acara ini juga menandai kolaborasi pertama antara organisasi blockchain di seluruh ASEAN dan Australia untuk mendorong pendidikan blockchain, berbagi pengetahuan tentang pengembangan aset digital, dan mempromosikan adopsi teknologi blockchain di seluruh ASEAN dan Australia.

“Konektivitas digital merupakan hal yang mendesak selama pandemi yang terjadi untuk menjaga bisnis tetap berjalan. Kemudian, ini adalah kesempatan bagi blockchain untuk menata kembali konektivitas digital dengan adaptasi tingkat lanjut,” ucap Edi Prio Pambudi, Penasihat Senior Menteri Koordinator Bidang Perekonomian (Indonesia) dalam keterangan resmi, Kamis (22/4).

Penandatangnan MOU ini memiliki tujuan dan sasaran yang sama yaitu untuk melayani kepentingan publik di bidang teknologi blockchain. Juga bertujuan untuk lebih meningkatkan kerja sama di antara enam organisasi untuk membawa industri ke tingkat yang lebih tinggi, melalui kontribusi mereka terhadap pengembangan industri blockchain dan aset digital.

Organisasi-organisasi blockchain ini akan bekerja sama untuk meningkatkan kesadaran dan meningkatkan adopsi penggunaan teknologi blockchain. Mereka juga akan terlibat dengan regulator untuk memastikan kepatuhan hukum terhadap peraturan yang ditetapkan dengan semestinya.

Ketua Asosiasi Blockchain Indonesia (ABI) Muhammad Deivito Dunggio menambahkan, “Kebangkitan teknologi blockchain di dunia tidak dapat dihindari, Indonesia sebagai tingkat adopsi digital tertinggi akan berada di garis depan, MoU dapat menjadi titik awal dari kemajuan teknologi baru di industri blockchain.”

BukuKas Hadirkan Fitur Pembayaran, Mudahkan Pembukuan Merchant secara Otomatis

Startup pengembang aplikasi pencatatan finansial untuk UMKM, BukuKas, meluncurkan fitur pembayaran barunya yang bernama “BukuKasPay”. Bertujuan untuk mempermudah pengguna mereka melakukan proses pembayaran di berbagai platform, seperti Bank Virtual Account, QRIS dan dompet elektronik popular seperti OVO, DANA, GoPay, LinkAja, dan ShopeePay.

Kepada DailySocial, Co-Founder & CEO BukuKas Krishnan Menon mengungkapkan, fitur ini diluncurkan oleh BukuKas secara seamless, yang bisa memberikan keuntungan lebih kepada para merchant untuk merekam pencatatan transaksi keuangan secara otomatis. Fitur ini juga memastikan tidak adanya biaya tambahan antarbank.

BukuKasPay diluncurkan bersama dengan kampanye #BUKUKASihBerkah dalam rangka menyambut bulan ramadan tahun 2021 dan dimaksudkan untuk memudahkan para merchant BukuKas menjalankan bisnisnya di periode krusial ini. Kampanye ini merupakan cara BukuKas untuk mengapresiasi para pengguna BukuKas atas kepercayaan dan dukungan mereka selama ini.

“Bulan ramadan merupakan momen penting bagi umat Islam, dan mereka mempunyai banyak kebutuhan untuk dipersiapkan dalam menyambut perayaan ramadan dan idul fitri. Dengan pandemi yang masih berlangsung dan pemerintah masih menerapkan sejumlah pembatasan, pebisnis kecil semakin mengandalkan belanja online dan pembayaran digital untuk menumbuhkan bisnisnya,” kata Krishnan.

Ke depannya perusahaan juga memiliki rencana untuk mengaktifkan pengumpulan uang tunai secara digital melalui gerai offline seperti Alfamart dan lainnya. Setelah meluncurkan BukuKasPay, BukuKas juga memiliki rencana untuk meluncurkan fitur menarik lainnya kepada merchant. Tujuannya tentu saja untuk mendorong pertumbuhan kalangan underbanked untuk segera mengadopsi digital.

Bantu UMKM

Aplikasi BukuKas awalnya merupakan sebuah jurnal pencatat keuangan digital yang memudahkan penggunanya dalam pencatatan dan mengatur penjualan, pengeluaran dan kredit. Kini, BukuKas telah memiliki sejumlah fitur yang mengatur inventaris barang jualan, menerbitkan faktur, serta analitik
yang sederhana sekaligus sangat memudahkan. Sesuai dengan visi mereka yaitu menciptakan solusi yang terintegrasi guna mendukung aktivitas keseharian para merchant dalam bisnis.

Hingga bulan Maret 2021, BukuKas telah bermitra dengan lebih dari 5,8 juta pebisnis kecil dan pemilik warung di seluruh platform BukuKas, dengan 3 juta pengguna aktif bulanan (monthly active users/MAU) di seluruh Indonesia. BukuKas juga tercatat mengelola transaksi senilai hampir US$25 miliar (kurang lebih Rp360 triliun rupiah) per tahun, atau setara dengan 2,1% PDB Indonesia.

Dalam wawancara sebelumnya dengan DailySocial, Krishnan mengungkapkan bahwa bisnisnya diposisikan sebagai perusahaan perangkat lunak digitalisasi UMKM yang akan berkembang menjadi pemain fintech.

“Para pedagang telah menyadari bahwa go-digital sangat penting bagi bisnis mereka. Pedagang menghemat waktu 2-4 jam sehari, 20% biaya, dan meminimalisir kesalahan perhitungan manual. Kami juga memungkinkan pedagang untuk memulihkan kasbon 3x lebih cepat karena prosesnya otomatis.”

Application Information Will Show Up Here

Astra International Turut Berikan Pendanaan 72 Miliar Rupiah ke Sayurbox

Setelah berinvestasi di Gojek pada tahun 2018 lalu, Astra International kembali memberikan suntikan dana kepada startup lainnya. Selain turut andil dalam putaran seri C startup healthtech Halodoc, Astra turut memberikan pendanaan kepada startup online grocery Sayurbox.

Kepada Halodoc, mereka berpartisipasi memberikan dana $35 juta atau setara 508 miliar Rupiah (dari total 1,1 triliun Rupiah yang dibukukan). Sementara untuk Sayurbox mereka menggelontorkan $5 juta atau setara 72 miliar Rupiah. Tidak seperti Halodoc, Sayurbox belum secara resmi mengumumkan perolehan pendanaan ini — kemungkinan proses fundraising masih berjalan.

Dalam acara konferensi pers virtual, seperti dikutip Antaranews.com, Presdir Astra International Djony Bunarto Tjondro mengatakan alasan perusahaan berinvestasi ke dua startup tersebut karena melihat adanya business case yang baik dipadukan dengan visi yang jelas. Ini juga dilakukan sebagai strategi organik dalam upaya menemukan peluang-peluang baru dan digitalisasi.

Beberapa tahun ke belakang grup Astra memang cukup serius menggarap bisnis digital. Melalui unit Astra Digital, berbagai inovasi ditelurkan. Salah satunya dengan menghadirkan Gofleet bekerja sama dengan Gojek, menghadirkan solusi bagi mitra GoCar untuk menyewa kendaraan dengan biaya berlangganan.

Sebelumnya unit tersebut juga menghadirkan beberapa layanan digital lainnya, seperti Seva.id, CariParkir, dan Sejalan.

Perkembangan bisnis Sayurbox

Sepanjang pandemi, bisnis online grocery tumbuh subur karena berhasil memberikan alternatif pemenuhan kebutuhan pokok secara cepat dan aman kepada masyarakat. Geliat pertumbuhan juga ditunjukkan Sayurbox, di bawah kepemimpinan Amanda Susanti Cole (CEO), startup ini terus gencarkan ekspansi di seluruh wilayah Jawa. Terbaru pada September 2020 lalu, mereka baru resmikan kehadiran di Bali dan Surabaya.

Dalam webinar #SelasaStartup yang diadakan DailySocial, CFO Sayurbox Arif Zamani juga sempat mendiskusikan bagaimana platform online grocery turut memberikan dampak sosial kepada masyarakat. Salah satunya yakni dengan turut membenahi isu-isu terkait rantai pasok — dalam hal ini dari hasil panen petani, sehingga dapat menyajikan produk berkualitas dan terjangkau dengan tetap memberikan nilai ekonomi maksimal kepada petani.

Terkait rantai pasok, Arif menjelaskan, di Sayurbox mereka membangun sebuah sistem terstruktur untuk melakukan forecasting. “Karena ada komitmen sistem jual-beli, jadi petani yang bergabung di kami bisa melakukan planning agar mereka tetap bisa jual hasil panennya ke kami. Selama ini teknik panennya tidak beraturan, itulah yang menyebabkan terjadinya oversupply dan kelangkaan barang. Kami ingin bangun kapasitas itu agar pricing tetap stabil.”

Kemudian terkait pendanaan, setelah putaran seed yang diterima dari Patamar Capital dan Insignia Partners, tahun 2019 lalu Sayurbox dikabarkan menerima pendanaan dari unicorn Tokopedia. Tahun lalu Sayurbox juga telah memulai kerja sama strategis dengan fintech pembiayaan Awan Tunai untuk memberikan akses permodalan kepada para mitra petani.

Dengan pasar yang semakin matang, bisnis online grocery juga terus diserbu para pemain digital. Pemain raksasa seperti Gojek, Blibli, Grab, dll juga terus melakukan penetrasi layanan belanja bahan makanan segar. Di sisi lain banyak startup di lanskap yang sama yang bermunculan, sebut saja Segari, Dropezy, Tumbasin, dan lain sebagainya dengan pendekatan hyperlocal.

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5 Pemain Carry Paling Kuat di MPL Indonesia Season 7

Setelah babak regular season MPL ID Season 7 usai, kita akan melaju ke babak playoff dari MPL Indonesia Season 7 yang akan diadakan mulai tanggal 30 April 2021 mendatang. Sebelum menuju ke pertandingan tersebut, mari kita sedikit melakukan napak tilas terhadap performa dari pemain-pemain MPL Indonesia selama babak regular season secara statistik.

Pada kesempatan ini, saya telah mendaftar 5 pemain carry paling efektif di babak regular season MPL Indonesia Season 7. Lima pemain tersebut dianggap sebagai carry paling efektif berdasarkan besaran statistik damage per minute yang saya kutip dari laman resmi MPL Indonesia. Siapa saja lima pemain tersebut? Berikut daftarnya.

#5 Alberttt – RRQ Hoshi

Carry MPL Indonesia Season 7
Sumber Gambar – id-mpl.com

Muda dan berbahaya. Alberttt merupakan pemain baru RRQ Hoshi yang dibesut dari tim MDL pada Agustus 2020 lalu. Walaupun merupakan pemain muda, Alberttt langsung didapuk menjadi carry bagi tim. Keputusan RRQ Hoshi menjadikan Albertt sebagai carry tim ternyata tidak salah. Pada musim ke-7 MPL Indonesia ini, Alberttt pun berhasil mengisi peringkat ke-5 dari segi catatan statistik damage per minute.

Pemain yang terkenal jago bermain Ling ini berhasil mencatatkan 3514 damage per minute di babak regular season. Selain statistik DPM, statistik lain yang tak kalah penting dalam menakar efektifitas seorang carry tim adalah gold per minute (GPM) dan kill participation. Selain damage, Albertt sendiri mencatatkan 748 GPM dengan persentase kill participation sebesar 69%.

Catatan statistik tersebut menunjukkan seberapa mengerikannya sosok seorang Albertt sebagai carry bagi tim RRQ Hoshi. Kengerian seorang Alberttt terbukti salah satunya saat dirinya mendapatkan Savage sebagai Ling di laga melawan Alter Ego di week 7 MPL ID.

#4 Branz – Bigetron Alpha

Carry MPL Indonesia Season 7
Sumber Gambar – id-mpl.com

Dari RRQ Hoshi ada Alberttt yang mewakili pemain muda. Di peringkat ke-4, ada Branz selaku jungler tim Bigetron Alpha yang bisa dibilang sebagai perwakilan dari pemain senior. Kita sudah banyak melihat laga Branz di berbagai pertandingan MPL ID Season 7. Namun demikian, seberapa efektif dirinya menjadi carry bagi tim?

Secara statistik, Branz mencatatkan 3574 damage per minute. Torehan tersebut merupakan angka yang besar dan membuatnya ada di peringkat 4 dari daftar ini. Selain itu dirinya memiliki catatan 713 GPM dengan tingkat kill participation sebesar 77%.

Melihat dari statistik yang ia catatkan, mungkin bisa dibilang Branz adalah carry yang tergolong sebagai carry tempur. Dirinya terlihat banyak bergabung di dalam pertempuran dari sisi statistik kill participation. Namun banyak bertarung membuat catatan GPM miliknya cenderung menurun. Namun demikian, Branz tetap berhasil secara efektif memberikan damage kepada musuh-musuhnya. Karena catatan tersebut, jadi tidak heran kalau Granger dengan damage burst jadi hero andalan dari sosok pemain asal Yogyakarta tersebut. Bukti ketajaman lainnya dari seorang Branz juga terlihat salah satunya dari momen Savage perdana yang ia ciptakan saat melawan AURA Esports dengan menggunakan Yi Sun-Shin.

#3 Ferxiic – EVOS Legends

Carry MPL Indonesia Season 7
Sumber Gambar – id-mpl.com

Perdyansyah Kamaruddin atau “Ferxiic” mengisi peringkat ke-3 dari daftar yang satu ini. Seperti Albertt, Ferxiic juga merupakan pemain muda yang bersinar dari tim EVOS Legends. Dirinya bahkan kerap kali disandingkan dengan Alberttt sebagai rival dengan sebutan “Bayi Macan” (Ferxiic) vs “Bayi Alien” (Alberttt).

Secara statistik, dirinya mencatatkan 3634 damage per minute sepanjang babak regular season kemarin. Selain itu, dirinya juga mencatatkan 771 GPM dengan tingkat kill participation sebesar 68%. Melihat dari data statistitk tersebut, terlihat sosok Ferxiic sepertinya adalah tipe carry murni yang mengutamakan farming ketimbang bertarung.

Terlepas dari itu, sosok seorang Ferxiic sebagai pemain muda memang cukup fenomenal di MPL Indonesia. Mulai gabung EVOS Legends sejak MPL ID Season 6, dirinya mendapat banyak sorotan berkat permainan memesona yang ia tampilkan. Ketika itu, KB mengatakan kepada ONE Esports bahwa Ferxiic adalah sosok jungler baru yang agresif tapi punya kalkulasi damage layaknya seorang carry sungguhan. “Mekanik matang dan instingnya jalan, tahu kapan harus masuk dan keluar di dalam pertarungan.” Tutur KB.

#2 SANZ – ONIC Esports

Carry MPL Indonesia Season 7
Sumber Gambar – id-mpl.com

Pada peringkat kedua ada sosok Gilang “SANZ” yang merupakan sosok jungler bagi tim ONIC Esports. Sebagai seorang carry dan jungler bagi tim ONIC Esports, dirinya terkenal sebagai pemain yang punya mekanik dan insting yang tajam. Butts sebagai rekan satu timnya juga sempat mengakui kelihaian seorang SANZ sebagai seorang pemain carry.

Secara statistik, SANZ adalah pemain dengan catatan damage per minute terbesar kedua. Dirinya mencatatkan 3956 damage per minute dengan 785 GPM, dan kill participation sebesar 71%. SANZ mungkin bisa dibilang sebagai pemain yang serba lengkap dari statistik. Selain mencatatkan sebagai pemain dengan damage per minute kedua terbanyak, dirinya juga mencatatkan sebagai pemain dengan torehan gold per minute terbanyak walau torehan kill participation-nya masih kalah cukup jauh ketimbang Rasy.

SANZ bisa dibilang sebagai pemain yang kerap kali bermain konsisten di berbagai pertandingan sebagai ujung tombak bagi tim ONIC Esports. Aksi terakhirnya adalah pada pertandingan melawan Alter Ego di Week 8 kemarin. Ketika itu ia menggunakan Harley, sosok carry yang belakangan sedang jarang digunakan. Terlepas dari itu, SANZ tetap menunjukkan bagaimana Harley sebagai jungler dan carry tim bisa sangat efektif sehingga dia berhasil membawa ONIC Esports menang 2-0 atas Alter Ego.

#1 Celiboy – Alter Ego

Carry MPL Indonesia Season 7
Sumber Gambar – id-mpl.com

Alter Ego mungkin sedang turun performanya belakangan. Walaupun begitu, satu yang tidak bisa dipungkiri adalah bahwa Eldin Rahadian “Celiboy” Putra tetaplah merupakan seorang carry yang kuat bagi tim. Tidak heran kalau pemain ini pun memuncaki data statistik dari segi damage per minute.

Secara data statistik, Celiboy telah mencatatkan 4116 damage per minute dengan 713 GPM dan kill participation sebesar 68%. Catatan data milik Celiboy terbilang cukup menarik, karena dirinya punya gold per minute yang cenderung rendah ketimbang sosok carry tim lainnya, namun bisa menghasilkan besaran damage yang paling besar ketimbang yang lain. Dari catatan data tersebut, kita bisa membayangkan seberapa efektifnya seorang Celiboy menjadi carry bagi tim Alter Ego.

Celiboy sendiri pertama kali debut di MPL Indonesia Season 4 dan langsung menarik perhatian para penonton karena permainannya yang begitu memukau. Celiboy bahkan juga bisa dibilang sebagai salah satu sosok penting dalam mendongkrak performa tim Alter Ego, bahkan sampai memenangkan ONE Esports MPL Invitational. Namun dengan menurunnya performa Alter Ego belakangan, otomatis jadi banyak pertanyaan dan keraguan terhadap performa dari seorang Celiboy.

Lima pemain dalam daftar ini sendiri akan turut bertanding di babak playoff dari MPL Indonesia Season 7 pada tanggal 30 April 2021 mendatang. Kira-kira, siapakah pemain yang dapat membuktikan diri sebagai sosok carry yang terbaik dan membawa timnya menjadi juara? Hal tersebut tentunya dapat kita saksikan pada laga final nantinya.